Files
DreamySkrell a24345a43b Scenario - Environmental Testing Facility (#19611)
changes:
- rscadd: "Adds Environmental Testing Facility odyssey scenario. Big
map."
  - rscadd: "Removes green tint from the minimap program/reader."
  - rscadd: "Adds/reorganizes some generic outfits."
  - rscadd: "Adds some generic odyssey actor roles."
- rscadd: "Adds actor accesses system to odyssey scenarios, and a
self-service access terminal."
- rscadd: "Adds some warnings to odyssey actor teleporter, in case ID
access or headset are missing."
  - rscadd: "Adds some more random spawners."
  - rscadd: "Adds better sprites door helpers."
  - rscadd: "Adds access door helper."
  - rscadd: "Adds info box to odyssey actor panel about roles."



![image](https://github.com/user-attachments/assets/fc2c0316-e95b-49f8-ac8b-55d03ef47b18)

![image](https://github.com/user-attachments/assets/36a680e8-47bf-4a12-b0a4-7c83cad9e74e)

![image](https://github.com/user-attachments/assets/fca04220-5457-4fa0-9045-cbf9f3f7e013)

![image](https://github.com/user-attachments/assets/6c0c4af2-ae63-4824-bcbe-59519156d288)

![image](https://github.com/user-attachments/assets/a5022487-b2db-4b37-ad16-a9e287ea1695)

![image](https://github.com/user-attachments/assets/96eee079-5aa4-4606-8c7e-ca8f5c3444d4)

---------

Signed-off-by: DreamySkrell <107256943+DreamySkrell@users.noreply.github.com>
Co-authored-by: DreamySkrell <>
Co-authored-by: AuroraBuildBot <action@github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2025-03-25 20:40:32 +00:00

104 lines
3.5 KiB
Plaintext

// --------------------------
/// Door helper base/parent type.
/obj/effect/map_effect/door_helper
layer = CLOSED_DOOR_LAYER + 0.01
/obj/effect/map_effect/door_helper/Initialize(mapload, ...)
..()
for(var/obj/machinery/door/D in loc)
if(istype(D, /obj/machinery/door/blast) || istype(D, /obj/machinery/door/firedoor))
continue
modify_door(D)
return INITIALIZE_HINT_QDEL
/obj/effect/map_effect/door_helper/proc/modify_door(obj/machinery/door/D)
return
// --------------------------
/// Directional access unrestriction.
/// Removes access requirement on the door it is placed on top of, in the helper's direction.
/// Example use: entering a room or department requires an ID access, but leaving it is always possible without any ID.
/obj/effect/map_effect/door_helper/unres
icon_state = "door_helper_unres_door"
/obj/effect/map_effect/door_helper/unres/modify_door(obj/machinery/door/D)
D.unres_dir ^= dir
// --------------------------
/// Ship alert level dependent access.
/obj/effect/map_effect/door_helper/level_access
icon_state = "door_helper_level_door"
/// Sets access_by_level (access override based on security level) on the airlock this is spawned on.
/// For more information check the access_by_level variable on the airlock.
/// Example of an appropriate way to set this: list("red" = list(1, 2))
/// Alternatively, for a door that is free access on a certain code: list("green" = null)
var/list/access_by_level
/// As above, but with req_one_access. Note that only one of these lists should ever be set.
var/list/req_one_access_by_level
/obj/effect/map_effect/door_helper/level_access/modify_door(obj/machinery/door/D)
if(length(access_by_level) && length(req_one_access_by_level))
crash_with("Airlock access level modifier at [x] [y] [z] spawned with both access lists set.")
if(isairlock(D))
var/obj/machinery/door/airlock/A = D
A.access_by_level = access_by_level
A.req_one_access_by_level = req_one_access_by_level
/obj/effect/map_effect/door_helper/level_access/test1
access_by_level = list("green" = list(ACCESS_SECURITY))
/obj/effect/map_effect/door_helper/level_access/test2
req_one_access_by_level = list("green" = list(ACCESS_SECURITY, ACCESS_HEADS))
/obj/effect/map_effect/door_helper/level_access/command_foyer
access_by_level = list(
"green",
"yellow" = list(19,38,72),
"blue" = list(19,38,72),
"red" = list(19,38,72),
"delta" = list(19,38,72)
)
/obj/effect/map_effect/door_helper/level_access/command_stairwell
access_by_level = list(
"green" = list(19,28,38),
"blue" = list(19,38),
"red" = list(19,38),
"delta" = list(19,38)
)
// --------------------------
/// Locks/bolts any (lockable) door/airlock this marker is placed on.
/obj/effect/map_effect/door_helper/lock
icon_state = "door_helper_locked"
/obj/effect/map_effect/door_helper/lock/modify_door(obj/machinery/door/D)
. = ..()
if(isairlock(D))
var/obj/machinery/door/airlock/A = D
A.locked = TRUE
A.set_airlock_overlays(AIRLOCK_CLOSED)
// --------------------------
/// Adds access requirements to the door this helper is placed on.
/// Adds, not replaces. So multiple access req helpers can be placed on a door.
/obj/effect/map_effect/door_helper/access_req
icon_state = "door_helper_access_req"
/obj/effect/map_effect/door_helper/access_req/modify_door(obj/machinery/door/door)
. = ..()
if(isairlock(door) || istype(door, /obj/machinery/door/window))
if(!door.req_access && req_access)
door.req_access = list()
door.req_access += req_access
if(!door.req_one_access && req_one_access)
door.req_one_access = list()
door.req_one_access += req_one_access