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This PR adds new Cross-Skill Interactions for both Cooking and Xenobiology, the latter of which now provides a new Situational Skill Modifier. Cooking Skill now causes animals butchered by the character to drop additional meat. A pretty simple small interaction that doesn't change much in the grand scheme of things. Xenobiology has gained two new interactions, aimed at making it a skill "potentially useful" for players who think their character might be fighting Space Fauna. The first is that it provides a melee damage modifier (which can offset the penalties from low melee skill), but only when attacking Space Fauna (that aren't player controlled). Normally direct damage modifiers are very hard to balance as a consequence of brainmed, but since this applies exclusively to a PVE interaction, the balance concerns are significantly lessened. Its second new interaction is to situationally modify the amount of butchering products gained from Space Fauna (and only Space Fauna). Particularly in the case of Xenobiology, this helps position the skill in such a way that it provides Opportunity Cost for characters in Cooking, Mining, and Security (to a much lesser extent, given they almost never engage carp in melee). If points spent in Xenobiology helps a miner fight off space fauna, then points spent in Surgery are not points they're spending on being better at fighting carp. Almost all of the skills in general should have care put into making sure that they can provide viable Opportunity Cost against other skills in their same category. Cross-Skill Interactions like this are an incredibly effective method of doing so. --------- Signed-off-by: VMSolidus <evilexecutive@gmail.com>