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This has zero reason to exist in our code base. We have no procs or variables tied to this. I removed it to make future modifications cleaner. --------- Signed-off-by: Cody Brittain <1779662+Generalcamo@users.noreply.github.com>
37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:32
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/mob/living/carbon/brain
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var/obj/item/container = null
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var/timeofhostdeath = 0
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var/emp_damage = 0//Handles a type of MMI damage
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var/alert = null
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use_me = 0 //Can't use the me verb, it's a freaking immobile brain
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icon = 'icons/obj/surgery.dmi'
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icon_state = "brain"
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accent = ACCENT_TTS
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/mob/living/carbon/brain/Initialize()
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. = ..()
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add_language(LANGUAGE_TCB)
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default_language = GLOB.all_languages[LANGUAGE_TCB]
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/mob/living/carbon/brain/Destroy()
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if(key) //If there is a mob connected to this thing. Have to check key twice to avoid false death reporting.
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if(stat != DEAD) //If not dead.
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death(1) //Brains can die again. AND THEY SHOULD AHA HA HA HA HA HA
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ghostize() //Ghostize checks for key so nothing else is necessary.
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container = null
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return ..()
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/mob/living/carbon/brain/IsAdvancedToolUser() // to be able to use weapons when piloting a hardsuit
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return TRUE
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/mob/living/carbon/brain/update_canmove()
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if(istype(loc, /obj/item/mmi))
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canmove = 1
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use_me = 1
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else
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canmove = 0
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return canmove
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