Files
WildkinsandGitHub e4192f9b8f Lag War Day 5.5: are you serious dude (#21889)
we have a gorillion hard deletions and it turns out half of them are
because we set the "ALWAYS HARD DELETE THIS" flag rather than just like.
fixing the hard delete.

cool
2026-02-21 01:41:50 +00:00

1048 lines
31 KiB
Plaintext

/obj/item/radio/headset
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys."
icon = 'icons/obj/item/radio/headset.dmi'
icon_state = "headset"
item_state = "headset"
matter = list(MATERIAL_ALUMINIUM = 75)
subspace_transmission = TRUE
canhear_range = 0 // can't hear headsets from very far away
slot_flags = SLOT_EARS
var/translate_binary = FALSE
var/translate_hivenet = FALSE
var/obj/item/encryptionkey/keyslot1 = null
var/obj/item/encryptionkey/keyslot2 = null
var/ks1type = /obj/item/encryptionkey
var/ks2type = null
var/radio_sound = null
var/EarSound = TRUE
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
/obj/item/radio/headset/feedback_hints(mob/user, distance, is_adjacent)
. = list()
. = ..()
if(!(is_adjacent && radio_desc))
return
. += "The following channels are available:"
. += radio_desc
/obj/item/radio/headset/Initialize()
. = ..()
internal_channels.Cut()
if(ks1type)
keyslot1 = new ks1type(src)
if(ks2type)
keyslot2 = new ks2type(src)
set_listening(TRUE)
recalculateChannels(TRUE)
possibly_deactivate_in_loc()
/obj/item/radio/headset/proc/possibly_deactivate_in_loc()
if(ismob(loc))
set_listening(should_be_listening)
else
set_listening(FALSE, actual_setting = FALSE)
/obj/item/radio/headset/Destroy()
QDEL_NULL(keyslot1)
QDEL_NULL(keyslot2)
return ..()
/obj/item/radio/headset/Moved(atom/old_loc, forced)
. = ..()
possibly_deactivate_in_loc()
/obj/item/radio/headset/set_listening(new_listening, actual_setting = TRUE)
. = ..()
if(listening && on)
recalculateChannels()
/obj/item/radio/headset/list_channels(var/mob/user)
return list_secure_channels()
/obj/item/radio/headset/setupRadioDescription()
if(translate_binary || translate_hivenet)
..(", :+ - Special")
else
..()
/obj/item/radio/headset/handle_message_mode(mob/living/M, message, channel)
if(channel == "special")
if(translate_binary)
var/datum/language/binary = GLOB.all_languages[LANGUAGE_ROBOT]
binary.broadcast(M, message)
if(translate_hivenet)
var/datum/language/bug = GLOB.all_languages[LANGUAGE_VAURCA]
bug.broadcast(M, message)
return null
return ..()
/obj/item/radio/headset/can_receive(input_frequency, level, aiOverride = FALSE)
if (aiOverride)
return ..(input_frequency, level)
if(ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.l_ear == src || H.r_ear == src)
return ..(input_frequency, level)
if(!EarSound)
return ..(input_frequency, level)
return FALSE
/obj/item/radio/headset/attack_hand(mob/user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.l_ear != src && H.r_ear != src)
return ..()
if(slot_flags & SLOT_TWOEARS)
var/obj/item/clothing/ears/OE = (H.l_ear == src ? H.r_ear : H.l_ear)
qdel(OE)
..()
/obj/item/radio/headset/attackby(obj/item/attacking_item, mob/user)
if(attacking_item.tool_behaviour == TOOL_SCREWDRIVER)
if(keyslot1 || keyslot2)
for(var/ch_name in channels)
SSradio.remove_object(src, radiochannels[ch_name])
secure_radio_connections[ch_name] = null
if(keyslot1)
var/turf/T = get_turf(user)
if(T)
keyslot1.forceMove(T)
keyslot1 = null
if(keyslot2)
var/turf/T = get_turf(user)
if(T)
keyslot2.forceMove(T)
keyslot2 = null
recalculateChannels(TRUE)
to_chat(user, SPAN_NOTICE("You pop out the encryption keys in the headset!"))
