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CatsinHD 5561356136 Winter Quest (#21721)
Adds the Winter Quest rulebook as a item in the Toy section of the
loadout. It is not species restricted.

Text implementation is a bit cumbersome. If it is possible to pull from
a txt file onto paper then changes can be made to do so. Otherwise,
based on the implementation of the ZAT instruction file.

A minor change, but a variable for the journal has been added to check
for closed overlays. Added for if future journal-like books are added
that do not use the default journal overlay.

Sprite made by me.

---------

Signed-off-by: CatsinHD <31459154+CatsinHD@users.noreply.github.com>
Co-authored-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
Co-authored-by: Casper3667 <8396443+Casper3667@users.noreply.github.com>
2026-01-25 18:58:07 +00:00

199 lines
8.2 KiB
Plaintext

/datum/gear/toy
display_name = "pack of dice"
path = /obj/item/storage/pill_bottle/dice
sort_category = "Toys"
/datum/gear/toy/dicegaming
display_name = "pack of gaming dice"
path = /obj/item/storage/pill_bottle/dice/gaming
/datum/gear/toy/cards
display_name = "deck of cards"
path = /obj/item/deck/cards
/datum/gear/toy/kotahi
display_name = "KOTAHI cards"
path = /obj/item/deck/kotahi
/datum/gear/toy/tarot
display_name = "deck of tarot cards"
path = /obj/item/deck/tarot
/datum/gear/toy/holder
display_name = "card holder"
path = /obj/item/storage/card
/datum/gear/toy/cardemon_pack
display_name = "cardemon booster pack"
path = /obj/item/pack/cardemon
/datum/gear/toy/spaceball_pack
display_name = "spaceball booster pack"
path = /obj/item/pack/spaceball
/datum/gear/toy/gamehelm
display_name = "handheld video game console"
description = "A selection of various Game-Helm consoles."
cost = 1
path = /obj/item/gamehelm
/datum/gear/toy/gamehelm/New()
..()
var/list/gamehelm = list()
gamehelm["red game-helm"] = /obj/item/gamehelm/red
gamehelm["blue game-helm"] = /obj/item/gamehelm/blue
gamehelm["green game-helm"] = /obj/item/gamehelm/green
gamehelm["yellow game-helm"] = /obj/item/gamehelm/yellow
gamehelm["pink game-helm"] = /obj/item/gamehelm/pink
gamehelm["black game-helm"] = /obj/item/gamehelm/black
gamehelm["weathered game-helm"] = /obj/item/gamehelm/weathered
gamehelm["brown game-helm"] = /obj/item/gamehelm/brown
gamehelm["turquoise game-helm"] = /obj/item/gamehelm/turquoise
gamehelm["white game-helm"] = /obj/item/gamehelm
gamehelm["purple game-helm"] = /obj/item/gamehelm/purple
gear_tweaks += new /datum/gear_tweak/path(gamehelm)
/datum/gear/toy/battlemonsters
display_name = "battlemonsters starter deck"
path = /obj/item/battle_monsters/wrapped
/datum/gear/toy/squidplushie
display_name = "colourable squid plushie"
path = /obj/item/toy/plushie/squidcolour
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/toy/plushie
display_name = "plushie selection"
description = "A selection of plush toys."
path = /obj/item/toy/plushie
/datum/gear/toy/plushie/New()
..()
var/list/plushies = list()
plushies["plushie, herring gull"] = /obj/item/toy/plushie/herring_gull
plushies["plushie, nymph"] = /obj/item/toy/plushie/nymph
plushies["plushie, mouse"] = /obj/item/toy/plushie/mouse
plushies["plushie, kitten"] = /obj/item/toy/plushie/kitten
plushies["plushie, lizard"] = /obj/item/toy/plushie/lizard
plushies["plushie, spider"] = /obj/item/toy/plushie/spider
plushies["plushie, farwa"] = /obj/item/toy/plushie/farwa
plushies["plushie, bear"] = /obj/item/toy/plushie/bear
plushies["plushie, firefighter bear"] = /obj/item/toy/plushie/bearfire
plushies["plushie, random squid"] = /obj/item/toy/plushie/squid //if someone can figure out how to make color work with these, good luck lmao
plushies["plushie, red fox"] = /obj/item/toy/plushie/fox
plushies["plushie, black fox"] = /obj/item/toy/plushie/fox/black
plushies["plushie, marble fox"] = /obj/item/toy/plushie/fox/marble
plushies["plushie, blue fox"] = /obj/item/toy/plushie/fox/blue
plushies["plushie, orange fox"] = /obj/item/toy/plushie/fox/orange
plushies["plushie, coffee fox"] = /obj/item/toy/plushie/fox/coffee
plushies["plushie, pink fox"] = /obj/item/toy/plushie/fox/pink
plushies["plushie, purple fox"] = /obj/item/toy/plushie/fox/purple
plushies["plushie, crimson fox"] = /obj/item/toy/plushie/fox/crimson
plushies["plushie, random fox"] = /obj/item/toy/plushie/fox/random
plushies["plushie, bee"] = /obj/item/toy/plushie/bee
plushies["plushie, shark"] = /obj/item/toy/plushie/shark
plushies["plushie, schlorrgo"] = /obj/item/toy/plushie/schlorrgo
