Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

741 lines
22 KiB
Plaintext

/obj/item/storage/belt
name = "belt"
desc = "Can hold various things."
icon = 'icons/obj/clothing/belts.dmi'
icon_state = "utilitybelt"
item_state = "utility"
force = 2
storage_slots = 7
max_w_class = WEIGHT_CLASS_NORMAL
max_storage_space = DEFAULT_BACKPACK_STORAGE
slot_flags = SLOT_BELT
attack_verb = list("whipped", "lashed", "disciplined")
drop_sound = 'sound/items/drop/toolbelt.ogg'
pickup_sound = 'sound/items/pickup/toolbelt.ogg'
var/flipped = FALSE
var/show_above_suit = FALSE
var/content_overlays = FALSE //If this is true, the belt will gain overlays based on what it's holding
/obj/item/storage/belt/proc/update_clothing_icon()
if(ismob(src.loc))
var/mob/M = src.loc
M.update_inv_belt()
/obj/item/storage/belt/update_icon()
ClearOverlays()
if(content_overlays)
for(var/obj/item/I in contents)
AddOverlays(I.get_belt_overlay())
..()
/obj/item/storage/belt/build_additional_parts(H, mob_icon, slot)
var/image/I = ..()
if(!I)
I = image(null)
for(var/obj/item/i in contents)
var/c_state
var/c_icon
if(i.contained_sprite)
c_state = "[UNDERSCORE_OR_NULL(i.icon_species_tag)][i.item_state][WORN_BELT]"
c_icon = icon_override || icon
else
c_icon = INV_BELT_DEF_ICON
c_state = i.item_state || i.icon_state
var/image/belt_item_image = image(c_icon, c_state)
belt_item_image.color = i.color
belt_item_image.appearance_flags = RESET_ALPHA
I.AddOverlays(belt_item_image)
return I
/obj/item/storage/belt/verb/toggle_layer()
set name = "Switch Belt Layer"
set category = "Object.Equipped"
set src in usr
if(show_above_suit == -1)
to_chat(usr, SPAN_NOTICE("\The [src] cannot be worn above your suit!"))
return
show_above_suit = !show_above_suit
update_clothing_icon()
/obj/item/storage/belt/Initialize()
. = ..()
update_flip_verb()
/obj/item/storage/belt/fill()
. = ..()
update_icon()
/obj/item/storage/belt/proc/update_flip_verb()
if(("[initial(icon_state)]_flip") in icon_states(icon)) // Check for whether it has a flipped icon. Prevents invisible sprites.
verbs += /obj/item/storage/belt/proc/flipbelt
/obj/item/storage/belt/proc/flipbelt()
set category = "Object.Equipped"
set name = "Flip Belt"
set src in usr
if(use_check_and_message(usr))
return
flipped = !flipped
icon_state = "[initial(icon_state)][flipped ? "_flip" : ""]"
item_state = "[initial(item_state)][flipped ? "_flip" : ""]"
to_chat(usr, SPAN_NOTICE("You adjust \the [src] [src.flipped ? "to the other side" : "back"]."))
update_clothing_icon()
/obj/item/storage/belt/utility
name = "tool belt"
desc = "A sturdy belt for holding various tools and equipment."
