122 Commits
Author SHA1 Message Date
WildkinsandGitHub e4192f9b8f Lag War Day 5.5: are you serious dude (#21889)
we have a gorillion hard deletions and it turns out half of them are
because we set the "ALWAYS HARD DELETE THIS" flag rather than just like.
fixing the hard delete.

cool
2026-02-21 01:41:50 +00:00
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00
BatrachophrenoandGitHub 5277251959 Tool behaviors port (#21663)
For a robust crafting system, I need a new materials framework.
For a new materials framework, I need to clean up reagents.
To clean up reagents, I need to pare down foods from reagent holders.
To pare down foods from reagent holders, I need to port edibility
components.
To port edibility components, I need to port processing components.
To port processing components, I need to port tool behaviors.

This is all back-end code, no new features or functionality from this.
2026-01-27 08:44:49 +00:00
FyniandGitHub 725834fada Adds representative clip ons, fixes journalists. (#21724)
Currently, all "outsider" jobs (that is, journalist, consular, liason,
aides and bodyguards) if set to a clip on radio would spawn with the
default one (no command access, or no service in the case of the
journalist)

This adds a clip on for the consular, liason, aides and bodyguards and
makes sure the journalist gets their service clip on.

---------

Signed-off-by: Fyni <itsfyni@gmail.com>
2026-01-26 14:00:56 +00:00
CactusMouthandGitHub cac769d0e3 The SIIB - Outfits and Weapons (#21007)
The Solarian Interstellar Intelligence Bureau is added, including an
Agent (Undercover) and Operative (Overt) variant.

- Adds in 2 new sprites for the SIIB based off the Solarian SMG and
Pistol
- Adds in 2 new outfits for Admins to play around with during events

These are just another thing for admins to mess around with, either for
Admins or otherwise.

Any other guidance on modifications to make this more lore-accurate
would be nice, alongside anything else to add.
2025-08-22 12:04:49 +00:00
BatrachophrenoandGitHub 88b396cba9 Xenologist hailing freq access (#21105)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21104

Grants Xenobotany/Xenobiology radios with hailing freqs like Xenoarch on
spawn, provide appropriate access to similar shortwaves.

Not going to be giving them all the cool stuff Xenoarch gets for solo
exploration like machetes and shit, they still ought to bring escorts or
else tag along with the xenoarch.

Xenoarch still stuff xenobots/bios in lockers.

Xenoarch stronk.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-08-15 13:59:24 +00:00
BatrachophrenoandGitHub af6c74d917 Verb organization stuff (#21131)
Currently, only Preferences Verbs use subcategories. As a result, all
other Verb tabs are only organized alphabetically, meaning that a single
mechanic (ie. languages) has its governing Verbs scattered rather than
grouped together.

Verb organization by Tab handles broad organization - IC, OOC, Objects,
etc.- highly effectively but requires the user to click-navigate to
other Tabs to access any other verbs.

Verb organization within a Tab can be handled by A.) subcategories and
B.) Verb name prefixes (such as Earphones - *****). The first option is
the clearest and cleanest, but consumes additional vertical space. The
second option conserves vertical space at the cost of visual clarity.

This PR attempts to reorganize Verbs by their Tabs, Subcategories, and
prefixes with the following priorities in mind:
- Minimal disruption; any radical change must be justified (don't move
shit around just for the sake of moving shit around.)
- Verbs which share common functions (such as Languages) should be
grouped together.
- Maintainability. Contributors should not need to memorize an
excessively convoluted Subcategories list; Subcategories must be
intuitive and simple.
- Subcategories should be used judiciously when grouping Verbs to
conserve vertical space. Example: Instead of creating a Subcategory for
Emotes, just rename Audible Emote and Visual Emote to Emote (Audible)
and Emote (Visual).
- Subcategories should highlight uncommon or unusual verbs when
reasonable. Example: There are several animal husbandry-related Verbs,
and because most characters will not have access to those verbs
regularly, we can be less conservative with space (because they'll be
gone most of the time) for the sake of emphasizing their availability.

This PR covers the IC, OOC, and Object Tabs.