else
to_chat(user, SPAN_WARNING("This headset doesn't have any encryption keys!"))
else if(istype(attacking_item, /obj/item/encryptionkey))
if(keyslot1 && keyslot2)
to_chat(user, SPAN_WARNING("The headset can't hold another key!"))
return
if(!keyslot1)
user.drop_from_inventory(attacking_item, src)
keyslot1 = attacking_item
else
user.drop_from_inventory(attacking_item, src)
keyslot2 = attacking_item
recalculateChannels(TRUE)
/obj/item/radio/headset/proc/recalculateChannels(var/setDescription = FALSE)
var/list/old_channel_settings = channels.Copy()
channels = list()
translate_binary = FALSE
translate_hivenet = FALSE
syndie = FALSE
SSradio.remove_object_all(src)
for(var/keyslot in list(keyslot1, keyslot2))
if(!keyslot)
continue
var/obj/item/encryptionkey/K = keyslot
for(var/ch_name in K.channels)
if(ch_name in channels)
continue
LAZYSET(channels, ch_name, K.channels[ch_name])
for(var/ch_name in K.additional_channels)
if(ch_name in channels)
continue
LAZYSET(channels, ch_name, K.additional_channels[ch_name])
if(K.translate_binary)
translate_binary = TRUE
if(K.translate_hivenet)
translate_hivenet = TRUE
if(K.syndie)
syndie = TRUE
if(K.independent)
independent = TRUE
for (var/ch_name in channels)
if(ch_name in old_channel_settings)
channels[ch_name] = old_channel_settings[ch_name]
secure_radio_connections[ch_name] = SSradio.add_object(src, radiochannels[ch_name], RADIO_CHAT)
if(setDescription)
setupRadioDescription()
return
/obj/item/radio/headset/alt
name = "bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double
name = "soundproof headset"
desc = "A sound isolating version of the common radio headset."
icon = 'icons/obj/item/radio/headset_alt_double.dmi'
icon_state = "earset"
item_state = "earset"
item_flags = ITEM_FLAG_SOUND_PROTECTION
slot_flags = SLOT_EARS | SLOT_TWOEARS
/obj/item/radio/headset/alt/double/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This radio doubles as a pair of earmuffs by providing sound protection."
/obj/item/radio/headset/wrist
name = "wristbound radio"
desc = "A radio designed to fit on the wrist. Often known for broadcasting loudly enough that those closeby might overhear it."
icon = 'icons/obj/item/radio/headset_wrist.dmi'
icon_state = "wristset"
item_state = "wristset"
slot_flags = SLOT_WRISTS
canhear_range = 1
var/mob_wear_layer = ABOVE_SUIT_LAYER_WR
EarSound = FALSE
/obj/item/radio/headset/wrist/mechanics_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This radio can be heard by people standing next to the one wearing it."
/obj/item/radio/headset/wrist/verb/change_layer()
set category = "Object.Equipped"
set name = "Change Wrist Layer"
set src in usr
if(mob_wear_layer == ABOVE_SUIT_LAYER_WR)
mob_wear_layer = ABOVE_UNIFORM_LAYER_WR
else
mob_wear_layer = ABOVE_SUIT_LAYER_WR
to_chat(usr, SPAN_NOTICE("\The [src] will now layer [mob_wear_layer == ABOVE_SUIT_LAYER_WR ? "over" : "under"] your outerwear."))
if (ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.wrists == src)
H.update_inv_wrists()
else if(H.l_ear == src)
H.update_inv_l_ear()
else if(H.r_ear == src)
H.update_inv_r_ear()
/obj/item/radio/headset/wrist/clip
name = "clip-on radio"
desc = "A radio designed to clip onto your clothes. Often known for broadcasting loudly enough that those closeby might overhear it."
icon = 'icons/obj/item/radio/headset_clip.dmi'
icon_state = "clip"
item_state = "clip"
slot_flags = SLOT_WRISTS | SLOT_EARS
/obj/item/radio/headset/wrist/clip/verb/flip_radio()
set category = "Object.Equipped"
set name = "Flip Radio"
set src in usr
if(item_state == initial(item_state))
item_state = "[initial(item_state)]_r"
else
item_state = initial(item_state)
to_chat(usr, SPAN_NOTICE("\The [src] will now be worn on your [(item_state == initial(item_state)) ? "left" : "right"] side."))
