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Movement sounds for mobs are now handled by a single component. Movement sounds are fed into it through signals, which contain both a movement source (like an item for a mob, causing the sound) and a list of sounds to pick from. To-do: - [x] Figure out how to do barefoot species sounds - [x] Maybe movement sounds for simple mobs - [x] More movement sounds for other items --------- Signed-off-by: Matt Atlas <mattiathebest2000@hotmail.it> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: VMSolidus <evilexecutive@gmail.com>