Subcategories:
OOC.Chat (Chat functions)
- AOOC
- LOOC
- Devsay (moved from Special Verbs)
- Dsay (moved from Special Verbs)
- OOC

OOC.Debug (Fix shit)
- Fit viewport
- Fix chat
- Refresh TGUI

OOC.Round (Round information)
- Check Gamemode Probability
- Check Round Info
- Custom Event Info
- Vote

IC.Antag (Antag verbs w/o their own tab)
- Invite to the Loyalists
- Invite to the Revolutionaries
- Set Ambition

IC.Critters (More critter stuff than you'd expect there to be)
- Befriend Carp (Previous name 'Become Friends')
- Befriend Cat (Previous name 'Become Friends')
- Befriend Dog
- Befriend Ives
- Name Alien Species
- Name Animal

IC.Language (Language-related stuff)
- Check Default Language
- Check Known Languages
- Set Default Language

IC.Maneuver (Movement, positioning, etc.)
- Adjust walk speed
- Do Pushup
- Face Direction
- Look Down
- Look Up
- Move Downwards
- Move Upwards
- Rest

Object.Equipped (Equipped object stuff, mostly for drip)
- Adjust Badge
- Adjust Bag Straps (Backpacks)
- Adjust Goggles
- Adjust Mask
- Adjust Welding Goggles
- Adjust Welding Mask
- Change Glasses Layer
- Change Pants Layer
- Change Wrist Radio Layer
- Change Wristwear Layer
- Check Time
- Flip Badge
- Flip Belt
- Flip Eyepatch
- Flip Hat
- Flip ID card (ID card)
- Flip Radio (Clip-on radio)
- Flip Wristwear
- Fold Collar
- Lock Antenna(e)
- Point At Watch
- Raise Shroud
- Roll Up Cape Mantle
- Roll Up/Down Jumpsuit
- Roll Up/Down Sleeves
- Switch Belt Layer
- Switch ID Layer
- Switch Lanyard Layer
- Switch Shoe Layer
- Toggle Aviators (Like a dozen variants)
- Toggle Ceremonial Garment Lights
- Toggle Coat Buttons
- Toggle Coat Zipper
- Toggle Hair Coverage (For hats helmets etc)
- Toggle Hair Coverage (FOR BABY CARP!!!!!)
- Toggle Helmet Camera
- Toggle Hood
- Toggle Lyodsuit Mask
- Toggle Poncho Tail Coverage
- Toggle Shirt Buttons
- Toggle Suit Sensors
- Toggle Visor (Pilot helmet)
- Toggle Waistcoat Buttons
- Transform Holoclothing
- Voidsuit - Eject Suit Cooler
- Voidsuit - Eject Tank
- Voidsuit - Toggle Helmet

Object.Held (If you're HOLDING it, its probably relevant to you rn)
- Activate Held Object (Silicons; moved from IC)
- Alter Beacon's Signal (Radio beacon)
- Change Bite Size (Utensils)
- Change Pen Colour
- Choose Colour (Paint sprayer)
- Choose Decal (Paint sprayer)
- Choose Direction (Paint sprayer)
- Choose Preset Colour (Paint sprayer)
- Describe Prototype
- Draw Boot Knife
- Empty Bee Net
- Empty Spray Bottle
- Holster
- Name Gun
- Name Prototype
- Plant Flag (Flags)
- Print Plant Report
- Remove Chopsticks
- Remove Top
- Set Detector High-Bound (Light meter)
- Set Detector Low-Bound (Light meter)
- Set Hailer Message (Hailer)
- Set Timer (Timer igniter)
- Set Valve Pressure (Pneumatic cannon)
- Show Held Item
- Spin Cylinder (Revolvers)
- Switch Verbosity (Health analyzer)
- Toggle Chainsaw Power (Chainsaw)
- Toggle Flashlight Brightness (Flashlights)
- Toggle Gun Safety
- Toggle Hazard Vest
- Toggle Pinpointer Mode (Pinpointer)
- Toggle Mister (Backpack water tank. Goes into/out of hands)
- Twist Cap
- Use Scope
- Wield Pick/Drill
- Wield Two-Handed Weapon (Two-handed weapons)

Object.Cards (I fucking hate cards!!!)
- Deck - Deal
- Deck - Draw
- Deck - Pick
- Hand - Pick
- Turn Hand Into Deck

Object.Earphones (Enough here to separate out)
- Eject Music Cartridge
- Change Volume
- Next Song
- Pause/Unpause
- Play/Stop
- Previous Song

Object.Jetpack (This is probably really important to see quickly)
- Toggle Jetpack
- Toggle Jetpack Stabilization

Object.Tape Recorder (Enough here to separate out)
- Start Recording
- Stop Recording
- Clear Memory
- Playback Memory
- Print Transcript
- Eject Portable Storage