if (ishuman(src.loc))
var/mob/living/carbon/human/H = src.loc
if(H.wrists == src)
H.update_inv_wrists()
else if(H.l_ear == src)
H.update_inv_l_ear()
else if(H.r_ear == src)
H.update_inv_r_ear()
/obj/item/radio/headset/wrist/clip/get_wrist_examine_text(mob/living/carbon/human/user)
if(!istype(user))
return ..()
return "clipped to [user.get_pronoun("his")] [(mob_wear_layer == ABOVE_SUIT_LAYER_WR) && user.wear_suit ? user.wear_suit.name : user.w_uniform ? user.w_uniform.name : "chest"]"
/obj/item/radio/headset/wrist/clip/get_ear_examine_text(mob/living/carbon/human/user)
if(!istype(user))
return ..()
return "clipped to [user.get_pronoun("his")] [user.wear_suit ? user.wear_suit.name : user.w_uniform ? user.w_uniform.name : "chest"]"
/*
* Civillian
*/
/obj/item/radio/headset/headset_service
name = "service radio headset"
desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean."
icon_state = "srv_headset"
item_state = "srv_headset"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/headset_service/alt
name = "service radio bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "srv_headset_alt"
item_state = "srv_headset_alt"
/obj/item/radio/headset/alt/double/service
name = "soundproof service headset"
icon_state = "earset_srv"
item_state = "earset_srv"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/wrist/service
name = "wristbound service radio"
icon_state = "wristset_srv"
item_state = "wristset_srv"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/wrist/clip/service
name = "clip-on service radio"
icon_state = "clip_srv"
item_state = "clip_srv"
ks2type = /obj/item/encryptionkey/headset_service
/obj/item/radio/headset/heads/xo
name = "executive officer's headset"
desc = "The headset of the guy who will one day be captain."
icon_state = "hop_headset"
ks2type = /obj/item/encryptionkey/heads/xo
/obj/item/radio/headset/heads/xo/alt
name = "executive officer's bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "hop_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/xo
name = "executive officer's soundproof headset"
icon_state = "earset_HoP"
item_state = "earset_HoP"
ks2type = /obj/item/encryptionkey/heads/xo
/obj/item/radio/headset/wrist/xo
name = "executive officer's wristbound radio"
icon_state = "wristset_HoP"
item_state = "wristset_HoP"
ks2type = /obj/item/encryptionkey/heads/xo
/obj/item/radio/headset/wrist/clip/xo
name = "executive officer's clip-on radio"
icon_state = "clip_HoP"
item_state = "clip_HoP"
ks2type = /obj/item/encryptionkey/heads/xo
/*
* Engineering
*/
/obj/item/radio/headset/headset_eng
name = "engineering radio headset"
desc = "When the engineers wish to chat like girls."
icon_state = "eng_headset"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/headset_eng/alt
name = "engineering bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "eng_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/eng
name = "soundproof engineering headset"
icon_state = "earset_eng"
item_state = "earset_eng"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/wrist/eng
name = "wristbound engineering radio"
icon_state = "wristset_eng"
item_state = "wristset_eng"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/wrist/clip/eng
name = "clip-on engineering radio"
icon_state = "clip_eng"
item_state = "clip_eng"
ks2type = /obj/item/encryptionkey/headset_eng
/obj/item/radio/headset/heads/ce
name = "chief engineer's headset"
desc = "The headset of the guy who is in charge of morons."
icon_state = "ce_headset"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/heads/ce/alt
name = "chief engineer's bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "ce_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/ce
name = "chief engineer's soundproof headset"
icon_state = "earset_CE"
item_state = "earset_CE"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/wrist/ce
name = "chief engineer's wristbound radio"
icon_state = "wristset_CE"
item_state = "wristset_CE"
ks2type = /obj/item/encryptionkey/heads/ce
/obj/item/radio/headset/wrist/clip/ce
name = "chief engineer's clip-on radio"
icon_state = "clip_CE"
item_state = "clip_CE"
ks2type = /obj/item/encryptionkey/heads/ce
/*
* Cargo
*/
/obj/item/radio/headset/headset_cargo
name = "supply radio headset"
desc = "A headset used by the operations manager's slaves."