icon_state = "utilitybelt"
item_state = "utility"
equip_sound = 'sound/items/equip/toolbelt.ogg'
can_hold = list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/hammer,
/obj/item/multitool,
/obj/item/flashlight,
/obj/item/stack/cable_coil,
/obj/item/t_scanner,
/obj/item/analyzer,
/obj/item/taperoll/engineering,
/obj/item/robotanalyzer,
/obj/item/material/minihoe,
/obj/item/material/hatchet,
/obj/item/analyzer/plant_analyzer,
/obj/item/extinguisher/mini,
/obj/item/pipewrench,
/obj/item/powerdrill,
/obj/item/radio,
/obj/item/debugger,
/obj/item/eftpos,
/obj/item/tape_roll,
/obj/item/geiger,
/obj/item/clothing/gloves/yellow,
/obj/item/clothing/gloves/yellow/specialu,
/obj/item/clothing/gloves/yellow/specialt,
/obj/item/export_scanner,
/obj/item/price_scanner,
/obj/item/cratescanner,
/obj/item/destTagger,
/obj/item/quikpay
)
content_overlays = TRUE
/obj/item/storage/belt/utility/ce
icon_state = "utilitybelt_ce"
item_state = "utility_ce"
starts_with = list(
/obj/item/weldingtool/largetank = 1, // industrial welding tool
/obj/item/crowbar = 1,
/obj/item/wirecutters/toolbelt = 1,
/obj/item/stack/cable_coil/random = 1,
/obj/item/powerdrill = 1
)
/obj/item/storage/belt/utility/full
starts_with = list(
/obj/item/screwdriver = 1,
/obj/item/wrench = 1,
/obj/item/weldingtool = 1,
/obj/item/crowbar = 1,
/obj/item/wirecutters/toolbelt = 1,
/obj/item/stack/cable_coil/random = 1,
/obj/item/hammer = 1
)
/obj/item/storage/belt/utility/very_full
starts_with = list(
/obj/item/screwdriver = 1,
/obj/item/wrench = 1,
/obj/item/weldingtool/largetank = 1,
/obj/item/crowbar = 1,
/obj/item/wirecutters/toolbelt = 1,
/obj/item/stack/cable_coil/random = 1,
/obj/item/multitool = 1,
/obj/item/radio = 1
)
/obj/item/storage/belt/utility/atmostech
starts_with = list(
/obj/item/screwdriver = 1,
/obj/item/wrench = 1,
/obj/item/weldingtool = 1,
/obj/item/crowbar = 1,
/obj/item/wirecutters = 1,
/obj/item/t_scanner = 1
)
/obj/item/storage/belt/utility/alt
desc = "A sturdy belt for holding various tools. This one eschews pouches for tight loops to hold your tools."
icon_state = "utilitybelt_alt"
item_state = "utility_alt"
/obj/item/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
can_hold = list(
/obj/item/breath_analyzer,
/obj/item/healthanalyzer,
/obj/item/dnainjector,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/inhaler,
/obj/item/reagent_containers/personal_inhaler_cartridge,
/obj/item/personal_inhaler,
/obj/item/flame/lighter/zippo,
/obj/item/storage/box/fancy/cigarettes,
/obj/item/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/flashlight/pen,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/head/surgery,
/obj/item/clothing/gloves/latex,
/obj/item/reagent_containers/hypospray,
/obj/item/clothing/glasses/hud/health,
/obj/item/crowbar,
/obj/item/flashlight,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/taperoll/medical,
/obj/item/storage/box/fancy/med_pouch
)
/obj/item/storage/belt/medical/full
starts_with = list(
/obj/item/reagent_containers/hypospray = 1,
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
/obj/item/reagent_containers/glass/bottle/butazoline = 1,
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
/obj/item/reagent_containers/glass/bottle/perconol = 1,
/obj/item/flashlight/pen = 1,
/obj/item/storage/box/fancy/med_pouch/trauma = 1,
)
/obj/item/storage/belt/medical/full/inaprov
starts_with = list(
/obj/item/healthanalyzer = 1,
/obj/item/reagent_containers/hypospray/autoinjector/inaprovaline = 2,
/obj/item/storage/pill_bottle/inaprovaline = 1,
/obj/item/clothing/gloves/latex = 1,
/obj/item/flashlight/pen = 1,
/obj/item/storage/box/fancy/med_pouch/trauma = 1,
)
/obj/item/storage/belt/medical/paramedic
name = "paramedic utility belt"
desc = "A sturdy black webbing belt with attached pouches."
icon_state = "emsbelt"
item_state = "emsbelt"
/obj/item/storage/belt/medical/paramedic/full
starts_with = list(
/obj/item/reagent_containers/hypospray = 1,
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
/obj/item/reagent_containers/glass/bottle/butazoline = 1,
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
/obj/item/reagent_containers/glass/bottle/perconol = 1,
/obj/item/crowbar/red = 1,
/obj/item/extinguisher/mini = 1,
)
/obj/item/storage/belt/medical/paramedic/combat
name = "tactical medical belt"
desc = "A sturdy black webbing belt with attached pouches. This one is designed for medical professionals who expect to enter conflict zones on the daily. It has increased storage and utility."
