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https://github.com/Aurorastation/Aurora.3.git
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65 lines
3.0 KiB
Plaintext
65 lines
3.0 KiB
Plaintext
/datum/design/item/weapon
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p_category = "Advanced Weapon Designs"
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/datum/design/item/weapon/gun/Fabricate()
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var/obj/item/gun/C = ..()
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if(SSATOMS_IS_PROBABLY_DONE)
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qdel(C.pin)
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else
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C.pin = null
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return C
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/datum/design/item/weapon/flora_gun
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req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 2000, MATERIAL_GLASS = 500, MATERIAL_URANIUM = 500)
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build_path = /obj/item/gun/energy/floragun
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/datum/design/item/weapon/stunshell
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desc = "A stunning shell for a shotgun."
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/ammo_casing/shotgun/stunshell
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/datum/design/item/weapon/stunshell/tracking
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materials = list(DEFAULT_WALL_MATERIAL = 3500, MATERIAL_URANIUM = 250)
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build_path = /obj/item/ammo_casing/shotgun/tracking
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/datum/design/item/weapon/chemsprayer
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req_tech = list(TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 1000)
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build_path = /obj/item/reagent_containers/spray/chemsprayer
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/datum/design/item/weapon/rapidsyringe
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3, TECH_BIO = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 1000)
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build_path = /obj/item/gun/launcher/syringe/rapid
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/datum/design/item/weapon/temp_gun
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desc = "A gun that shoots high-powered glass-encased energy temperature bullets."
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req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 4, TECH_POWER = 3, TECH_MAGNET = 2)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 500, MATERIAL_SILVER = 3000)
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build_path = /obj/item/gun/energy/temperature
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/datum/design/item/weapon/eglaive
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req_tech = list(TECH_COMBAT = 6, TECH_PHORON = 4, TECH_MATERIAL = 7, TECH_ILLEGAL = 4, TECH_POWER = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 10000, MATERIAL_GLASS = 18750, MATERIAL_PHORON = 3000, MATERIAL_SILVER = 7500)
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build_path = /obj/item/melee/energy/glaive
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/datum/design/item/weapon/forcegloves
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desc = "These gloves bend gravity and bluespace, dampening inertia and augmenting the wearer's melee capabilities."
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req_tech = list(TECH_COMBAT = 3, TECH_BLUESPACE = 3, TECH_ENGINEERING = 3, TECH_MAGNET = 3)
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materials = list(DEFAULT_WALL_MATERIAL = 4000)
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build_path = /obj/item/clothing/gloves/force/basic
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/datum/design/item/weapon/eshield
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desc = "A shield capable of stopping most projectile and melee attacks. It can be retracted, expanded, and stored anywhere."
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req_tech = list(TECH_MAGNET = 3, TECH_MATERIAL = 4, TECH_ILLEGAL = 4)
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materials = list(DEFAULT_WALL_MATERIAL = 1000, MATERIAL_GLASS = 3000, MATERIAL_PHORON = 1000)
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build_path = /obj/item/shield/energy
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/datum/design/item/weapon/gravity_gun //Hello, Gordon!
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desc = "This nifty gun disables the gravity in the area you shoot at. Use with caution."
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req_tech = list(TECH_COMBAT = 5, TECH_BLUESPACE = 5)
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materials = list(DEFAULT_WALL_MATERIAL = 5000, MATERIAL_GLASS = 5000, MATERIAL_SILVER = 3000, MATERIAL_GOLD = 3000, MATERIAL_PHORON = 500)
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build_path = /obj/item/gun/energy/gravity_gun
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