icon_state = "cargo_headset"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_cargo/alt
name = "cargo bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "cargo_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/cargo
name = "soundproof cargo headset"
icon_state = "earset_cargo"
item_state = "earset_cargo"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/wrist/cargo
name = "wristbound cargo radio"
icon_state = "wristset_cargo"
item_state = "wristset_cargo"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/wrist/clip/cargo
name = "clip-on cargo radio"
icon_state = "clip_cargo"
item_state = "clip_cargo"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_mining
name = "mining radio headset"
desc = "Headset used by dwarves. It has an inbuilt subspace antenna for better reception."
icon_state = "mine_headset"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/headset_mining/alt
name = "mining bowman radio headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "mine_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/mining
name = "soundproof mining headset"
icon_state = "earset_mine"
item_state = "earset_mine"
ks2type = /obj/item/encryptionkey/headset_cargo
/obj/item/radio/headset/wrist/cargo/mining
name = "wristbound mining radio"
icon_state = "wristset_mine"
item_state = "wristset_mine"
/obj/item/radio/headset/wrist/clip/cargo/mining
name = "clip-on mining radio"
icon_state = "clip_mine"
item_state = "clip_mine"
/obj/item/radio/headset/operations_manager
name = "operations manager's headset"
desc = "A headset used by the head honcho of paper pushing."
icon_state = "qm_headset"
ks2type = /obj/item/encryptionkey/headset_operations_manager
/obj/item/radio/headset/operations_manager/alt
name = "operations manager bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "qm_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/operations_manager
name = "soundproof operations manager headset"
icon_state = "earset_QM"
item_state = "earset_QM"
ks2type = /obj/item/encryptionkey/headset_operations_manager
/obj/item/radio/headset/wrist/cargo/operations_manager
name = "wristbound operations manager radio"
icon_state = "wristset_QM"
item_state = "wristset_QM"
ks2type = /obj/item/encryptionkey/headset_operations_manager
/obj/item/radio/headset/wrist/clip/cargo/operations_manager
name = "clip-on operations manager radio"
icon_state = "clip_QM"
item_state = "clip_QM"
ks2type = /obj/item/encryptionkey/headset_operations_manager
/*
* Medical
*/
/obj/item/radio/headset/headset_med
name = "medical radio headset"
desc = "A headset for the trained staff of the medbay."
icon_state = "med_headset"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/headset_med/alt
name = "medical bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "med_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/med
name = "soundproof medical headset"
icon_state = "earset_med"
item_state = "earset_med"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/wrist/med
name = "wristbound medical radio"
icon_state = "wristset_med"
item_state = "wristset_med"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/wrist/clip/med
name = "clip-on medical radio"
icon_state = "clip_med"
item_state = "clip_med"
ks2type = /obj/item/encryptionkey/headset_med
/obj/item/radio/headset/heads/cmo
name = "chief medical officer's headset"
desc = "The headset of the highly trained medical chief."
icon_state = "cmo_headset"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/heads/cmo/alt
name = "chief medical officer's bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "cmo_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/cmo
name = "chief medical officer's soundproof headset"
icon_state = "earset_CMO"
item_state = "earset_CMO"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/wrist/cmo
name = "chief medical officer's wristbound radio"
icon_state = "wristset_CMO"
item_state = "wristset_CMO"
ks2type = /obj/item/encryptionkey/heads/cmo
/obj/item/radio/headset/wrist/clip/cmo
name = "chief medical officer's clip-on radio"
icon_state = "clip_CMO"
item_state = "clip_CMO"
ks2type = /obj/item/encryptionkey/heads/cmo
/*
* Science
*/
/obj/item/radio/headset/headset_sci
name = "science radio headset"
desc = "A science-y headset. Like usual."
