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https://github.com/Aurorastation/Aurora.3.git
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a1e55d0958
Resprites 3 Tajaran rifles, expanding them to use a 48x32 canvas, and brings them in-line with lore as written in terms of weapon design history. Additionally, adds 6.8mm in the form of the Tajaran Z33 Tamparii cartridge to further separate Tajara and Human history and arms development. All weapon sprites are made by me, except the ba and ss sling which was borrowed from the Dominian rifle sprites. Special thanks to Elorg for help in making these not look awful. <details><summary>Z33 Tamparii</summary> <p> <img width="331" height="332" alt="image" src="https://github.com/user-attachments/assets/f9892dc8-9c6d-45c6-8779-3ad3e39abaed" /> An old caliber that continues to show its usefulness. The compromise between weight and firepower, as well as room to change the powder load has seen the cartridge remain in service across Adhomai. </p> </details> <details><summary>Tsarrayut Rifle (PRA)</summary> <p> <img width="572" height="387" alt="image" src="https://github.com/user-attachments/assets/53327f3b-4b87-415e-8215-b1c2ccc08c9c" /> Redesigned to a general magazine-fed rifle. Not meant to be flashy or cool, simply easy to mass-produce and train conscripts. Additionally, still takes old bolt action rifle clips. </p> </details> <details><summary>Hotaki Marksman Rifle (ALA)</summary> <p> <img width="586" height="400" alt="image" src="https://github.com/user-attachments/assets/c08986ec-1134-4869-8dc2-36b981a211f9" /> Carries many of the same lines and design from the Tsarrayut, especially in the receiver. However, it was modified to be a bullpup for a longer barrel. Higher bullet velocity for a similar overall length; perfect for a marksman harassing down an enemy. </p> </details> <details><summary>Mrrazhak Assault Rifle (ALA)</summary> <p> <img width="483" height="332" alt="image" src="https://github.com/user-attachments/assets/3f0a2885-49bb-418b-b956-4d2f89a60b40" /> Pretty much a shortened Hotaki. Intended to have a similar barrel length to the Tsarrayut, but a shorter overall gun. </p> </details> WIP for the following items: - [x] Golden Mrrazhak - [x] Cartridge balancing - [x] Addition/clean-up with uplink items - [x] Addition/clean-up with ghost roles --------- Signed-off-by: CatsinHD <31459154+CatsinHD@users.noreply.github.com> Signed-off-by: Wildkins <john.wildkins@gmail.com> Co-authored-by: Wildkins <john.wildkins@gmail.com>
568 lines
17 KiB
Plaintext
568 lines
17 KiB
Plaintext
/obj/item/ammo_casing/a357
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desc = "A .357 bullet casing."
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caliber = "357"
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projectile_type = /obj/projectile/bullet/pistol/revolver
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/obj/item/ammo_casing/a454
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desc = "A .454 bullet casing."
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caliber = "454"
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projectile_type = /obj/projectile/bullet/pistol/strong
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/obj/item/ammo_casing/a50
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desc = "A .50AE bullet casing."
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caliber = ".50"
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projectile_type = /obj/projectile/bullet/pistol/strong
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/obj/item/ammo_casing/a75
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desc = "A 20mm bullet casing."
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caliber = "75"
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projectile_type = /obj/projectile/bullet/gyro
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/obj/item/ammo_casing/c38
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desc = "A .38 bullet casing."
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caliber = "38"
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projectile_type = /obj/projectile/bullet/pistol
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max_stack = 6
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/obj/item/ammo_casing/c38/rubber
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desc = "A .38 rubber bullet casing."
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projectile_type = /obj/projectile/bullet/pistol/rubber
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icon_state = "r-casing"
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spent_icon = "r-casing-spent"
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/obj/item/ammo_casing/c38/emp
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name = ".38 haywire round"
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desc = "A .38 bullet casing fitted with a single-use ion pulse generator."
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projectile_type = /obj/projectile/ion/small
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icon_state = "empcasing"
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matter = list(DEFAULT_WALL_MATERIAL = 130, MATERIAL_URANIUM = 100)
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/obj/item/ammo_casing/c38/spent/Initialize()
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. = ..()
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expend()
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/obj/item/ammo_casing/trod
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desc = "hyperdense tungsten rod residue."
