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affab40530
The closest thing to a balance change is the hardsuit boots being deployable without the chestpiece again. The SFX can be moved with the recent update to armour sounds if someone wants, but the slowdown is a heavy enough penalty to discourage it. - bugfix: "Fixed the Retract All Hardsuit Parts verb, by making hardsuit boots retractable with the chestpiece deployed, at a heavy slowdown" - bugfix: "Fixed the stealth system module not decloaking when the user fires a gun or hits a mob." - bugfix: "Fixed being able to instantly remove your hardsuit if it had a storage module in it." - bugfix: "Fixed mounted energy guns being stuck in taser mode. Also extends support to other guns with multiple firemods." - bugfix: "Fixed most hardsuit modules not having an on-mob sprite." - bugfix: "Fixed synthetic chargers not charging the hardsuit, if the wearer was an IPC." - bugfix: "Fixed the hardsuit UI not updating when toggling jetpack stabalizers." - bugfix: "Fixed the advanced hacking tool searching the wearer's entire contents to see if it had been dropped every tick."