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Cody Brittain 9b5f89a717 Ports Turf Fires (#21659)
Adds turf fires (ported from Baystation, which ported them from
Shiptest), which are now used instead of ZAS fires for fuel decals and
flamethrowers. They also supplement ZAS fires in especially bad atmos
fires.

This makes flamethrowers and related objects more suitable for AOE
denial, rather than cooking the room (including yourself). They still do
the latter, but less so than a gaseous fire.

To make flamethrowers actually useful against them, simple mobs now take
brute damage when on fire.

### Asset Licenses
The following assets that **have not** been created by myself are
included in this PR:

| Path | Original Author | License |
| --- | --- | --- |
| sound/weapons/flamethrower/flamethrower1.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| sound/weapons/flamethrower/flamethrower2.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| sound/weapons/flamethrower/flamethrower3.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| sound/weapons/flamethrower/flamethrower_empty.ogg |
[rye-rice](https://github.com/rye-rice) (Shiptest) | CC-BY-SA 3.0 |
| icons/effects/particles/smoke.dmi |
[rye-rice](https://github.com/shiptest-ss13/Shiptest/commits?author=rye-rice)
(Shiptest) | CC-BY-SA 3.0 |
| icons/effects/turf_fire.dmi | CM Dev (cmss13) | CC-BY-SA 3.0 |
2026-01-31 01:41:11 +00:00

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// All the smoke variant particles.
/particles/smoke
icon = 'icons/effects/particles/smoke.dmi'
icon_state = list("smoke_1" = 1, "smoke_2" = 1, "smoke_3" = 2)
width = 100
height = 100
count = 1000
spawning = 4
lifespan = 1.5 SECONDS
fade = 1 SECONDS
velocity = list(0, 0.4, 0)
position = list(6, 0, 0)
drift = generator("sphere", 0, 2, NORMAL_RAND)
friction = 0.2
gravity = list(0, 0.95)
grow = 0.05
/particles/smoke/turf_fire
spawning = 1 // don't turn this up or forest fires cause way too much lag
position = generator("sphere", 16, 24, NORMAL_RAND)