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icon_state = "trod"
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caliber = "trod"
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projectile_type = /obj/projectile/bullet/trod
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/obj/item/ammo_casing/c9mm/polymer
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desc = "A 9mm polymer bullet casing."
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caliber = "9mm"
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projectile_type = /obj/projectile/bullet/pistol/polymer
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max_stack = 15
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/obj/item/ammo_casing/c9mm
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desc = "A 9mm bullet casing."
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caliber = "9mm"
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projectile_type = /obj/projectile/bullet/pistol
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max_stack = 15
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/obj/item/ammo_casing/c9mm/flash
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desc = "A 9mm flash shell casing."
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projectile_type = /obj/projectile/energy/flash
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/obj/item/ammo_casing/c45/revolver
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desc = "A .45 revolver bullet casing."
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max_stack = 6
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projectile_type = /obj/projectile/bullet/pistol/revolver
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/obj/item/ammo_casing/c9mm/rubber
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desc = "A 9mm rubber bullet casing."
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projectile_type = /obj/projectile/bullet/pistol/rubber
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icon_state = "r-casing"
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spent_icon = "r-casing-spent"
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/obj/item/ammo_casing/c9mm/practice
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desc = "A 9mm practice bullet casing."
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projectile_type = /obj/projectile/bullet/pistol/practice
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/obj/item/ammo_casing/c10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/projectile/bullet/pistol
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max_stack = 10
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/obj/item/ammo_casing/c10mm/rubber
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desc = "A 10mm rubber bullet casing."
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projectile_type = /obj/projectile/bullet/pistol/rubber
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/obj/item/ammo_casing/c45
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desc = "A .45 bullet casing."
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caliber = ".45"
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projectile_type = /obj/projectile/bullet/pistol/medium
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max_stack = 10
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/obj/item/ammo_casing/c45/practice
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desc = "A .45 practice bullet casing."
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projectile_type = /obj/projectile/bullet/pistol/practice
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/obj/item/ammo_casing/c45/rubber
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desc = "A .45 rubber bullet casing."
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projectile_type = /obj/projectile/bullet/pistol/rubber
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icon_state = "r-casing"
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spent_icon = "r-casing-spent"
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/obj/item/ammo_casing/c45/flash
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desc = "A .45 flash shell casing."
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projectile_type = /obj/projectile/energy/flash
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/obj/item/ammo_casing/a12mm
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desc = "A 12mm bullet casing."
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caliber = "12mm"
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projectile_type = /obj/projectile/bullet/pistol/medium
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max_stack = 7
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/obj/item/ammo_casing/smg10mm
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desc = "A 10mm bullet casing."
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caliber = "10mm"
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projectile_type = /obj/projectile/bullet/pistol
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/obj/item/ammo_casing/c46mm
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desc = "A 4.6mm bullet casing."
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caliber = "4.6mm"
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projectile_type = /obj/projectile/bullet/pistol
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max_stack = 15
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/obj/item/ammo_casing/shotgun
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name = "shotgun slug"
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desc = "A 12-gauge slug."
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icon_state = "slshell"
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spent_icon = "slshell-spent"
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caliber = "shotgun"
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projectile_type = /obj/projectile/bullet/shotgun
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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reload_sound = SFX_RELOAD_SHOTGUN
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drop_sound = SFX_CASING_DROP_SHOTGUN
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max_stack = 8
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/obj/item/ammo_casing/shotgun/used/Initialize()
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. = ..()
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expend()
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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/obj/item/ammo_casing/shotgun/pellet
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name = "shotgun shell"
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desc = "A 12-gauge shell."
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icon_state = "gshell"
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spent_icon = "gshell-spent"
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projectile_type = /obj/projectile/bullet/pellet/shotgun
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matter = list(DEFAULT_WALL_MATERIAL = 360)
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/obj/item/ammo_casing/shotgun/pellet/used/Initialize()
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. = ..()
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expend()
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pixel_x = rand(-10, 10)
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pixel_y = rand(-10, 10)
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/obj/item/ammo_casing/shotgun/blank
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name = "shotgun shell"
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desc = "A 12-gauge blank shell."
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icon_state = "blshell"
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spent_icon = "blshell-spent"
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projectile_type = /obj/projectile/bullet/blank
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matter = list(DEFAULT_WALL_MATERIAL = 90)
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/obj/item/ammo_casing/shotgun/practice
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name = "shotgun shell"
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desc = "A 12-gauge practice shell."