storage_slots = 9
max_storage_space = DEFAULT_BACKPACK_STORAGE
can_hold = list(
/obj/item/breath_analyzer,
/obj/item/healthanalyzer,
/obj/item/dnainjector,
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/glass/bottle,
/obj/item/reagent_containers/pill,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/inhaler,
/obj/item/reagent_containers/personal_inhaler_cartridge,
/obj/item/personal_inhaler,
/obj/item/flame/lighter/zippo,
/obj/item/storage/box/fancy/cigarettes,
/obj/item/storage/pill_bottle,
/obj/item/stack/medical,
/obj/item/flashlight/pen,
/obj/item/clothing/mask/surgical,
/obj/item/clothing/head/surgery,
/obj/item/clothing/gloves/latex,
/obj/item/reagent_containers/hypospray,
/obj/item/clothing/glasses/hud/health,
/obj/item/crowbar,
/obj/item/flashlight,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/taperoll/medical,
/obj/item/handcuffs,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_magazine,
/obj/item/flash,
/obj/item/flashlight/maglight,
/obj/item/flashlight/flare,
/obj/item/material/knife,
/obj/item/stack/telecrystal,
/obj/item/melee/baton,
/obj/item/shield/riot/tact,
/obj/item/grenade,
/obj/item/reagent_containers/blood
)
/obj/item/storage/belt/medical/paramedic/combat/full
starts_with = list(
/obj/item/reagent_containers/hypospray/cmo = 1,
/obj/item/reagent_containers/glass/bottle/inaprovaline = 1,
/obj/item/reagent_containers/glass/bottle/antitoxin = 1,
/obj/item/reagent_containers/glass/bottle/dexalin_plus = 1,
/obj/item/reagent_containers/glass/bottle/butazoline = 1,
/obj/item/reagent_containers/glass/bottle/dermaline = 1,
/obj/item/reagent_containers/glass/bottle/perconol = 1,
/obj/item/reagent_containers/glass/bottle/thetamycin = 1
)
/obj/item/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"
can_hold = list(
/obj/item/grenade,
/obj/item/reagent_containers/spray/pepper,
/obj/item/handcuffs,
/obj/item/flash,
/obj/item/clothing/glasses,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_magazine,
/obj/item/reagent_containers/food/snacks/donut, // kek
/obj/item/melee/baton,
/obj/item/gun/energy/taser,
/obj/item/flame/lighter,
/obj/item/clothing/glasses/hud/security,
/obj/item/flashlight/maglight,
/obj/item/flashlight/flare,
/obj/item/modular_computer/handheld,
/obj/item/radio/headset,
/obj/item/hailer,
/obj/item/megaphone,
/obj/item/melee,
/obj/item/crowbar,
/obj/item/gun/projectile/sec,
/obj/item/gun/energy/repeater/pistol,
/obj/item/gun/energy/disruptorpistol,
/obj/item/taperoll/police,
/obj/item/material/knife/trench,
/obj/item/shield/energy,
/obj/item/shield/riot/tact,
/obj/item/holowarrant,
/obj/item/taperecorder,
/obj/item/radio,
/obj/item/laser_pointer,
/obj/item/camera,
/obj/item/clipboard,
/obj/item/journal/notepad,
/obj/item/breath_analyzer
)
content_overlays = TRUE
/obj/item/storage/belt/security/full
starts_with = list(
/obj/item/melee/baton/loaded = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/handcuffs = 2,
/obj/item/flash = 1,
/obj/item/holowarrant = 1
)
/obj/item/storage/belt/security/full/alt
starts_with = list(
/obj/item/melee/baton/loaded = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/handcuffs = 2,
/obj/item/flash = 1,
/obj/item/gun/energy/taser = 1,
)
/obj/item/storage/belt/security/full/disruptor
starts_with = list(
/obj/item/melee/baton/loaded = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/handcuffs = 2,
/obj/item/flash = 1,
/obj/item/gun/energy/disruptorpistol = 1,
/obj/item/flashlight/flare = 1,
)
/obj/item/storage/belt/security/full/pistol45
starts_with = list(
/obj/item/melee/baton/loaded = 1,
/obj/item/reagent_containers/spray/pepper = 1,
/obj/item/handcuffs = 1,
/obj/item/flash = 1,
/obj/item/gun/projectile/sec = 1,
/obj/item/ammo_magazine/c45m/rubber = 2,
)
/obj/item/storage/belt/security/full/investigator
starts_with = list(
/obj/item/taperoll/police = 1,
/obj/item/flash = 1,
/obj/item/camera/detective = 1,
/obj/item/taperecorder = 1
)
/obj/item/storage/belt/security/vestbelt
name = "security chestrig"
desc = "A chestrig designed to hold vital security equipment, like handcuffs and flashes."
