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VMSolidus 201592f6bd Mob Destroy Refactoring (#22573)
Refactoring the entire destroy proc path from Mob Human all the way down
to Atom while trying to find the causes for the damn mob human hard
deletes. This PR comprehensively reorganizes every single stray
snowflake var used by /atom/ all the way to /mob/living/carbon/human,
and makes sure that every var that COULD store a reference, is now
cleared during the entirety of the Mob Destroy() parent hierarchy.

This may very well be the end of the lag war. 

In total, I've hunted down and cleared 39 hanging references between
/atom and /mob/living/carbon/human

---------

Signed-off-by: VMSolidus <evilexecutive@gmail.com>
2026-06-03 15:15:56 +00:00

676 lines
23 KiB
Plaintext

/mob/abstract/ghost/observer
name = "ghost"
desc = "It's a g-g-g-g-ghooooost!" //jinkies!
icon = 'icons/mob/mob.dmi'
icon_state = "ghost"
density = FALSE
canmove = FALSE
blinded = FALSE
anchored = TRUE // don't get pushed around
invisibility = INVISIBILITY_OBSERVER
lighting_alpha = LIGHTING_PLANE_ALPHA_SOMEWHAT_INVISIBLE
simulated = FALSE
universal_speak = TRUE
incorporeal_move = INCORPOREAL_GHOST
mob_thinks = FALSE
interaction_flags_atom = INTERACT_ATOM_MOUSEDROP_IGNORE_CHECKS
/// If the ghost can re-enter their corpse.
var/can_reenter_corpse
/// The ghost's HUD datum.
var/datum/hud/hud
/// This variable is set to 1 when you enter the game as an observer. Remains null if you died in the game and are a ghost. Not reliable for admins; they change mobs a lot.
var/started_as_observer
/// If the ghost has enabled antagHUD.
var/has_enabled_antagHUD = FALSE
/// If the ghost has enabled medHUD.
var/medHUD = FALSE
/// If this is an adminghost.
var/admin_ghosted = FALSE
/// If this ghost has enabled chat anonymization.
var/anonsay = FALSE
/// If the ghost can be seen through cult shenanigans.
var/is_manifest = FALSE
/// Cooldown for ghost abilities, such as move_item().
var/ghost_cooldown = FALSE
/mob/abstract/ghost/observer/Initialize(mapload, mob/body)
. = ..()
if (istype(body, /mob/abstract/ghost/observer))
return//A ghost can't become a ghost.
set_stat(DEAD)
var/turf/T
if (ismob(body))
T = get_turf(body) //Where is the body located?
attack_log = body.attack_log //preserve our attack logs by copying them to our ghost
var/originaldesc = desc
var/o_transform = transform
set_appearance(body)
underlays.Cut()
appearance_flags = KEEP_TOGETHER
desc = originaldesc
transform = o_transform
alpha = 127
set_invisibility(initial(invisibility))
gender = body.gender
if(body.mind && body.mind.name)
name = body.mind.name
else
if(body.real_name)
name = body.real_name
else
if(gender == MALE)
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
else
name = capitalize(pick(GLOB.first_names_female)) + " " + capitalize(pick(GLOB.last_names))
mind = body.mind //we don't transfer the mind but we keep a reference to it.
if(!T)
if(length(GLOB.latejoin))
T = pick(GLOB.latejoin) //Safety in case we cannot find the body's position
else if(SSatlas.current_map.force_spawnpoint && length(GLOB.force_spawnpoints["Anyone"]))
T = pick(GLOB.force_spawnpoints["Anyone"])
else
T = locate(1, 1, 1)
forceMove(T)
if(!name) //To prevent nameless ghosts
name = capitalize(pick(GLOB.first_names_male)) + " " + capitalize(pick(GLOB.last_names))
real_name = name
src.LoadComponent(/datum/component/health_analyzer/observer)
/mob/abstract/ghost/observer/Destroy()
// Handling client images
if(client && length(client.images))
for(var/image/I in client.images)
// Something deleted the image, clear it and move on.
if (!istype(I) || QDELETED(I))
client.images -= I
continue
if(I.loc != src)
continue
qdel(I)
client.images -= I
QDEL_NULL(hud)
return ..()
/mob/abstract/ghost/observer/proc/initialise_postkey(set_timers = TRUE)
//This function should be run after a ghost has been created and had a ckey assigned
if (!set_timers)
return
//Death times are initialised if they were unset
//get/set death_time functions are in mob_helpers.dm
if (!get_death_time(ANIMAL))
set_death_time(ANIMAL, world.time - RESPAWN_ANIMAL) //allow instant mouse spawning
