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2026-02-04 17:01:30 +00:00

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/mob/living/silicon
// Speaking
gender = NEUTER
voice_name = "Synthesized Voice"
accent = ACCENT_TTS
/// Which languages can be vocalized by the speech synthesizer
var/list/speech_synthesizer_langs = list()
var/speak_statement = "states"
var/speak_exclamation = "declares"
var/speak_query = "queries"
// Description
var/pose
// Bad Guy Stuff
var/syndicate = FALSE
// Laws
var/datum/ai_laws/laws
var/law_channel = DEFAULT_LAW_CHANNEL
var/list/additional_law_channels = list("State" = "")
/// Channels laws are currently being stated on
var/list/stating_laws = list()
/// Used to determine default channels
var/obj/item/radio/common_radio
// Hud Stuff
var/list/hud_list[10]
var/sensor_mode = 0 //Determines the current HUD.
// Alarms
var/register_alarms = TRUE
var/next_alarm_notice
var/list/datum/alarm/queued_alarms = new()
// Internal Computer
var/obj/item/modular_computer/silicon/computer
var/list/silicon_subsystems = list(
/mob/living/silicon/verb/computer_interact,
/mob/living/silicon/verb/silicon_mimic_accent
)
// Utility
var/obj/item/camera/siliconcam/ai_camera //photography
// ID and Access
var/list/access_rights
var/obj/item/card/id/id_card
var/id_card_type = /obj/item/card/id/synthetic
/// ACCENT_ALL_IPC with the added consideration that this selection can be used by the ship AI itself, and should not look bad for the SCC. No dregs, Himeans, Trinarists, etc.
var/list/possible_accents = list(ACCENT_CETI, ACCENT_TTS, ACCENT_XANU, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_SOL, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL,
ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON_OVAN, ACCENT_GIBSON_UNDIR, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_CALLISTO,
ACCENT_EUROPA, ACCENT_EARTH, ACCENT_ASSUNZIONE, ACCENT_VISEGRAD, ACCENT_SANCOLETTE, ACCENT_VALKYRIE, ACCENT_MICTLAN, ACCENT_PERSEPOLIS, ACCENT_MEDINA, ACCENT_NEWSUEZ, ACCENT_AEMAQ, ACCENT_DAMASCUS)
var/can_hear_hivenet = TRUE
// Misc
mob_thinks = FALSE
var/can_speak_basic = TRUE
/mob/living/silicon/Initialize()
GLOB.silicon_mob_list |= src
. = ..()
add_language(LANGUAGE_TCB, can_speak_basic)
init_id()
var/datum/language/L = locate(/datum/language/common) in languages
default_language = L
init_subsystems()
/mob/living/silicon/Destroy()
GLOB.silicon_mob_list -= src
QDEL_NULL(computer)
QDEL_NULL(computer)
QDEL_NULL(id_card)
QDEL_NULL(common_radio)
for(var/datum/alarm_handler/AH in SSalarm.all_handlers)
AH.unregister_alarm(src)
QDEL_LIST_ASSOC_VAL(hud_list)
return ..()
/mob/living/silicon/proc/init_id()
if(id_card)
return
id_card = new id_card_type(src)
set_id_info(id_card)
/mob/living/silicon/proc/SetName(pickedName as text)
real_name = pickedName
name = real_name
if(istype(id_card))
if(!istype(id_card.chat_user))
id_card.InitializeChatUser()
id_card.chat_user.username = real_name
/mob/living/silicon/proc/show_laws()
return
/mob/living/silicon/drop_item()
return
/mob/living/silicon/emp_act(severity)
. = ..()
switch(severity)
if(EMP_HEAVY)
src.take_organ_damage(0, 20, emp = TRUE)
Stun(rand(5, 10))
if(EMP_LIGHT)
src.take_organ_damage(0, 10, emp = TRUE)
Stun(rand(1, 5))
flash_act(affect_silicon = TRUE)
to_chat(src, SPAN_DANGER("BZZZT"))
to_chat(src, SPAN_WARNING("Warning: Electromagnetic pulse detected."))
