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I mistakenly assumed mech armour was good. Only combat armour reduces the damage of any rifle round, all other mech armour is worthless against actual weapons.
170 lines
6.2 KiB
Plaintext
170 lines
6.2 KiB
Plaintext
/mob/living/heavy_vehicle/premade/light
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name = "light exosuit"
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desc = "A light and agile exosuit."
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icon_state = "odysseus"
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e_head = /obj/item/mech_component/sensors/light
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e_body = /obj/item/mech_component/chassis/light/cell
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e_arms = /obj/item/mech_component/manipulators/light
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e_legs = /obj/item/mech_component/propulsion/light
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e_color = COLOR_OFF_WHITE
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h_back = /obj/item/mecha_equipment/sleeper
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h_l_hand = /obj/item/mecha_equipment/catapult
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/obj/item/mech_component/manipulators/light
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name = "light arms"
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exosuit_desc_string = "lightweight, segmented manipulators"
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icon_state = "light_arms"
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melee_damage = 15
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action_delay = 15
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max_damage = 150
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power_use = 1500
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desc = "As flexible as they are fragile, these Bishop Cybernetics manipulators can follow a pilot's movements in close to real time."
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punch_sound = 'sound/mecha/mech_punch_fast.ogg'
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/obj/item/mech_component/propulsion/light
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name = "light legs"
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exosuit_desc_string = "aerodynamic electromechanic legs"
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icon_state = "light_legs"
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move_delay = 2
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turn_delay = 2
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damaged_delay = 4
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max_damage = 100
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power_use = 1500
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desc = "The electrical systems driving these legs are almost totally silent. Unfortunately slamming a plate of metal against the ground is not."
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/obj/item/mech_component/sensors/light
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name = "light sensors"
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gender = PLURAL
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exosuit_desc_string = "advanced sensor array"
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icon_state = "light_head"
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max_damage = 80
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power_use = 12000
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desc = "A series of high resolution optical sensors."
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vision_flags = SEE_TURFS
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lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE
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/obj/item/mech_component/sensors/light/prebuild()
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..()
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software = new(src)
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software.installed_software = list(MECH_SOFTWARE_UTILITY, MECH_SOFTWARE_MEDICAL)
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/obj/item/mech_component/chassis/light
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name = "light exosuit chassis"
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pilot_coverage = 100
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cockpit_hatch_size = 50
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cockpit_pilot_damage_multiplier = 0.8
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transparent_cabin = TRUE
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hatch_descriptor = "canopy"
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exosuit_desc_string = "an open and light chassis"
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icon_state = "light_body"
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max_damage = 150
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power_use = 300
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desc = "The Veymed Odysseus series cockpits combine ultralight materials and clear aluminum laminates to provide an optimized cockpit experience."
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/obj/item/mech_component/chassis/light/prebuild()
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. = ..()
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mech_armor = new /obj/item/robot_parts/robot_component/armor/mech/radproof(src)
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/obj/item/mech_component/chassis/light/Initialize()
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pilot_positions = list(
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list(
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"[NORTH]" = list("x" = 8, "y" = -2),
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"[SOUTH]" = list("x" = 8, "y" = -2),
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"[EAST]" = list("x" = 1, "y" = -2),
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"[WEST]" = list("x" = 9, "y" = -2)
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)
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)
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. = ..()
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/obj/item/mech_component/chassis/light/nuclear
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cell_type = /obj/item/cell/mecha/nuclear
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/obj/item/mech_component/chassis/light/cell
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cell_type = /obj/item/cell/mecha
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/mob/living/heavy_vehicle/premade/light/legion
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name = "legion support exosuit"
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desc = "A light and agile exosuit painted in the colours of the Tau Ceti Foreign Legion."
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icon_state = "odysseus"
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e_color = COLOR_TCAF
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e_body = /obj/item/mech_component/chassis/light/nuclear
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h_head = /obj/item/mecha_equipment/light
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h_back = /obj/item/mecha_equipment/sleeper
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h_l_shoulder = /obj/item/mecha_equipment/crisis_drone
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_hand = /obj/item/mecha_equipment/mounted_system/medanalyzer
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h_r_hand = /obj/item/mecha_equipment/clamp
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/mob/living/heavy_vehicle/premade/light/iac
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name = "medical exosuit"
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desc = "A light and agile medical oriented exosuit."
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icon_state = "odysseus"
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e_color = COLOR_IAC
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e_body = /obj/item/mech_component/chassis/light/nuclear
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h_head = /obj/item/mecha_equipment/light
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h_back = /obj/item/mecha_equipment/sleeper
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h_l_shoulder = /obj/item/mecha_equipment/crisis_drone
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_hand = /obj/item/mecha_equipment/mounted_system/medanalyzer
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h_r_hand = /obj/item/mecha_equipment/clamp
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/mob/living/heavy_vehicle/premade/light/kataphract
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name = "kataphract exosuit"
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desc = "A light and nimble exosuit, bearing the colour scheme of the Unathi Kataphracts."
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e_color = COLOR_CHESTNUT
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e_body = /obj/item/mech_component/chassis/light/nuclear
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h_back = /obj/item/mecha_equipment/quick_enter
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h_l_hand = /obj/item/mecha_equipment/clamp
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h_r_hand = /obj/item/mecha_equipment/catapult
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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/mob/living/heavy_vehicle/premade/light/recon
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name = "gremlin exosuit"
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desc = "A light and nimble recon exosuit, bearing the colour scheme of the Solarian Armed Forces."
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e_color = COLOR_DARK_GREEN_GRAY
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e_head = /obj/item/mech_component/sensors/combat
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e_body = /obj/item/mech_component/chassis/light/nuclear
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e_arms = /obj/item/mech_component/manipulators/combat
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e_legs = /obj/item/mech_component/propulsion/hover/light
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h_back = /obj/item/mecha_equipment/quick_enter
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg
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/mob/living/heavy_vehicle/premade/light/coalition
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name = "tomahawk recon exosuit"
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desc = "A reconnaissance exosuit pioneered by dNA Defense & Aerospace in partnership with Zavodskoi Interstellar for use in Coalition of Colonies mechanized military operations. Based off of the Solarian gremlin-type exosuit design."
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e_color = COLOR_COALITION
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e_arms = /obj/item/mech_component/manipulators/combat
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e_head = /obj/item/mech_component/sensors/combat
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e_legs = /obj/item/mech_component/propulsion/combat
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h_back = /obj/item/mecha_equipment/quick_enter
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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h_l_shoulder = /obj/item/mecha_equipment/mounted_system/combat/smg
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/mob/living/heavy_vehicle/premade/light/salvage
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name = "exo-stellar salvage exosuit"
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desc = "An exosuit designed for zero-gravity salvage and recon."
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e_color = COLOR_BROWN_ORANGE
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e_arms = /obj/item/mech_component/manipulators/ripley
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e_head = /obj/item/mech_component/sensors/light
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e_legs = /obj/item/mech_component/propulsion/hover
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h_head = /obj/item/mecha_equipment/light
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h_back = /obj/item/mecha_equipment/autolathe
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h_l_hand = /obj/item/mecha_equipment/mounted_system/plasmacutter
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h_r_hand = /obj/item/mecha_equipment/clamp
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h_r_shoulder = /obj/item/mecha_equipment/mounted_system/flarelauncher
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