**IC tab example:**
<img width="1061" height="277" alt="Screenshot 2025-08-09 101813"
src="https://github.com/user-attachments/assets/a2afe92d-34fd-4160-bf68-b459a4195e26"
/>
**Objects tab example:**
<img width="1100" height="472" alt="Screenshot 2025-08-09 101807"
src="https://github.com/user-attachments/assets/a36e4c76-594e-4569-93ba-ffcda57e8760"
/>
2025-08-11 15:12:56 +00:00
Casper3667andGitHub a5a24248fe Fixes the sprite for the miner bowman headset (#21061)
Fixes https://github.com/Aurorastation/Aurora.3/issues/21033

It wasn't being sent to the right file, simple as that.
2025-07-28 18:08:58 +00:00
BatrachophrenoandGitHub 387cee9243 Object Examine Text Overhaul (#20923)
Extends and reworks how various extended information text (desc_info,
desc_build, desc_upgrades) are handled to make object interactions and
mechanics A.) much more clearly documented in-game and B.) much easier
to support from the back-end.

Almost certainly a candidate for test merge.

Assembly/Disassembly instructions are noticeably sporadic, largely due
to our current lack of a unified framework. That's a future thing I'd
like to attack so that it can be handled programmatically, but for now I
only targeted the biggest culprits as I came across them.

---------

Signed-off-by: Batrachophreno <Batrochophreno@gmail.com>
2025-07-21 15:35:14 +00:00
Wowzewow (Wezzy)andGitHub 354a259251 Fixes flashlight and books bad icon (#20408)
Title
2025-01-25 01:26:56 +00:00
Wowzewow (Wezzy)andGitHub e7232d04fc The Great Device Resprite and Contained Sprite-ening (#20344)
Don't let the large file size scare you, it's just mostly splitting
stuff into contained sprites and putting them in the correct place.

Anyway, resprites most non-resprited devices in devices.dmi, and puts
them in contained sprites.
Also puts any related /obj/item/device into contained sprites too.
That's basically the long and short of it.
2025-01-24 12:16:30 +00:00
10d7063030 Pants Slot, Again (#20240)
From previous PR:
- Fixes Quick Equip (Thanks, Matt)
- Fixes Loadout Preview, will override uniforms properly now
- Turns shirts into uniform items, so you can attach accessories to them

This also fixes the issue of people spawning in shirtless if they didn't
attach properly to the pants.

Additions:
- Shifts suspenders, leather chaps, and kneepads to be pants
accessories.
(This fixes the issue of accessories staying even without pants, e.g.
assless chaps)
(In future, hip holsters are to be added to this accessory list)

Anyway, that's the long and short of it. Have fun.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-01-09 23:26:49 +00:00
1da20ad33f Adds the Odyssey gamemode. (#18972)
https://forums.aurorastation.org/topic/20198-mission-briefing-auroras-gamemode-revolution

To-do:

- [x] Finish storyteller verbs.
- [x] Storyteller landmarks.
- [x] Proper storyteller spawning. Right now the gamemode system is
happy with just picking one storyteller and no actors.
- [x] Antagonist whitelists code.
- [x] Adding the Storyteller whitelist.
- [x] Mission map loading code.
- [x] Map in a bunch of missions.
- [ ] Storyteller adminhelps.

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
Co-authored-by: DreamySkrell <>
2024-11-26 20:18:43 +00:00
Matt AtlasandGitHub 17df1ff2b4 Revert "Adds a Pants slot" (#20173)
There are some bugs that need to be addressed.
2024-11-15 23:26:13 +01:00
de81867784 Adds a Pants slot (#19999)
Does what it says on the tin. Purely cosmetic for now. This is step
zero.

Basically, clothing is starting to get real bloated with a lot of
variants.
More pressingly, accessories as well, and we're probably going to get
accessories of accessories.
After seeing what's going on with arm guards, leg guards, plate carriers
and the like,
it's heading towards a really messy level of abstraction.

Hopefully this will nip it in the bud, so to speak.

I've also added the layering feature used in watches, so you can tuck in
your uniform in your pants, or your coat in your pants if you're so
inclined to.

This also means that in the near future, we'll finally have the ROLL
PANTS feature that has escaped us for so long.

For reviewers : 
This PR is majority legwork of simply adding the new pants slot in. Very
similar to my previous Wrist slot PR.
The rest is just changing the existing pants/skirts over to a new
loadout slot and changing paths.

---------

Signed-off-by: Wowzewow (Wezzy) <42310821+alsoandanswer@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-11-15 19:41:09 +00:00
CrosariusandGitHub ee060d1236 Anomalist Alt Title For Xenoarchaeologist (#19559)
This re-adds the Anomalist alt-title for Xenoarchaeologist, alongside
some uniforms for them (They're just Xenoarch radios and uniforms which
are renamed to say "Anomalist")

The justification for this is that Xenoarchaeology and Anomaly research
are pretty distinct mechanically and lorewise. This isn't to say
necessarily that a Xenoarchaeologist is incapable of doing research on
anomalies or vise versa, and I don't want to tell people that they
can't!