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icon_state = "pshell"
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spent_icon = "pshell-spent"
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projectile_type = /obj/projectile/bullet/shotgun/practice
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matter = list(MATERIAL_STEEL = 90)
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/obj/item/ammo_casing/shotgun/beanbag
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name = "beanbag shell"
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desc = "A 12-gauge beanbag shell."
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icon_state = "bshell"
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spent_icon = "bshell-spent"
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projectile_type = /obj/projectile/bullet/shotgun/beanbag
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matter = list(DEFAULT_WALL_MATERIAL = 180)
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//Can stun in one hit if aimed at the head, but
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//is blocked by clothing that stops tasers and is vulnerable to EMP
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/obj/item/ammo_casing/shotgun/stunshell
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name = "stun shell"
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desc = "A 12-gauge taser cartridge."
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icon_state = "stunshell"
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spent_icon = "stunshell-spent"
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projectile_type = /obj/projectile/energy/electrode/stunshot
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matter = list(DEFAULT_WALL_MATERIAL = 360, MATERIAL_GLASS = 720)
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reload_sound = 'sound/weapons/reload_shell_emp.ogg'
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/obj/item/ammo_casing/shotgun/stunshell/emp_act(severity)
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. = ..()
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if(prob(100/severity))
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BB = null
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update_icon()
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//Does not stun, only blinds, but has area of effect.
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/obj/item/ammo_casing/shotgun/flash
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name = "flash shell"
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desc = "A 12-gauge chemical shell used to signal distress or provide illumination."
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icon_state = "fshell"
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spent_icon = "fshell-spent"
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projectile_type = /obj/projectile/energy/flash/flare
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matter = list(DEFAULT_WALL_MATERIAL = 90, MATERIAL_GLASS = 90)
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reload_sound = 'sound/weapons/reload_shell_emp.ogg'
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/obj/item/ammo_casing/shotgun/incendiary
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name = "incendiary shell"
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desc = "A 12-gauge incendiary shell."
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icon_state = "ishell"
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spent_icon = "ishell-spent"
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projectile_type = /obj/projectile/bullet/shotgun/incendiary
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matter = list(DEFAULT_WALL_MATERIAL = 450)
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/obj/item/ammo_casing/shotgun/emp
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name = "haywire slug"
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desc = "A 12-gauge shotgun slug fitted with a single-use ion pulse generator."
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icon_state = "empshell"
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spent_icon = "empshell-spent"
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projectile_type = /obj/projectile/ion
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matter = list(DEFAULT_WALL_MATERIAL = 260, MATERIAL_URANIUM = 200)
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reload_sound = 'sound/weapons/reload_shell_emp.ogg'
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/obj/item/ammo_casing/shotgun/tracking
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name = "tracking slug"
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desc = "A 12-gauge shotgun slug fitted with a tracking implant, set to activate upon embedding flesh."
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icon_state = "trackingshell"
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spent_icon = "trackingshell-spent"
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projectile_type = /obj/projectile/bullet/tracking
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/obj/item/ammo_casing/shotgun/moghes
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name = "wall shell"
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desc = "The appropriately-named wall shell, made specifically for the Moghesian wall gun."
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desc_extended = "This complicated and expensive shotgun shell fires both a solid slug and a hail of shots at the same time, making it a destructive and dangerous ammunition at all ranges, assuming the user can point in the target's general direction. Somehow it seems to somewhat fit in other shotgun type weaponry too."
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icon_state = "moghes_shell"
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spent_icon = "moghes_shell_spent"
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projectile_type = /obj/projectile/bullet/shotgun/moghes
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/obj/item/ammo_casing/tranq
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name = "Plastic-Gas Shell"
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desc = "A Plastic-Gas Shell (PGS) casing, for air powered weapons."
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icon_state = "ishell"
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spent_icon = "ishell-spent"
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caliber = "PGS"
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projectile_type = /obj/projectile/bullet/rifle/tranq
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max_stack = 6
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/obj/item/ammo_casing/a762
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desc = "A 7.62mm bullet casing."