icon_state = "sci_headset"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_sci/alt
name = "science bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "sci_headset_alt"
/obj/item/radio/headset/alt/double/sci
name = "soundproof science headset"
icon_state = "earset_sci"
item_state = "earset_sci"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/wrist/sci
name = "wristbound science radio"
icon_state = "wristset_sci"
item_state = "wristset_sci"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/wrist/clip/sci
name = "clip-on science radio"
icon_state = "clip_sci"
item_state = "clip_sci"
ks2type = /obj/item/encryptionkey/headset_sci
/obj/item/radio/headset/headset_xenology
name = "xenologist radio headset"
desc = "A science-y headset for Xenologists."
icon_state = "sci_headset"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/headset_xenology/alt
name = "xenologist bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "sci_headset_alt"
/obj/item/radio/headset/alt/double/xenology
name = "soundproof xenologist headset"
icon_state = "earset_sci"
item_state = "earset_sci"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/wrist/xenology
name = "wristbound xenologist radio"
icon_state = "wristset_sci"
item_state = "wristset_sci"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/wrist/clip/xenology
name = "clip-on xenologist radio"
icon_state = "clip_sci"
item_state = "clip_sci"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/headset_anom
name = "anomalist radio headset"
desc = "A science-y headset for Anomalists."
icon_state = "sci_headset"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/headset_anom/alt
name = "anomalist bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "sci_headset_alt"
/obj/item/radio/headset/alt/double/anom
name = "soundproof anomalist headset"
icon_state = "earset_sci"
item_state = "earset_sci"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/wrist/anom
name = "wristbound anomalist radio"
icon_state = "wristset_sci"
item_state = "wristset_sci"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/wrist/clip/anom
name = "clip-on anomalist radio"
icon_state = "clip_sci"
item_state = "clip_sci"
ks2type = /obj/item/encryptionkey/headset_xenology
/obj/item/radio/headset/headset_rob
name = "robotics radio headset"
desc = "Made specifically for the roboticists who cannot decide between departments."
icon_state = "rob_headset"
ks2type = /obj/item/encryptionkey/headset_rob
/obj/item/radio/headset/heads/rd
name = "research director's headset"
desc = "Headset of the researching God."
icon_state = "rd_headset"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/heads/rd/alt
name = "research director's bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "rd_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/rd
name = "soundproof research director's headset"
icon_state = "earset_RD"
item_state = "earset_RD"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/wrist/rd
name = "research director's wristbound radio"
icon_state = "wristset_RD"
item_state = "wristset_RD"
ks2type = /obj/item/encryptionkey/heads/rd
/obj/item/radio/headset/wrist/clip/rd
name = "research director's clip-on radio"
icon_state = "clip_RD"
item_state = "clip_RD"
ks2type = /obj/item/encryptionkey/heads/rd
/*
* Security
*/
/obj/item/radio/headset/headset_sec
name = "security radio headset"
desc = "This is used by your elite security force."
icon_state = "sec_headset"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_sec/alt
name = "security bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "sec_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/sec
name = "soundproof security headset"
icon_state = "earset_sec"
item_state = "earset_sec"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/wrist/sec
name = "wristbound security radio"
icon_state = "wristset_sec"
item_state = "wristset_sec"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/wrist/clip/sec
name = "clip-on security radio"
icon_state = "clip_sec"
item_state = "clip_sec"
ks2type = /obj/item/encryptionkey/headset_sec
/obj/item/radio/headset/headset_warden
name = "warden radio headset"
desc = "This is used by your all-powerful overseer."
icon_state = "sec_headset"
ks2type = /obj/item/encryptionkey/headset_warden
/obj/item/radio/headset/headset_warden/alt
name = "warden bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "sec_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/sec/warden
name = "soundproof warden headset"
ks2type = /obj/item/encryptionkey/headset_warden
/obj/item/radio/headset/wrist/sec/warden
name = "wristbound warden radio"
ks2type = /obj/item/encryptionkey/headset_warden
/obj/item/radio/headset/wrist/clip/sec/warden
name = "clip-on warden radio"
ks2type = /obj/item/encryptionkey/headset_warden
/obj/item/radio/headset/headset_penal
name = "penal radio headset"
desc = "A headset used by people who have chosen or been chosen to work the fields."