However, I would like to have a way for Science characters with
specialisations in anomaly research to be able to distinguish themselves
from Xenoarchaeology, because their field wouldn't really have much to
do with doing anthropological research or fossils or archaeology,
really.
2024-07-08 12:49:20 +00:00
FluffyandGitHub aeb27e21e1 Fixed vars getting set twice in the same class (#19294)
Fixed vars getting set twice in the same class
2024-06-02 23:13:31 +00:00
SparkyandGitHub a16fd66695 Fixes Security Clip-On Radios (#19223)
They had the same typepath as wristbounds. I'm a silly goose.
2024-05-23 19:17:26 +00:00
SparkyandGitHub 32a63d39a8 Clip-On Radios (#19164)
Adds Clip-On Radios, which can be equipped to both ear or wrist slots,
always appearing on the body, clipped onto your uniform or jacket.
2024-05-22 09:09:35 +00:00
FluffyandGitHub ab23fbdb70 Function overloads condensation (#18939)
Unified most of the procs into one definition, so there are no duplicate
around the codebase.
Marked some of the above as overridable if a good enough case can be
made for them (eg. external dependency or unlikely to be used).
2024-04-19 21:19:41 +00:00
9af6b74e99 Added Lead, Plastic, and Aluminium as new materials for the Autolathe (#18684)
* Added Lead and Aluminium as new materials, and added them and Plastic to the Autolathe

* Fix Spaceman.dmm lint

* CL

* Remove bad merge

* Mapped in Aluminium and Plastic to operations, mapped in Aluminium for Engineering

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2024-03-21 11:41:50 +00:00
FluffyandGitHub 9afe761db3 Some refactors, DMDoc and UT (#18365)
* dsfa

* accessories fix

* fixed "has been hit by" message with intent check

* sdfa
2024-02-12 15:32:23 +00:00
4423d03f2f Adds examine boxes. (#18370)
* Adds examine boxes.

* lint

* what kind of dreams did you dream?

* unlimited

* midgardsormr

* sdsd

* fixes

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2024-02-11 21:58:20 +00:00
FluffyandGitHub 25dc248979 Updated statpanel and added client pings (#18337)
* SSatlas.current_map

* hardsuit spell tab appears to clear correctly

* sdfsa

* from the moment i understood the weakness of my flesh, it disgusted me

* sdf
2024-02-08 12:29:42 +00:00
Snowy1237andGitHub 325b48f5b9 Adds hailing to mining and xenoarchaeology headsets. (#18208)
* Miners, rejoice!

* You too, Luna.

* nitpicking

* whoops
2024-01-19 11:31:46 +00:00
FluffyandGitHub ca6b04e1d7 Updated SSgarbage (#18173)
* pain

* sadfas

* sdfa

* sdfasf

* sfa

* sdf

* might the lord have mercy on our soul

* i cri everidai

* adeste fideles

* sdf

* where will this lead, what's coming next, from your inventions

* dear lord

* gjvhk

* i cri everidai

* fsgf

* sdfa

* sdaf

* hiuhi
2024-01-15 14:08:27 +00:00
cadd19beac Ports the TG globals controller and converts globals. (#18057)
* SDQL2 update

* fix that verb

* cl

* fix that

* toworld

* this is pointless

* update info

* siiiiick..

* vv edit update

* fix that

* fix editing vars

* fix VV

* Port the /TG/ globals controller.

* part 1

* part 2

* oops

* part 3

* Hollow Purple

* sadas

* bsbsdb

* muda na agaki ta

* ids 1-15

* 16-31

* 41-75

* bring me back to how things used to be before i lost it all

* the strength of mayhem

* final touches

* cl

* protect some vars

* update sdql2 to use glob

* stuff?

* forgot that is not defined there

* whoops

* observ

* but it never gets better

* a

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-12-26 01:16:02 +00:00
06d04f71ec Gadpathur Navy Patrol Vessel (#17537)
* Start of Gadpathur Navy vessel

More work on the Gadpathur Vessel

Nearly finished now...