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caliber = "a762"
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projectile_type = /obj/projectile/bullet/rifle/a762
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icon_state = "rifle-casing"
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spent_icon = "rifle-casing-spent"
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max_stack = 2
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/obj/item/ammo_casing/a762/spent/Initialize()
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. = ..()
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expend()
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/obj/item/ammo_casing/a68
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desc = "A Z33 Tamparii bullet casing."
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caliber = "6.8mm"
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projectile_type = /obj/projectile/bullet/rifle/a68
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icon_state = "rifle-casing"
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spent_icon = "rifle-casing-spent"
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max_stack = 5
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/obj/item/ammo_casing/a68/spent/Initialize()
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. = ..()
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expend()
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/obj/item/ammo_casing/a68/ap
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desc = "A Z33r Tamparii bullet casing."
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projectile_type = /obj/projectile/bullet/rifle/a68/ap
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max_stack = 5
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/obj/item/ammo_casing/a68/blank
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desc = "A Z33t Tamparii blank casing."
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projectile_type = /obj/projectile/bullet/blank
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/obj/item/ammo_casing/a762/blank
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desc = "A 7.62mm blank casing."
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projectile_type = /obj/projectile/bullet/blank
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/obj/item/ammo_casing/a145
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name = "shell casing"
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desc = "A 14.5mm shell."
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caliber = "14.5mm"
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projectile_type = /obj/projectile/bullet/rifle/a145
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matter = list(DEFAULT_WALL_MATERIAL = 1250)
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icon_state = "lcasing"
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spent_icon = "lcasing-spent"
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max_stack = 2
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/obj/item/ammo_casing/a556
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desc = "A 5.56mm bullet casing."
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caliber = "a556"
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projectile_type = /obj/projectile/bullet/rifle/a556
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icon_state = "rifle-casing"
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spent_icon = "rifle-casing-spent"
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max_stack = 7
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/obj/item/ammo_casing/a556/ap
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desc = "A 5.56mm armor piercing round."
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projectile_type = /obj/projectile/bullet/rifle/a556/ap
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/obj/item/ammo_casing/a556/practice
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desc = "A 5.56mm practice bullet casing."
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projectile_type = /obj/projectile/bullet/rifle/a556/practice
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/obj/item/ammo_casing/a556/polymer
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desc = "A 5.56mm polymer bullet casing."
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projectile_type = /obj/projectile/bullet/rifle/a556/polymer
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/obj/item/ammo_casing/a556/blank
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desc = "A 5.56mm blank casing."
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projectile_type = /obj/projectile/bullet/blank
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/obj/item/ammo_casing/a556/spent/Initialize()
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. = ..()
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expend()
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/obj/item/ammo_casing/a65
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desc = "A 6.5mm bullet casing."
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desc_extended = "Designed by de Namur not long after the interstellar war, the 6.5mmx40mm cartridge, designed to fit the needs of Xanu's military while going away from the legacy rounds used by the Sol Alliance. This cartridge has been wildly successful, and has been adopted by the majority of the Coalition of Colonies and beyond."
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caliber = "a65"
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projectile_type = /obj/projectile/bullet/rifle/a65
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icon_state = "rifle-casing"
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spent_icon = "rifle-casing-spent"
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max_stack = 7
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/obj/item/ammo_casing/rocket
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name = "rocket shell"
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desc = "A high explosive designed to be fired from a launcher."
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icon_state = "rocketshell"
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projectile_type = /obj/item/missile
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caliber = "rocket"
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max_stack = 1
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/obj/item/ammo_casing/rocket/konyang
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icon_state = "kgm_rocket"
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/obj/item/ammo_casing/chameleon
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name = "chameleon bullets"
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desc = "A set of bullets for the Chameleon Gun."
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projectile_type = /obj/projectile/bullet/chameleon
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caliber = ".45"
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/obj/item/ammo_casing/cap
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name = "cap"
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desc = "A cap for children toys."
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caliber = "caps"
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color = "#FF0000"
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projectile_type = /obj/projectile/bullet/pistol/cap
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max_stack = 6
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/obj/item/ammo_casing/flechette
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desc = "A flechette casing."
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icon = 'icons/obj/terminator.dmi'
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icon_state = "flechette_casing"
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caliber = "flechette"
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projectile_type = /obj/projectile/bullet/flechette
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max_stack = 4
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/obj/item/ammo_casing/flechette/explosive
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projectile_type = /obj/projectile/bullet/flechette/explosive
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/obj/item/ammo_casing/vintage
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projectile_type = /obj/projectile/bullet/rifle/vintage
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desc = "A .30-06 Government bullet casing. It looks old, and you can barely understand the writing stamped on it."
