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I had accidentally made doors unbreakable, except by anti_material weapons, like the PEAC and ship weapons. This fixes that. Two PEAC shots will still destroy any normal door. This is mostly a bugfix, the increase to door armour only compensates for them being mortal again. PEAC basically ignore armor with their 35AP and 100+ damage to structures. Regular weapons weaker than a laser rifle still cannot completely destroy a door. It takes an STS ~90 rounds to destroy a blast door. https://github.com/user-attachments/assets/840514c1-b3a5-4de7-bd81-8651781502dd changes: - bugfix: "Doors and blast doors can be destroyed again with enough sustained damage." - bugfix: "Fixes doors 'breaking' repeatedly, when hit at 0 health." - bugfix: "Fixes doors taking damage twice when hit by projectiles. This also fixes projectiles ignoring a door's armour." - balance: "Increased the armor values on blast doors and vault doors." - rscadd: "Added a brief particle effect when a door is destroyed."