* More work on the Gadpathur vessel

* More work on the Vessel

More work on the vessel

More work on the vessel

* attempt to fix runtime errors

* Remove duplicate APCs and fix designation

* Overhauled the cadre surgeon uniform with generic scrub sprites

* Attempt to fix runtime errors, more work on access restrictions

* Fix hallway power and air alarms, fix designation test

* Change the Captain's uniform to be more distinct

* Add breath masks for EVA suits (may be replaced with rebreathers)

* Added Xanan pistol and Gadpathur rebreather

* Fix positioning of the ship guns

* Replace the generic combat shotgun with the Xanan shotgun

* Used code defined gun cabinets

* Set a unit test group(?)

* Fix compile

* Ditto

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-12-05 11:41:51 +00:00
06601c9ec3 Split up and rename var/flags (#17794)
* Split up and rename `var/flags`

* Various fixes

* CL

* Don't rename Phoron Guard phoron preset

---------

Co-authored-by: Cody Brittain <cbrittain10@live.com>
2023-11-22 16:27:51 +00:00
GeevesandGitHub ebf0f3458f Mecha Gamemode: Jockeys (#17148) 2023-10-18 16:49:44 +02:00
Cody BrittainandGitHub fb63881dc0 Enabled the SCC CCIA roles, and renamed the FIB to the BSSB (#16726)
* Enabled the SCC CCIA roles, and renamed the FIB to the BSSB

Fix incorrect outfit name

* Allowed BSSB Agents to be tajaran, unathi, and skrell; allowed BSSB Senior Agents to be skrell. This aligns with current lore.

* Add BSSB badges (sprites by whitewolftamer)

* CL

* New BSSB jacket sprites, and assorted fixes

* Added CL entry

* Update code/datums/outfits/event/outfit_nanotrasen.dm
2023-09-13 14:06:50 +00:00
ce5ac79e3c Split examine verb and function, and improve it (#17251)
* Split examine verb and function, and include adjacency and distance checking in examine function

* Fix various issues

* Update code/modules/mob/examinations.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

* Add required define vars

* Update code/game/objects/items/stacks/wrap.dm

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>

---------

Co-authored-by: SleepyGemmy <99297919+SleepyGemmy@users.noreply.github.com>
2023-09-09 08:07:36 +00:00
DoxxmedearlyandGitHub 2ad8e7b482 Fixes mulitple invisible sprites (#16719)
* Fixes mulitple invisible sprites

* oh yeah we need these

* Cosmic Cape Fixes
2023-07-14 12:10:26 +00:00
WildkinsandGitHub 3f4786ab23 Fix several hard-dels, add harddel ref tracking (#16174) 2023-04-10 20:42:20 +00:00
Matt AtlasandGitHub 06b2707463 Fixes events. (#15665) 2023-01-27 17:49:28 +01:00
WildkinsandGitHub 329b4df2e8 Fix headset channel resetting (#15470) 2022-12-30 00:50:37 +01:00
WildkinsandGitHub 2fcfa8adb7 Ports /tg/ spatial grid system, refactors telecomms, destroys lag (#15140) 2022-12-09 12:35:33 +01:00
BenedictandGitHub 3dd99d6f5b OM Wristbound Bugfix (#14909) 2022-10-13 19:55:19 +02:00
SleepyGemmyandGitHub 55973cec38 Fixes NanoTrasen Typos (#14540) 2022-08-06 16:46:47 +02:00
DoxxmedearlyandGitHub eadb271aaa Telecomms considers sector range, away site radio fixes (#14014) 2022-06-01 15:36:52 +02:00
alberyk c94cb63a3d close to finish it 2022-03-04 18:22:34 -03:00
alberyk 14179960f7 Radio stuff 2022-03-04 14:57:02 -03:00
alberyk e6a2349a04 Merge branch 'master' into cables_fixes 2022-02-06 13:38:46 -03:00
b035a0b8e4 fixes representative wrist and double radio keys (#13106)
Co-authored-by: TGW <mc-casper@hotmail.dk>
2022-02-06 12:01:27 -03:00
alberyk 4b32268c1a Merge branch 'master' into final_shuttle_touches_and_stuff
# Conflicts:
#	code/game/objects/structures/window.dm
#	code/modules/client/preference_setup/loadout/loadout_uniform.dm
2021-12-21 16:51:40 -03:00
Casper3667andGitHub f60c47d443 Radio message fixes (#12724) 2021-11-03 19:34:53 -03:00
alberyk ae15e82f76 All jobs 2021-09-23 23:07:28 -03:00
Werner 92d164ac09 Merge branch 'upstream-master' into placeholder 2021-09-07 00:00:37 +02:00
Alberyk e58c807b8c jobs 2021-09-02 15:13:08 -03:00
Casper3667andGitHub 7ced6327c1 Adds description to wrist radios and double headsets (#12431) 2021-09-02 12:52:56 -03:00