Files
Cody BrittainandGitHub 3f62424312 [MDB Ignore] [IDB Ignore] Kills off /obj/item/device (#21774)
This has zero reason to exist in our code base. We have no procs or
variables tied to this. I removed it to make future modifications
cleaner.

---------

Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
2026-02-01 05:14:26 +00:00

142 lines
5.2 KiB
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/obj/item/clothing/head/helmet/space/void/skrell
name = "skrellian helmet"
desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl."
armor = list(
MELEE = ARMOR_MELEE_KNIVES,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_MINOR,
ENERGY = ARMOR_ENERGY_RESISTANT,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
siemens_coefficient = 0.5
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/skrell/white
icon_state = "skrell_helmet_white"
/obj/item/clothing/head/helmet/space/void/skrell/black
icon_state = "skrell_helmet_black"
/obj/item/clothing/suit/space/void/skrell
name = "skrellian voidsuit"
desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic."
armor = list(
MELEE = ARMOR_MELEE_KNIVES,
BULLET = ARMOR_BALLISTIC_MINOR,
LASER = ARMOR_LASER_MINOR,
ENERGY = ARMOR_ENERGY_RESISTANT,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
allowed = list(/obj/item/flashlight,/obj/item/tank,/obj/item/storage/bag/ore,/obj/item/t_scanner,/obj/item/pickaxe, /obj/item/rfd/construction)
heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS
max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE
species_restricted = list(BODYTYPE_SKRELL,BODYTYPE_HUMAN)
siemens_coefficient = 0.5
refittable = FALSE
/obj/item/clothing/suit/space/void/skrell/white
icon_state = "skrell_suit_white"
item_state = "skrell_suit_white"
/obj/item/clothing/suit/space/void/skrell/black
icon_state = "skrell_suit_black"
item_state = "skrell_suit_black"
/obj/item/clothing/suit/space/void/kala
name = "qukala voidsuit"
desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it."
icon = 'icons/obj/item/clothing/suit/space/void/skrell_armor.dmi'
icon_state = "kala_suit"
item_state = "kala_suit"
contained_sprite = TRUE
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
species_restricted = list(BODYTYPE_SKRELL)
refittable = FALSE
/obj/item/clothing/head/helmet/space/void/kala
name = "qukala voidsuit helmet"
desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it."
icon = 'icons/obj/item/clothing/head/space/void/kala_helmets.dmi'
icon_state = "kala_helm"
item_state = "kala_helm"
contained_sprite = TRUE
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SMALL
)
species_restricted = list(BODYTYPE_SKRELL)
refittable = FALSE
/obj/item/clothing/suit/space/void/kala/med
name = "qukala medical voidsuit"
desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala medic."
icon_state = "kala_med"
item_state = "kala_med"
/obj/item/clothing/head/helmet/space/void/kala/med
name = "qukala medical voidsuit helmet"
desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala medic."
icon_state = "kala_helm_med"
item_state = "kala_helm_med"
/obj/item/clothing/suit/space/void/kala/leader
name = "qukala leader voidsuit"
desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala leader."
icon_state = "kala_leader"
item_state = "kala_leader"
/obj/item/clothing/head/helmet/space/void/kala/leader
name = "qukala leader voidsuit helmet"
desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala leader."
icon_state = "kala_leader_helm"
item_state = "kala_leader_helm"
/obj/item/clothing/suit/space/void/kala/engineering
name = "qukala engineer voidsuit"
desc = "A sleek skrell voidsuit that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer."
icon_state = "kala_eng"
item_state = "kala_eng"
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)
/obj/item/clothing/head/helmet/space/void/kala/engineering
name = "qukala engineer voidsuit helmet"
desc = "A sleek skrell voidsuit helmet that slightly shimmers as it moves. This one has a Nralakk Federation emblem on it. This one belongs to a Qukala engineer."
icon_state = "kala_helm_eng"
item_state = "kala_helm_eng"
armor = list(
MELEE = ARMOR_MELEE_RESISTANT,
BULLET = ARMOR_BALLISTIC_MEDIUM,
LASER = ARMOR_LASER_PISTOL,
ENERGY = ARMOR_ENERGY_MINOR,
BOMB = ARMOR_BOMB_PADDED,
BIO = ARMOR_BIO_SHIELDED,
RAD = ARMOR_RAD_SHIELDED
)