icon_state = "securityvestbelt"
item_state = "securityvestbelt"
content_overlays = FALSE
show_above_suit = TRUE
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
can_hold = list(
/obj/item/soulstone
)
/obj/item/storage/belt/soulstone/full
starts_with = list(/obj/item/soulstone = 6)
/obj/item/storage/belt/champion
name = "championship belt"
desc = "Proves to the world that you are the strongest!"
icon_state = "championbelt"
item_state = "champion"
storage_slots = 1
can_hold = list(
/obj/item/clothing/mask/luchador
)
/obj/item/storage/belt/security/tactical
name = "combat belt"
desc = "Can hold security gear like handcuffs and flashes, with more pouches for more storage."
icon_state = "swatbelt"
item_state = "swatbelt"
storage_slots = 9
max_w_class = WEIGHT_CLASS_NORMAL
max_storage_space = DEFAULT_BACKPACK_STORAGE
/obj/item/storage/belt/military
name = "military belt"
desc = "A lightweight, quick to use, military belt. Designed to be comfortably worn even during lengthy military operations."
icon_state = "militarybelt"
item_state = "militarybelt"
storage_slots = 9 //same as a combat belt now
max_w_class = WEIGHT_CLASS_NORMAL
max_storage_space = DEFAULT_BACKPACK_STORAGE
can_hold = list(
/obj/item/grenade,
/obj/item/handcuffs,
/obj/item/flash,
/obj/item/clothing/glasses,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_magazine,
/obj/item/melee/baton,
/obj/item/flashlight,
/obj/item/modular_computer/handheld,
/obj/item/radio/headset,
/obj/item/melee,
/obj/item/shield/energy,
/obj/item/pinpointer,
/obj/item/plastique,
/obj/item/gun/projectile/pistol,
/obj/item/gun/projectile/silenced,
/obj/item/gun/energy/crossbow,
/obj/item/material/knife/trench,
/obj/item/ammo_casing/a145,
/obj/item/radio/uplink,
/obj/item/card/emag,
/obj/item/multitool/hacktool,
/obj/item/reagent_containers/hypospray/combat,
/obj/item/stack/telecrystal,
/obj/item/radio,
/obj/item/shield/riot/tact,
/obj/item/material/knife/tacknife,
/obj/item/cell/hydrogen
)
/obj/item/storage/belt/military/syndicate
desc = "A red military belt designed to be used by boarding parties and SWAT teams."
icon_state = "militarybelt_syndie"
item_state = "militarybelt_syndie"
/obj/item/storage/belt/custodial
name = "custodial belt"
desc = "A utility belt designed for custodial use."
desc_extended = "A custodial belt is similar to most utility belts, but designed with pockets and attachment points that can hold common custodial tools."
icon_state = "custodialbelt"
item_state = "custodialbelt"
storage_slots = 12
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/wrench,
/obj/item/flashlight,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/clothing/glasses,
/obj/item/reagent_containers/spray,
/obj/item/grenade/chem_grenade,
/obj/item/lightreplacer,
/obj/item/soap,
/obj/item/storage/bag/trash,
/obj/item/reagent_containers/glass/rag,
/obj/item/gun/energy/mousegun,
/obj/item/gps,
/obj/item/taperoll/custodial
)
/obj/item/storage/belt/mining
name = "explorer's belt"
desc = "A versatile chest rig, cherished by miners and hunters alike."