/mob/living/silicon/stun_effect_act(var/stun_amount, var/agony_amount, var/def_zone, var/used_weapon, var/damage_flags)
return //immune
/mob/living/silicon/electrocute_act(shock_damage, obj/source, siemens_coeff = 1.0, var/def_zone = null, tesla_shock = FALSE, ground_zero)
if(istype(source, /obj/machinery/containment_field))
spark(loc, 5, GLOB.alldirs)
shock_damage *= 0.75 //take reduced damage
take_overall_damage(0, shock_damage)
visible_message(SPAN_WARNING("\The [src] was shocked by \the [source]!"), \
SPAN_DANGER("Energy pulse detected, system damaged!"), \
SPAN_WARNING("You hear an electrical crack."))
if(prob(20))
Stun(2)
return
/mob/living/silicon/proc/damage_mob(var/brute = 0, var/fire = 0, var/tox = 0)
return
/mob/living/silicon/IsAdvancedToolUser()
return TRUE
/mob/living/silicon/bullet_act(obj/projectile/hitting_projectile, def_zone, piercing_hit)
SHOULD_CALL_PARENT(FALSE) //More shitcode
if(hitting_projectile.damage > 0)
switch(hitting_projectile.damage_type)
if(DAMAGE_BRUTE)
adjustBruteLoss(hitting_projectile.damage)
if(DAMAGE_BURN)
adjustFireLoss(hitting_projectile.damage)
hitting_projectile.on_hit(src, 100)
updatehealth()
return BULLET_ACT_HIT
/mob/living/silicon/apply_effect(var/effect = 0,var/effecttype = STUN, var/blocked = 0)
return FALSE
/proc/islinked(var/mob/living/silicon/robot/bot, var/mob/living/silicon/ai/ai)
if(!istype(bot) || !istype(ai))
return FALSE
if(bot.connected_ai == ai)
return TRUE
return FALSE
/// This is a pure virtual function, it should be overwritten by all subclasses
/mob/living/silicon/proc/show_malf_ai()
return FALSE
/// This function displays the shuttles ETA in the status panel if the shuttle has been called
/mob/living/silicon/proc/show_emergency_shuttle_eta()
if(GLOB.evacuation_controller)
var/eta_status = GLOB.evacuation_controller.get_status_panel_eta()
if(eta_status)
stat(null, eta_status)
/// This adds the basic clock, shuttle recall timer, and malf_ai info to all silicon lifeforms
/mob/living/silicon/get_status_tab_items()
. = ..()
var/area/A = get_area(src)
var/area_name = get_area_display_name(A)
. += "[area_name]"
. += ""
if(A.area_blurb)
. += "[A.area_blurb]"
. += ""
if(!stat)
. += "System Integrity: [round((health/maxHealth)*100)]%"
else
. += "System Integrity: NON-FUNCTIONAL"
show_malf_ai()
/// can't inject synths
/mob/living/silicon/can_inject(mob/user, error_msg)
if(error_msg)
to_chat(user, SPAN_ALERT("The armored plating is too tough."))
return 0
// Silicon mob language procs
/mob/living/silicon/can_speak(datum/language/speaking)
return universal_speak || (speaking in src.speech_synthesizer_langs) //need speech synthesizer support to vocalize a language
/mob/living/silicon/add_language(var/language, var/can_speak=1)
var/datum/language/added_language = GLOB.all_languages[language]
if(!added_language)
return
. = ..(language)
if(can_speak && (added_language in languages) && !(added_language in speech_synthesizer_langs))
speech_synthesizer_langs += added_language
return TRUE
/mob/living/silicon/remove_language(var/rem_language)
var/datum/language/removed_language = GLOB.all_languages[rem_language]
if(!removed_language)
return
..(rem_language)
speech_synthesizer_langs -= removed_language
/mob/living/silicon/check_languages()
set name = "Check Known Languages"
set category = "IC.Language"
set src = usr
var/dat = "<b><font size = 5>Known Languages</font></b><br/><br/>"
if(default_language)
dat += "Current default language: [default_language] - <a href='byond://?src=[REF(src)];default_lang=reset'>reset</a><br/><br/>"
for(var/datum/language/L in languages)
if(!(L.flags & NONGLOBAL))
var/default_str
if(L == default_language)
default_str = " - default - <a href='byond://?src=[REF(src)];default_lang=reset'>reset</a>"
else
default_str = " - <a href='byond://?src=[REF(src)];default_lang=[REF(L)]'>set default</a>"
var/synth = (L in speech_synthesizer_langs)
dat += "<b>[L.name] ([get_language_prefix()][L.key])</b>[synth ? default_str : null]<br/>Speech Synthesizer: <i>[synth ? "YES" : "NOT SUPPORTED"]</i><br/>[L.desc]<br/><br/>"
src << browse(HTML_SKELETON(dat), "window=checklanguage")
return
/// Prompts the silicon mob which HUD to choose from, changes `sensor_mode` depending on choice
/mob/living/silicon/proc/toggle_sensor_mode()
var/sensor_type = tgui_input_list(src, "Please select sensor type.", "Sensor Integration", list("Security", "Medical", "Disable"))
switch(sensor_type)
if("Security")
sensor_mode = SEC_HUD
to_chat(src, SPAN_NOTICE("Security records overlay enabled."))
if("Medical")
sensor_mode = MED_HUD
to_chat(src, SPAN_NOTICE("Life signs monitor overlay enabled."))
if("Disable")
sensor_mode = NO_HUD
to_chat(src, SPAN_NOTICE("Sensor augmentations disabled."))