icon_state = "mine_headset"
ks2type = /obj/item/encryptionkey/headset_penal
/obj/item/radio/headset/heads/hos
name = "head of security's headset"
desc = "The headset of the man who protects your worthless lifes."
icon_state = "hos_headset"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/heads/hos/alt
name = "head of security's bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "hos_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/hos
name = "head of security's soundproof headset"
icon_state = "earset_HoS"
item_state = "earset_HoS"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/wrist/hos
name = "head of security's wristbound radio"
icon_state = "wristset_HoS"
item_state = "wristset_HoS"
ks2type = /obj/item/encryptionkey/heads/hos
/obj/item/radio/headset/wrist/clip/hos
name = "head of security's clip-on radio"
icon_state = "clip_HoS"
item_state = "clip_HoS"
ks2type = /obj/item/encryptionkey/heads/hos
/*
* Captain
*/
/obj/item/radio/headset/headset_com
name = "command radio headset"
desc = "A headset with a commanding channel."
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/headset_com/alt
name = "command bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "com_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/command
name = "soundproof command headset"
icon_state = "earset_com"
item_state = "earset_com"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/wrist/command
name = "wristbound command radio"
icon_state = "wristset_com"
item_state = "wristset_com"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/wrist/clip/command
name = "clip-on command radio"
icon_state = "clip_com"
item_state = "clip_com"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/heads/captain
name = "captain's headset"
desc = "The headset of the boss."
icon_state = "cap_headset"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/heads/captain/alt
name = "captain's bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "cap_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/captain
name = "captain's soundproof headset"
icon_state = "earset_cap"
item_state = "earset_cap"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/wrist/captain
name = "captain's wristbound radio"
icon_state = "wristset_cap"
item_state = "wristset_cap"
ks2type = /obj/item/encryptionkey/heads/captain
/obj/item/radio/headset/wrist/clip/captain
name = "captain's clip-on radio"
icon_state = "clip_cap"
item_state = "clip_cap"
ks2type = /obj/item/encryptionkey/heads/captain
/*
* Misc
*/
/obj/item/radio/headset/headset_medsci
name = "medical research radio headset"
desc = "A headset that is a result of the mating between medical and science."
icon_state = "medsci_headset"
ks2type = /obj/item/encryptionkey/headset_medsci
/obj/item/radio/headset/hivenet
translate_hivenet = 1
ks2type = /obj/item/encryptionkey/hivenet
/obj/item/radio/headset/earmuff
name = "earmuffs"
desc = "Protects your hearing from loud noises, and quiet ones as well."
icon = 'icons/obj/clothing/ears/earmuffs.dmi'
icon_state = "earmuffs"
item_state = "earmuffs"
item_flags = ITEM_FLAG_SOUND_PROTECTION
slot_flags = SLOT_EARS | SLOT_TWOEARS
/obj/item/radio/headset/earmuff/antagonist_hints(mob/user, distance, is_adjacent)
. += ..()
. += "This set of earmuffs has a secret compartment housing radio gear, allowing it to function as a standard headset."
/obj/item/radio/headset/syndicate
name = "military headset"
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 3)
syndie = TRUE
ks1type = /obj/item/encryptionkey/syndicate
/obj/item/radio/headset/syndicate/alt
name = "military bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "syn_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/raider
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 2)
syndie = TRUE
ks1type = /obj/item/encryptionkey/raider
/obj/item/radio/headset/burglar
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 2)
syndie = TRUE
ks1type = /obj/item/encryptionkey/burglar
/obj/item/radio/headset/jockey
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 2)
syndie = TRUE
ks1type = /obj/item/encryptionkey/jockey
/obj/item/radio/headset/ninja
icon_state = "syn_headset"
origin_tech = list(TECH_ILLEGAL = 3)
syndie = TRUE
independent = TRUE
ks1type = /obj/item/encryptionkey/ninja
/obj/item/radio/headset/bluespace
name = "bluespace headset"
desc = "A bluespace mockery of a standard NanoTrasen headset. It seems to function. Takes encryption keys."