icon_state = "explorer"
item_state = "explorer"
storage_slots = 9
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big.
can_hold = list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
/obj/item/wirecutters,
/obj/item/wrench,
/obj/item/powerdrill,
/obj/item/resonator,
/obj/item/oreportal,
/obj/item/oremagnet,
/obj/item/plastique/seismic,
/obj/item/extraction_pack,
/obj/item/ore_radar,
/obj/item/flashlight,
/obj/item/stack/cable_coil,
/obj/item/stack/flag,
/obj/item/wormhole_jaunter,
/obj/item/analyzer,
/obj/item/extinguisher/mini,
/obj/item/radio,
/obj/item/clothing/gloves,
/obj/item/clothing/glasses/material,
/obj/item/pickaxe,
/obj/item/shovel,
/obj/item/stack/material/animalhide,
/obj/item/flame/lighter,
/obj/item/storage/box/fancy/cigarettes,
/obj/item/reagent_containers/food/drinks/bottle,
/obj/item/stack/medical,
/obj/item/reagent_containers/hypospray,
/obj/item/gps,
/obj/item/storage/bag/ore,
/obj/item/reagent_containers/pill,
/obj/item/storage/pill_bottle,
/obj/item/ore,
/obj/item/reagent_containers/food/drinks,
/obj/item/storage/bag/plants,
/obj/item/warp_core,
/obj/item/extraction_pack,
/obj/item/rfd/mining,
/obj/item/gun/custom_ka,
/obj/item/orbital_dropper,
/obj/item/ore_detector,
/obj/item/spaceflare,
/obj/item/cell
)
/obj/item/storage/belt/mining/full
starts_with = list(
/obj/item/crowbar = 1,
/obj/item/pickaxe = 1,
/obj/item/shovel = 1,
/obj/item/analyzer = 1,
/obj/item/stack/flag/red = 1,
/obj/item/ore_radar = 1,
/obj/item/storage/bag/ore = 1,
)
/obj/item/storage/belt/hydro
name = "hydrobelt"
desc = "A utility belt to store and provide easy access to your floral utilities."
icon_state = "growbelt"
item_state = "growbelt"
storage_slots = 9
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_BULKY
can_hold = list(
/obj/item/reagent_containers/glass,
/obj/item/grenade/chem_grenade,
/obj/item/bee_smoker, //will this ever get used? Probally not.
/obj/item/plantspray/pests,
/obj/item/storage/bag/plants,
/obj/item/reagent_containers/food/snacks/grown,
/obj/item/seeds,
/obj/item/grown,
/obj/item/material/minihoe,
/obj/item/material/hatchet,
/obj/item/wirecutters,
/obj/item/reagent_containers/spray, //includes if you ever wish to get a spraybottle full of other chemicals, Like water
/obj/item/analyzer/plant_analyzer,
/obj/item/clothing/gloves/botanic_leather,
/obj/item/radio,
/obj/item/crowbar,
/obj/item/analyzer,
/obj/item/t_scanner,
)
/obj/item/storage/belt/hydro/full
starts_with = list(
/obj/item/material/minihoe = 1,
/obj/item/material/hatchet = 1,
/obj/item/wirecutters/clippers = 1,
/obj/item/analyzer/plant_analyzer = 1,
/obj/item/storage/bag/plants = 1
)
/obj/item/storage/belt/ninja //credits to BurgerBB
name = "advanced combat belt"
desc = "A very robust belt that can hold various specialized gear such as swords, grenades, shurikens, and food rations."