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caliber = "30-06 govt"
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icon_state = "lcasing"
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spent_icon = "lcasing-spent"
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max_stack = 6
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/obj/item/ammo_casing/vintage/spent/Initialize()
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. = ..()
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expend()
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/obj/item/ammo_casing/govt
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projectile_type = /obj/projectile/bullet/rifle/govt
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desc = "A .45-70 Government bullet casing."
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caliber = "45-70 govt"
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icon_state = "gcasing"
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spent_icon = "gcasing-spent"
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max_stack = 4
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/obj/item/ammo_casing/slugger
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projectile_type = /obj/projectile/bullet/rifle/slugger
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caliber = "slugger"
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icon_state = "slugger-sharp"
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spent_icon = "slugger-spent"
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max_stack = 2
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/obj/item/ammo_casing/gauss
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name = "tungsten slug"
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desc = "A heavy tungsten gauss slug."
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caliber = "gauss"
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icon_state = "tungstenslug"
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spent_icon = "tungstenslug-spent"
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projectile_type = /obj/projectile/bullet/gauss
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max_stack = 2
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/obj/item/ammo_casing/gauss/carbine
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name = "compact tungsten slug"
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desc = "A heavy tungsten gauss slug. This one has a casing adapated for carbine models."
|
|
projectile_type = /obj/projectile/bullet/gauss/carbine
|
|
|
|
/obj/item/ammo_casing/gauss/emp
|
|
name = "ion slug"
|
|
desc = "A heavy ion gauss slug."
|
|
icon_state = "empslug"
|
|
projectile_type = /obj/projectile/ion/gauss
|
|
reload_sound = 'sound/weapons/reload_shell_emp.ogg'
|
|
|
|
/obj/item/ammo_casing/plasma_slug
|
|
name = "plasma slug"
|
|
desc = "A plasma slug."
|
|
icon_state = "plasmaslug"
|
|
caliber = "plasma slug"
|
|
projectile_type = /obj/projectile/plasma
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/plasma_bolt
|
|
name = "plasma bolt"
|
|
desc = "A plasma bolt."
|
|
icon_state = "plasmabolt"
|
|
caliber = "plasma bolt"
|
|
projectile_type = /obj/projectile/plasma/light
|
|
max_stack = 4
|
|
|
|
/obj/item/ammo_casing/cannon
|
|
name = "cannonball"
|
|
desc = "A solid metal projectile."
|
|
icon_state = "cannonball"
|
|
caliber = "cannon"
|
|
projectile_type = /obj/projectile/bullet/cannonball
|
|
matter = list(DEFAULT_WALL_MATERIAL = 800)
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
slot_flags = null
|
|
max_stack = 1
|
|
reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
|
|
drop_sound = SFX_DROP
|
|
|
|
/obj/item/ammo_casing/cannon/explosive
|
|
name = "explosive cannonball"
|
|
desc = "A solid metal projectile loaded with an explosive charge."
|
|
icon_state = "cannonball_explosive"
|
|
projectile_type = /obj/projectile/bullet/cannonball/explosive
|
|
|
|
/obj/item/ammo_casing/cannon/canister
|
|
name = "canister shot"
|
|
desc = "A solid projectile filled with deadly shrapnel."
|
|
projectile_type = /obj/projectile/bullet/pellet/shotgun/canister
|
|
|
|
/obj/item/ammo_casing/nuke
|
|
name = "miniaturized nuclear warhead"
|
|
icon_state = "nuke"
|
|
caliber = "nuke"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
slot_flags = null
|
|
desc = "A miniaturized version of a nuclear bomb."
|
|
projectile_type = /obj/projectile/bullet/nuke
|
|
drop_sound = SFX_DROP
|
|
max_stack = 2
|
|
|
|
/obj/item/ammo_casing/musket
|
|
name = "musket ball"
|
|
desc = "A solid ball made of lead."