/mob/living/silicon/verb/pose()
set name = "Set Pose"
set desc = "Sets a description which will be shown when someone examines you."
set category = "IC"
pose = sanitize(input(usr, "This is [src]. It...", "Pose", null) as text)
/mob/living/silicon/verb/set_flavor()
set name = "Set Flavour Text"
set desc = "Sets an extended description of your character's features."
set category = "IC"
flavor_text = sanitize(input(usr, "Please enter your new flavour text.", "Flavour text", null) as text)
/mob/living/silicon/binarycheck()
return TRUE
/mob/living/silicon/ex_act(severity)
if(!blinded)
flash_act(affect_silicon = TRUE)
var/brute
var/burn
switch(severity)
if(1.0)
brute = 400
burn = 100
if(2.0)
brute = 60
burn = 60
if(3.0)
brute = 30
apply_damage(brute, DAMAGE_BRUTE, damage_flags = DAMAGE_FLAG_EXPLODE)
apply_damage(burn, DAMAGE_BURN, damage_flags = DAMAGE_FLAG_EXPLODE)
/mob/living/silicon/proc/receive_alarm(var/datum/alarm_handler/alarm_handler, var/datum/alarm/alarm, was_raised)
if(!next_alarm_notice)
next_alarm_notice = world.time + SecondsToTicks(10)
var/list/alarms = queued_alarms[alarm_handler]
if(was_raised)
// Raised alarms are always set
alarms[alarm] = 1
else
// Alarms that were raised but then cleared before the next notice are instead removed
if(alarm in alarms)
alarms -= alarm
// And alarms that have only been cleared thus far are set as such
else
alarms[alarm] = -1
/mob/living/silicon/proc/process_queued_alarms()
if(next_alarm_notice && (world.time > next_alarm_notice))
next_alarm_notice = 0
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = FALSE
for(var/datum/alarm/A in alarms)
if(alarms[A] == 1)
if(!reported)
reported = TRUE
to_chat(src, SPAN_WARNING("--- [AH.category] Detected ---"))
raised_alarm(A)
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
var/reported = FALSE
for(var/datum/alarm/A in alarms)
if(alarms[A] == -1)
if(!reported)
reported = TRUE
to_chat(src, SPAN_NOTICE("--- [AH.category] Cleared ---"))
to_chat(src, "\The [A.alarm_name()].")
for(var/datum/alarm_handler/AH in queued_alarms)
var/list/alarms = queued_alarms[AH]
alarms.Cut()
/mob/living/silicon/proc/raised_alarm(var/datum/alarm/A)
to_chat(src, "[A.alarm_name()]!")
/mob/living/silicon/ai/raised_alarm(var/datum/alarm/A)
var/cameratext = ""
for(var/obj/machinery/camera/C in A.cameras())
cameratext += "[(cameratext == "")? "" : "|"]<A href='byond://?src=[REF(src)];switchcamera=[REF(C)]'>[C.c_tag]</A>"
to_chat(src, "[A.alarm_name()]! ([(cameratext)? cameratext : "No Camera"])")
/mob/living/silicon/proc/is_traitor()
return mind && (mind in GLOB.traitors.current_antagonists)
/mob/living/silicon/proc/is_malf()
return mind && (mind in GLOB.malf.current_antagonists)
/mob/living/silicon/proc/is_malf_or_traitor()
return is_traitor() || is_malf()
/mob/living/silicon/flash_act(intensity = FLASH_PROTECTION_MODERATE, override_blindness_check = FALSE, affect_silicon = FALSE, ignore_inherent = FALSE, type = /atom/movable/screen/fullscreen/flash, length = 2.5 SECONDS)
if(affect_silicon)
return ..()
/mob/living/silicon/is_blind()
return FALSE
/mob/living/silicon/adjustEarDamage()
return
/mob/living/silicon/setEarDamage()
return
/mob/living/silicon/reset_view()
..()
if(cameraFollow)
cameraFollow = null
/mob/living/silicon/seizure()
flash_act(affect_silicon = TRUE)
/mob/living/silicon/Move(newloc, direct)
. = ..()
if(underdoor)
underdoor = FALSE
if((layer == UNDERDOOR))//if this is false, then we must have used hide, or had our layer changed by something else. We wont do anymore checks for this move proc
for(var/obj/machinery/door/D in loc)
if(D.hashatch)
underdoor = TRUE
break
if(!underdoor)
layer = initial(layer)
/mob/living/silicon/get_bullet_impact_effect_type(var/def_zone)
return BULLET_IMPACT_METAL
/mob/living/silicon/get_radio()
return common_radio
/mob/living/silicon/get_speech_bubble_state_modifier()
return "robot"