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https://github.com/Aurorastation/Aurora.3.git
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4ecb0bc21c
Repaths obj/machinery to obj/structure/machinery. **Note for reviewers:** the only meaningful changed code exists within **code/game/objects/structures.dm** and **code/game/objects/structures/_machinery.dm**, largely concerning damage procs. With the exception of moving airlock defines to their own file, ALL OTHER CHANGES ARE STRICTLY PATH CHANGES. Objects, _categorically_, are largely divided between those you can hold in your hand/inventory and those you can't. Machinery objects are already subtypes of Structures behaviorally, this PR just makes their pathing reflect that, and allows for future work (tool actions, more health/destruction functionality) to be developed without unnecessary code duplication. I have tested this PR by loading up the Horizon and dismantling various machines and structures with tools, shooting guns of various types throughout the ship, and detonating a bunch of explosions throughout the ship.
98 lines
2.6 KiB
Plaintext
98 lines
2.6 KiB
Plaintext
/*
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* Library Public Computer
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*/
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/obj/structure/machinery/librarypubliccomp
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name = "public library computer"
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desc = "A computer."
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icon = 'icons/obj/library.dmi'
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icon_state = "computer"
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anchored = TRUE
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density = TRUE
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var/list/search_results = list()
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var/search_title = ""
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var/search_author = ""
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var/search_category = "Any"
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var/db_loading = FALSE
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var/db_error = FALSE
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/obj/structure/machinery/librarypubliccomp/attack_hand(var/mob/user)
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. = ..()
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if(.)
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return TRUE
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ui_interact(user)
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/obj/structure/machinery/librarypubliccomp/ui_interact(mob/user, datum/tgui/ui)
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "LibraryPublicComputer", "Public Library Terminal", 650, 500)
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ui.open()
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/obj/structure/machinery/librarypubliccomp/ui_data(mob/user)
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var/list/data = list()
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data["search_title"] = search_title
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data["search_author"] = search_author
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data["search_category"] = search_category
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data["db_loading"] = db_loading
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data["db_error"] = db_error
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data["search_results"] = search_results
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return data
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/obj/structure/machinery/librarypubliccomp/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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add_fingerprint(usr)
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switch(action)
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if("search")
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if(!db_loading)
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search_title = sanitize(params["title"])
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search_author = sanitize(params["author"])
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var/new_category = params["category"]
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if(new_category in list("Any", "Fiction", "Non-Fiction", "Reference", "Religion"))
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search_category = new_category
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INVOKE_ASYNC(src, PROC_REF(async_search))
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. = TRUE
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/obj/structure/machinery/librarypubliccomp/proc/async_search()
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db_loading = TRUE
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db_error = FALSE
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search_results = list()
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SStgui.update_uis(src)
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var/sql
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var/list/query_args
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if(search_category != "Any")
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sql = "SELECT author, title, category, id FROM ss13_library WHERE author LIKE :author AND title LIKE :title AND category = :category"
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query_args = list(
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"title" = "%[search_title]%",
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"author" = "%[search_author]%",
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"category" = search_category
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)
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else
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sql = "SELECT author, title, category, id FROM ss13_library WHERE author LIKE :author AND title LIKE :title"
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query_args = list(
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"title" = "%[search_title]%",
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"author" = "%[search_author]%"
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)
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var/datum/db_query/query = SSdbcore.NewQuery(sql, query_args)
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if(!query.Execute())
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db_error = TRUE
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qdel(query)
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db_loading = FALSE
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SStgui.update_uis(src)
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return
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var/list/results = list()
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while(query.NextRow())
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results += list(list(
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"author" = query.item[1],
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"title" = query.item[2],
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"category" = query.item[3],
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"id" = text2num(query.item[4])
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))
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qdel(query)
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search_results = results
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db_loading = FALSE
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SStgui.update_uis(src)
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