|
|
icon_state = "musketball"
|
|
caliber = "musket"
|
|
projectile_type = /obj/projectile/bullet/pistol/strong
|
|
reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
|
|
|
|
/obj/item/ammo_casing/recoilless_rifle
|
|
name = "anti-tank warhead"
|
|
icon_state = "missile"
|
|
caliber = "recoilless_rifle"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
slot_flags = null
|
|
projectile_type = /obj/projectile/bullet/recoilless_rifle
|
|
reload_sound = 'sound/weapons/reloads/shotgun_pump.ogg'
|
|
max_stack = 1
|
|
|
|
/obj/item/ammo_casing/peac
|
|
name = "anti-materiel AP cannon cartridge"
|
|
icon_state = "peac"
|
|
spent_icon = "peac-spent"
|
|
caliber = "peac"
|
|
w_class = WEIGHT_CLASS_NORMAL
|
|
slot_flags = null
|
|
projectile_type = /obj/projectile/bullet/peac
|
|
drop_sound = 'sound/items/drop/shell_drop.ogg'
|
|
pickup_sound = 'sound/items/pickup/weldingtool.ogg'
|
|
reload_sound = 'sound/weapons/railgun_insert_emp.ogg'
|
|
max_stack = 1
|
|
|
|
/obj/item/ammo_casing/peac/he
|
|
name = "anti-materiel HE cannon cartridge"
|
|
projectile_type = /obj/projectile/bullet/peac/he
|
|
|
|
/obj/item/ammo_casing/peac/shrapnel
|
|
name = "anti-materiel FRAG cannon cartridge"
|
|
projectile_type = /obj/projectile/bullet/peac/shrapnel
|
|
|
|
/obj/item/ammo_casing/peac/attack(mob/living/target_mob, mob/living/user, target_zone)
|
|
if(!istype(target_mob, /mob/living/carbon/human))
|
|
return ..()
|
|
|
|
var/mob/living/carbon/human/H = target_mob
|
|
if(!user.Adjacent(H))
|
|
return ..()
|
|
|
|
var/obj/item/gun/projectile/peac/G = null
|
|
var/obj/item/I = H.get_active_hand()
|
|
if(istype(I, /obj/item/gun/projectile/peac))
|
|
G = I
|
|
else
|
|
I = H.get_inactive_hand()
|
|
if(istype(I, /obj/item/gun/projectile/peac)) //we check the other hand as well so the wield error message can get sent despite what hand it is in, to avoid confusion
|
|
G = I
|
|
if(G && !G.wielded)
|
|
to_chat(H, SPAN_WARNING("You need to wield [G] before it can be loaded!"))
|
|
to_chat(user, SPAN_WARNING("[H] needs to wield [G] before you can load it!"))
|
|
return TRUE
|
|
if(G && G.get_ammo() <= 0 && G.loaded.len < G.max_shells && G.caliber == caliber && src.loc == user)
|
|
if(!do_after(user, 0.5 SECONDS, G))
|
|
return TRUE
|
|
G.load_ammo(src, user, TRUE)
|
|
return TRUE
|
|
..()
|
|
|
|
/obj/item/ammo_casing/kumar_super
|
|
name =".599 kumar super casing"
|
|
icon_state = "rifle-casing"
|
|
spent_icon = "rifle-casing-spent"
|
|
caliber = ".599 Kumar Super"
|
|
projectile_type = /obj/projectile/bullet
|
|
max_stack = 5
|
|
|
|
/obj/item/ammo_casing/c6mm
|
|
desc = "A 6mm bullet casing."
|
|
caliber = "6mm"
|
|
projectile_type = /obj/projectile/bullet/pistol/assassin
|
|
max_stack = 15
|
|
|
|
/obj/item/ammo_casing/moghes_pistol
|
|
desc = "A Moghesian pistol casing."
|
|
icon_state = "moghes_casing_p"
|
|
spent_icon = "moghes_casing_p_spent"
|
|
caliber = "11.6mm"
|
|
projectile_type = /obj/projectile/bullet/pistol/medium/ap
|
|
max_stack = 15
|
|
|
|
/obj/item/ammo_casing/moghes_rifle
|
|
desc = "A Moghesian rifle casing."
|
|
icon_state = "moghes_casing"
|
|
spent_icon = "moghes_casing_spent"
|
|
caliber = "5.8mm"
|
|
projectile_type = /obj/projectile/bullet/rifle/a556
|
|
max_stack = 7
|