mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-20 19:43:13 +01:00
This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
142 lines
5.2 KiB
Plaintext
142 lines
5.2 KiB
Plaintext
/obj/item/clothing/head/helmet/space/void/skrell
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name = "skrellian helmet"
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desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
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armor = list(
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MELEE = ARMOR_MELEE_KNIVES,
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BULLET = ARMOR_BALLISTIC_MINOR,
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LASER = ARMOR_LASER_MINOR,
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ENERGY = ARMOR_ENERGY_RESISTANT,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
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siemens_coefficient = 0.5
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refittable = FALSE
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/obj/item/clothing/head/helmet/space/void/skrell/white
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icon_state = "skrell_helmet_white"
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/obj/item/clothing/head/helmet/space/void/skrell/black
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icon_state = "skrell_helmet_black"
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/obj/item/clothing/suit/space/void/skrell
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name = "skrellian voidsuit"
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desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
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armor = list(
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MELEE = ARMOR_MELEE_KNIVES,
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BULLET = ARMOR_BALLISTIC_MINOR,
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LASER = ARMOR_LASER_MINOR,
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ENERGY = ARMOR_ENERGY_RESISTANT,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe, /obj/item/rfd/construction)
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heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
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max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
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species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
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siemens_coefficient = 0.5
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refittable = FALSE
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/obj/item/clothing/suit/space/void/skrell/white
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icon_state = "skrell_suit_white"
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item_state = "skrell_suit_white"
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/obj/item/clothing/suit/space/void/skrell/black
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icon_state = "skrell_suit_black"
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item_state = "skrell_suit_black"
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/obj/item/clothing/suit/space/void/kala
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name = "qukala voidsuit"
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desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it."
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icon = 'icons/obj/item/clothing/suit/space/void/skrell_armor.dmi'
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icon_state = "kala_suit"
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item_state = "kala_suit"
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contained_sprite = TRUE
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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species_restricted = list(BODYTYPE_SKRELL)
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refittable = FALSE
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/obj/item/clothing/head/helmet/space/void/kala
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name = "qukala voidsuit helmet"
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desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it."
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icon = 'icons/obj/item/clothing/head/space/void/kala_helmets.dmi'
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icon_state = "kala_helm"
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item_state = "kala_helm"
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contained_sprite = TRUE
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SMALL
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)
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species_restricted = list(BODYTYPE_SKRELL)
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refittable = FALSE
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/obj/item/clothing/suit/space/void/kala/med
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name = "qukala medical voidsuit"
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desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala medic."
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icon_state = "kala_med"
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item_state = "kala_med"
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/obj/item/clothing/head/helmet/space/void/kala/med
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name = "qukala medical voidsuit helmet"
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desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala medic."
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icon_state = "kala_helm_med"
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item_state = "kala_helm_med"
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/obj/item/clothing/suit/space/void/kala/leader
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name = "qukala leader voidsuit"
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desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala leader."
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icon_state = "kala_leader"
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item_state = "kala_leader"
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/obj/item/clothing/head/helmet/space/void/kala/leader
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name = "qukala leader voidsuit helmet"
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desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala leader."
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icon_state = "kala_leader_helm"
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item_state = "kala_leader_helm"
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/obj/item/clothing/suit/space/void/kala/engineering
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name = "qukala engineer voidsuit"
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desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer."
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icon_state = "kala_eng"
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item_state = "kala_eng"
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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/obj/item/clothing/head/helmet/space/void/kala/engineering
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name = "qukala engineer voidsuit helmet"
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desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer."
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icon_state = "kala_helm_eng"
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item_state = "kala_helm_eng"
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armor = list(
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MELEE = ARMOR_MELEE_RESISTANT,
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BULLET = ARMOR_BALLISTIC_MEDIUM,
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LASER = ARMOR_LASER_PISTOL,
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ENERGY = ARMOR_ENERGY_MINOR,
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BOMB = ARMOR_BOMB_PADDED,
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BIO = ARMOR_BIO_SHIELDED,
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RAD = ARMOR_RAD_SHIELDED
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)
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