icon_state = "bs_headset"
item_state = "com_headset" // laziness or genius, you decide
syndie = TRUE
independent = TRUE
ks1type = /obj/item/encryptionkey/bluespace
//Ghostrole headset
/obj/item/radio/headset/ship
icon_state = "syn_headset"
ks1type = /obj/item/encryptionkey/ship
var/use_common = FALSE
/obj/item/radio/headset/ship/Initialize()
if(!SSatlas.current_map.use_overmap)
return ..()
var/sector_z = get_sector_z()
var/obj/effect/overmap/visitable/V = GLOB.map_sectors["[sector_z]"]
if(istype(V))
if(V.comms_support)
default_frequency = assign_away_freq(V.name)
if(V.comms_name)
name = "[V.comms_name] radio headset"
else
if(SSodyssey.scenario && (sector_z in SSodyssey.scenario_zlevels))
default_frequency = assign_away_freq(SSodyssey.scenario.radio_frequency_name)
. = ..()
if (use_common)
set_frequency(PUB_FREQ)
/obj/item/radio/headset/ship/proc/get_sector_z()
. = GET_Z(get_turf(src))
/obj/item/radio/headset/ship/odyssey
ks1type = /obj/item/encryptionkey/ship/odyssey
/obj/item/radio/headset/ship/odyssey/get_sector_z()
if(SSodyssey.scenario_zlevels && SSodyssey.scenario_zlevels.len)
. = SSodyssey.scenario_zlevels[1]
else // safe fallback
. = GET_Z(get_turf(src))
/obj/item/radio/headset/ship/coalition_navy
icon_state = "coal_headset"
ks1type = /obj/item/encryptionkey/ship/coal_navy
/obj/item/radio/headset/ship/common
use_common = TRUE
ks1type = /obj/item/encryptionkey/ship/common
/obj/item/radio/headset/binary
origin_tech = list(TECH_ILLEGAL = 3)
ks2type = /obj/item/encryptionkey/binary
/obj/item/radio/headset/ert
name = "emergency response team radio headset"
desc = "The headset of the boss's boss."
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/ert
/obj/item/radio/headset/ert/alt
name = "emergency response team bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "com_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/ert/siib
name = "radio headset"
desc = "An updated, modular intercom that fits over the head. Takes encryption keys. This one looks slightly modified..."
icon_state = "headset"
item_state = "headset"
/obj/item/radio/headset/legion
name = "Tau Ceti Foreign Legion radio headset"
desc = "The headset used by NanoTrasen sanctioned response forces."
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/onlyert
/obj/item/radio/headset/distress
name = "specialist radio headset"
desc = "A headset used by specialists."
ks2type = /obj/item/encryptionkey/onlyert
/obj/item/radio/headset/representative
name = "representative headset"
desc = "The headset of your worst enemy."
icon_state = "com_headset"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/representative/alt
name = "representative bowman headset"
icon = 'icons/obj/item/radio/headset_alt.dmi'
icon_state = "com_headset_alt"
item_state = "headset_alt"
/obj/item/radio/headset/alt/double/command/representative
name = "soundproof representative headset"
/obj/item/radio/headset/wrist/command/representative
name = "wristbound representative radio"
/obj/item/radio/headset/wrist/clip/command/representative
name = "clip-on representative radio"
icon_state = "clip_com"
item_state = "clip_com"
ks2type = /obj/item/encryptionkey/headset_com
/obj/item/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway.
name = "\improper AI subspace transceiver"
desc = "Integrated AI radio transceiver."
icon = 'icons/obj/robot_component.dmi'
icon_state = "radio"
ks2type = /obj/item/encryptionkey/heads/ai_integrated
var/myAi = null // Atlantis: Reference back to the AI which has this radio.
var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu.
/obj/item/radio/headset/heads/ai_integrated/Destroy()
myAi = null
. = ..()
/obj/item/radio/headset/heads/ai_integrated/can_receive(input_frequency, level)
return ..(input_frequency, level, !disabledAi)