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4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
41 lines
1.2 KiB
Plaintext
41 lines
1.2 KiB
Plaintext
/datum/event/camera_damage/start()
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..()
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var/obj/structure/machinery/camera/C = acquire_random_camera()
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if(!C)
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return
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var/severity_range = 0
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switch(severity)
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if(EVENT_LEVEL_MUNDANE)
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severity_range = 0
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if(EVENT_LEVEL_MODERATE)
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severity_range = 7
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if(EVENT_LEVEL_MAJOR)
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severity_range = 15
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for(var/obj/structure/machinery/camera/cam in range(severity_range,C))
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if(is_valid_camera(cam))
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if(prob(2*severity))
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cam.destroy()
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else
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cam.wires.cut(WIRE_POWER, src)
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if(prob(5*severity))
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cam.wires.cut(WIRE_ALARM, src)
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/datum/event/camera_damage/proc/acquire_random_camera(var/remaining_attempts = 5)
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if(!GLOB.cameranet.cameras.len)
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return
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if(!remaining_attempts)
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return
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var/obj/structure/machinery/camera/C = pick(GLOB.cameranet.cameras)
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if(is_valid_camera(C))
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return C
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return acquire_random_camera(remaining_attempts-1)
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/datum/event/camera_damage/proc/is_valid_camera(var/obj/structure/machinery/camera/C)
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// Only return a functional camera, not installed in a silicon, and that exists somewhere players have access
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var/turf/T = get_turf(C)
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return T && C.can_use() && !istype(C.loc, /mob/living/silicon) && is_station_level(T.z)
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