plushies["plushie, cool schlorrgo"] = /obj/item/toy/plushie/coolschlorrgo
plushies["plushie, slime"] = /obj/item/toy/plushie/slime
plushies["plushie, penny"] = /obj/item/toy/plushie/pennyplush
plushies["plushie, greimorian"] = /obj/item/toy/plushie/greimorian
plushies["plushie, Axic"] = /obj/item/toy/plushie/axic
plushies["plushie, Qill"] = /obj/item/toy/plushie/qill
plushies["plushie, Xana"] = /obj/item/toy/plushie/xana
plushies["plushie, Aphy"] = /obj/item/toy/plushie/ipc
plushies["plushie, jeweler cockatoo"] = /obj/item/toy/plushie/cockatoo
plushies["plushie, Norinori"] = /obj/item/toy/plushie/norinori
plushies["plushie, space carp"] = /obj/item/toy/plushie/carp
plushies["plushie, Domadice"] = /obj/item/toy/plushie/domadice
gear_tweaks += new /datum/gear_tweak/path(plushies)
/datum/gear/toy/mecha
display_name = "toy mecha selection"
description = "A selection of mecha toys."
path = /obj/item/toy/mech
/datum/gear/toy/mecha/New()
..()
var/list/mechas = list()
for(var/obj/item/toy/mech/mecha as anything in subtypesof(/obj/item/toy/mech))
mechas[initial(mecha.name)] = mecha
gear_tweaks += new /datum/gear_tweak/path(mechas)
/datum/gear/toy/stressball
display_name = "stress ball"
description = "A small, squishy stress ball. This one has a squeaker inside."
path = /obj/item/toy/stressball
flags = GEAR_HAS_NAME_SELECTION | GEAR_HAS_DESC_SELECTION | GEAR_HAS_COLOR_SELECTION
/datum/gear/toy/stickersheet
display_name = "sticker sheet selection"
description = "A selection of various sticker sheets."
cost = 1
path = /obj/item/storage/stickersheet
/datum/gear/toy/stickersheet/New()
..()
var/list/stickersheet = list()
stickersheet["Generic sticker sheet"] = /obj/item/storage/stickersheet/generic
stickersheet["Heart sticker sheet"] = /obj/item/storage/stickersheet/hearts
stickersheet["Religious sticker sheet"] = /obj/item/storage/stickersheet/religion
stickersheet["Domadice sticker sheet"] = /obj/item/storage/stickersheet/domadice
stickersheet["Republic of Biesel sticker sheet"] = /obj/item/storage/stickersheet/biesel
stickersheet["Republic of Elyra sticker sheet"] = /obj/item/storage/stickersheet/elyra
stickersheet["Solarian Alliance sticker sheet"] = /obj/item/storage/stickersheet/sol
stickersheet["Coalition of Colonies sticker sheet"] = /obj/item/storage/stickersheet/coc
stickersheet["Empire of Dominia sticker sheet"] = /obj/item/storage/stickersheet/dominia
stickersheet["Nralakk Federation sticker sheet"] = /obj/item/storage/stickersheet/nralakk
stickersheet["Tajaran Governments sticker sheet"] = /obj/item/storage/stickersheet/adhomai
stickersheet["Hieroaetheria sticker sheet"] = /obj/item/storage/stickersheet/hieroaetheria
stickersheet["Uueoa-Esa sticker sheet"] = /obj/item/storage/stickersheet/hegemony
stickersheet["Anti-Establishment sticker sheet"] = /obj/item/storage/stickersheet/resistance
gear_tweaks += new /datum/gear_tweak/path(stickersheet)
/datum/gear/toy/stickersheet_custom
display_name = "sticker sheet (custom)"
description = "A sticker sheet that can hold a variety of stickers."
cost = 1
path = /obj/item/storage/stickersheet
/datum/gear/toy/stickersheet_custom/New()
..()
var/list/stickersheet = list()
for(var/sticker as anything in subtypesof(/obj/item/sticker))
var/obj/O = sticker
stickersheet[initial(O.name)] = sticker
gear_tweaks += new /datum/gear_tweak/contents/stickersheet(stickersheet,stickersheet,stickersheet,stickersheet)
// Same as contents/tweak_item except it adds 3 of each item into the stickersheet (4 * 3 = 12)
/datum/gear_tweak/contents/stickersheet/tweak_item(var/obj/item/storage/stickersheet/sheet, var/list/metadata, var/mob/living/carbon/human/H)
if(length(metadata) != length(valid_contents))
return
for(var/i = 1 to length(valid_contents))
var/path
var/list/contents = valid_contents[i]
if(metadata[i] == "Random")
path = pick(contents)
path = contents[path]
else if(metadata[i] == "None")
continue
else
path = contents[metadata[i]]
if(path) // repeat 3 times for each item
for(i = 0, i < 3, ++i)
new path(sheet)
/datum/gear/toy/football
display_name = "football"
description = "A classic, black and white football for kicking. Also known as a soccerball on Biesel and some parts of Earth for some reason."
cost = 1
allowed_roles = list("Off-Duty Crew Member", "Passenger")
path = /obj/item/toy/football
/datum/gear/toy/winterquest
display_name = "Winter Quest rulebook"
description = "The core rulebook for Winter Quest, a tabletop roleplaying game from Little Adhomai."
cost = 1
path = /obj/item/journal/winter_quest
flags = GEAR_HAS_DESC_SELECTION