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9b5f89a717
Adds turf fires (ported from Baystation, which ported them from Shiptest), which are now used instead of ZAS fires for fuel decals and flamethrowers. They also supplement ZAS fires in especially bad atmos fires. This makes flamethrowers and related objects more suitable for AOE denial, rather than cooking the room (including yourself). They still do the latter, but less so than a gaseous fire. To make flamethrowers actually useful against them, simple mobs now take brute damage when on fire. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | sound/weapons/flamethrower/flamethrower1.ogg | [rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 | | sound/weapons/flamethrower/flamethrower2.ogg | [rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 | | sound/weapons/flamethrower/flamethrower3.ogg | [rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 | | sound/weapons/flamethrower/flamethrower_empty.ogg | [rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 | | icons/effects/particles/smoke.dmi | [rye-rice](https://github.com/shiptest-ss13/Shiptest/commits?author=rye-rice) (Shiptest) | CC-BY-SA 3.0 | | icons/effects/turf_fire.dmi | CM Dev (cmss13) | CC-BY-SA 3.0 |