icon_state = "securitybelt"
item_state = "security"
storage_slots = 9
max_w_class = WEIGHT_CLASS_BULKY
max_storage_space = DEFAULT_BACKPACK_STORAGE
can_hold = list(
/obj/item/grenade,
/obj/item/handcuffs,
/obj/item/flash,
/obj/item/paicard,
/obj/item/clothing/glasses,
/obj/item/ammo_casing/shotgun,
/obj/item/ammo_magazine,
/obj/item/melee/baton,
/obj/item/flashlight,
/obj/item/modular_computer/handheld,
/obj/item/radio/headset,
/obj/item/melee,
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/shield/energy,
/obj/item/pinpointer,
/obj/item/plastique,
/obj/item/gun/projectile/pistol,
/obj/item/gun/energy/crossbow,
/obj/item/ammo_casing/a145,
/obj/item/radio/uplink,
/obj/item/card/emag,
/obj/item/multitool/hacktool,
/obj/item/reagent_containers,
/obj/item/stack/telecrystal,
/obj/item/material/sword,
/obj/item/material/star,
/obj/item/radio
)
/obj/item/storage/belt/fannypack
name = "fannypack"
desc = "A dorky fannypack for keeping small items in."
icon = 'icons/obj/item/clothing/belts/fannypacks.dmi'
icon_state = "fannypack"
item_state = "fannypack"
max_w_class = WEIGHT_CLASS_SMALL
w_class = WEIGHT_CLASS_HUGE
contained_sprite = TRUE
storage_slots = null
max_storage_space = 8
/obj/item/storage/belt/fannypack/waistpack
name = "waist pack"
desc = "A small, waist-mounted pack for... well, storing stuff!"
icon_state = "waistpack"
item_state = "waistpack"
/obj/item/storage/belt/fannypack/pouchbelt
name = "belt with pouches"
desc = "A belt coated from front to back in pouches."
icon_state = "pouchbelt"
item_state = "pouchbelt"
max_storage_space = 10
/obj/item/storage/belt/fannypack/recolorable
icon_state = "fannypack_colorable"
item_state = "fannypack_colorable"
/obj/item/storage/belt/fannypack/recolorable/random/Initialize()
. = ..()
color = get_random_colour(TRUE)
/obj/item/storage/belt/fannypack/component
name = "component pouch"
desc = "A dorky fannypack for keeping small items in. Also stores magickal components!"
starts_with = list(/obj/item/toy/snappop/syndi = 3, /obj/item/reagent_containers/glass/beaker/vial/random/toxin = 2, /obj/item/storage/pill_bottle/dice = 1)
max_storage_space = DEFAULT_BOX_STORAGE
/obj/item/storage/belt/shumaila_buckle
name = "hammer buckle belt"
desc = "A leather belt adorned by a hammer shaped buckle, worn by priesthood and worshippers of Shumaila."
icon = 'icons/obj/tajara_items.dmi'
icon_state = "hammerbelt"
item_state = "hammerbelt"
contained_sprite = TRUE
storage_slots = 1
max_w_class = WEIGHT_CLASS_SMALL
desc_extended = "Shumaila is the sister of Mata'ke and the goddess of fortification, chastity, and building. She is the head of the town watch and the architect for all of the \
Holy Village's most important buildings. When Mata'ke's original hunting party had done battle with the King of Rraknarr, her beloved was killed in the fighting. Ever since then \
she has resolved to be eternally chaste in dedication to him. She is an M'sai who is depicted wearing modest dresses and carrying a hammer on a belt. She is not known for having \
much combat prowess despite her position as head of the town watch but is a capable commander for defensive tactics."
/obj/item/storage/belt/generic
name = "belt"
desc = "Only useful for holding up your pants." // Useless belt is useless.
icon = 'icons/obj/item/clothing/belts/generic_belts.dmi'
icon_state = "belt"
item_state = "belt"
contained_sprite = TRUE
storage_slots = 1
max_w_class = WEIGHT_CLASS_TINY
/obj/item/storage/belt/generic/thin
name = "thin elastic belt"
icon_state = "thin_belt"
item_state = "thin_belt"
/obj/item/storage/belt/generic/thick
name = "wide waist belt"
icon_state = "thick_belt"
item_state = "thick_belt"
/obj/item/storage/belt/generic/buckle
name = "buckle belt"
desc = "A belt secured by a large golden buckle."
icon_state = "belt_b"
item_state = "belt_b"
build_from_parts = TRUE
worn_overlay = "buckle"