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Batrachophreno 4ecb0bc21c Repath obj/machinery to obj/structure/machinery [MDB Ignore] (#22500)
Repaths obj/machinery to obj/structure/machinery. **Note for
reviewers:** the only meaningful changed code exists within
**code/game/objects/structures.dm** and
**code/game/objects/structures/_machinery.dm**, largely concerning
damage procs. With the exception of moving airlock defines to their own
file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES.

Objects, _categorically_, are largely divided between those you can hold
in your hand/inventory and those you can't. Machinery objects are
already subtypes of Structures behaviorally, this PR just makes their
pathing reflect that, and allows for future work (tool actions, more
health/destruction functionality) to be developed without unnecessary
code duplication.

I have tested this PR by loading up the Horizon and dismantling various
machines and structures with tools, shooting guns of various types
throughout the ship, and detonating a bunch of explosions throughout the
ship.
2026-05-26 19:35:48 +00:00

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/client/proc/atmosscan()
set category = "Mapping"
set name = "Check Piping"
if(!src.holder)
to_chat(src, "Only administrators may use this command.")
return
feedback_add_details("admin_verb","CP") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
if(alert("WARNING: This command should not be run on a live server. Do you want to continue?", "Check Piping", "No", "Yes") == "No")
return
to_chat(usr, "Checking for disconnected pipes...")
//all plumbing - yes, some things might get stated twice, doesn't matter.
for (var/obj/structure/machinery/atmospherics/plumbing in world)
if (plumbing.nodealert)
to_chat(usr, "Unconnected [plumbing.name] located at [plumbing.x],[plumbing.y],[plumbing.z] ([get_area(plumbing.loc)])")
//Manifolds
for (var/obj/structure/machinery/atmospherics/pipe/manifold/pipe in world)
if (!pipe.node1 || !pipe.node2 || !pipe.node3)
to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
//Pipes
for (var/obj/structure/machinery/atmospherics/pipe/simple/pipe in world)
if (!pipe.node1 || !pipe.node2)
to_chat(usr, "Unconnected [pipe.name] located at [pipe.x],[pipe.y],[pipe.z] ([get_area(pipe.loc)])")
to_chat(usr, "Checking for overlapping pipes...")
next_turf:
for(var/turf/T in world)
for(var/dir in GLOB.cardinals)
var/alist/connect_types = alist(1 = 0, 2 = 0, 3 = 0)
for(var/obj/structure/machinery/atmospherics/pipe in T)
if(dir & pipe.initialize_directions)
for(var/connect_type in pipe.connect_types)
connect_types[connect_type] += 1
if(connect_types[1] > 1 || connect_types[2] > 1 || connect_types[3] > 1)
to_chat(usr, "Overlapping pipe ([pipe.name]) located at [T.x],[T.y],[T.z] ([get_area(T)])")
continue next_turf
to_chat(usr, "Done")
/client/proc/powerdebug()
set category = "Mapping"
set name = "Check Power"
if(!src.holder)
to_chat(src, "Only administrators may use this command.")
return
feedback_add_details("admin_verb","CPOW") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
for (var/datum/powernet/PN in SSmachinery.powernets)
if (!PN.nodes || !PN.nodes.len)
if(PN.cables && (PN.cables.len > 1))
var/obj/structure/cable/C = PN.cables[1]
to_chat(usr, "Powernet with no nodes! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")
if (!PN.cables || (PN.cables.len < 10))
if(PN.cables && (PN.cables.len > 1))
var/obj/structure/cable/C = PN.cables[1]
to_chat(usr, "Powernet with fewer than 10 cables! (number [PN.number]) - example cable at [C.x], [C.y], [C.z] in area [get_area(C.loc)]")