if (!get_death_time(MINISYNTH))
set_death_time(MINISYNTH, world.time - RESPAWN_MINISYNTH) //allow instant drone spawning
if (!get_death_time(CREW))
set_death_time(CREW, world.time)
/mob/abstract/ghost/observer/attackby(obj/item/attacking_item, mob/user)
if(istype(attacking_item, /obj/item/book/tome))
var/mob/abstract/ghost/observer/M = src
M.manifest(user)
/mob/abstract/ghost/observer/CanPass(atom/movable/mover, turf/target, height=0, air_group=0)
return 1
/*
Transfer_mind is there to check if mob is being deleted/not going to have a body.
Works together with spawning an observer, noted above.
*/
/mob/abstract/ghost/observer/Life(seconds_per_tick, times_fired)
..()
if(!loc) return
if(!client) return 0
handle_hud_glasses()
if(antagHUD)
var/list/target_list = list()
for(var/mob/living/target in oview(src, 14))
if(target.mind && target.mind.special_role)
target_list += target
if(target_list.len)
assess_targets(target_list, src)
if(medHUD)
process_medHUD(src)
/mob/abstract/ghost/observer/proc/teleport_to_spawn(var/message)
if(!message)
message = "You can not freely observe on this z-level."
//Teleport them back to the ghost spawn
var/obj/O = locate("landmark*Observer-Start")
if(istype(O))
to_chat(src, SPAN_NOTICE("[message]"))
forceMove(O.loc)
/mob/abstract/ghost/observer/proc/process_medHUD(var/mob/M)
var/client/C = M.client
for(var/mob/living/carbon/human/patient in oview(M, 14))
C.images += patient.hud_list[HEALTH_HUD]
C.images += patient.hud_list[STATUS_HUD_OOC]
/mob/abstract/ghost/observer/proc/assess_targets(list/target_list, mob/abstract/ghost/observer/U)
var/client/C = U.client
for(var/mob/living/carbon/human/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
for(var/mob/living/silicon/target in target_list)
C.images += target.hud_list[SPECIALROLE_HUD]
return 1
/mob/proc/ghostize(var/can_reenter_corpse = TRUE, var/should_set_timer = TRUE)
if(ckey)
CutOverlays(image('icons/effects/effects.dmi', "zzz_glow")) // not very efficient but ghostize isn't called /too/ often.
var/mob/abstract/ghost/observer/ghost = new(src, src) //Transfer safety to observer spawning proc.
ghost.can_reenter_corpse = can_reenter_corpse
ghost.timeofdeath = src.stat == DEAD ? src.timeofdeath : world.time
ghost.ckey = ckey
ghost.initialise_postkey(should_set_timer)
if(ghost.client)
if(!ghost.client.holder && !GLOB.config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed.
remove_verb(ghost, /mob/abstract/ghost/observer/verb/toggle_antagHUD) // Poor guys, don't know what they are missing!
ghost.client.init_verbs()
return ghost
/*
This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues.
*/
/mob/living/verb/ghost()
set category = "OOC"
set name = "Ghost"
set desc = "Relinquish your life and enter the land of the dead."
if(stat == DEAD)
announce_ghost_joinleave(ghostize(1, 0))
else
var/response
if(check_rights((R_MOD|R_ADMIN), 0))
response = alert(src, "You have the ability to Admin-Ghost. The regular Ghost verb will announce your presence to dead chat. Both variants will allow you to return to your body using 'aghost'.\n\nWhat do you wish to do?", "Are you sure you want to ghost?", "Ghost", "Admin Ghost", "Stay in body")
if(response == "Admin Ghost")
if(!src.client)
return
src.client.admin_ghost()
else
response = alert(src, "Are you -sure- you want to ghost?\n(You are alive. If you ghost, you won't be able to play this round for another [GLOB.config.respawn_delay] minutes! You can't change your mind so choose wisely!)", "Are you sure you want to ghost?", "Ghost", "Stay in body")
if(response != "Ghost")
return
if(!istype(usr, /mob/living/simple_animal/hostile/giant_spider/nurse/spider_queen))
resting = 1
var/turf/location = get_turf(src)
message_admins("[key_name_admin(usr)] has ghosted. (<A href='byond://?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)")
log_game("[key_name_admin(usr)] has ghosted.")
var/mob/abstract/ghost/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3
ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly.
announce_ghost_joinleave(ghost)
/mob/abstract/ghost/observer/can_use_hands()
return FALSE
/mob/abstract/ghost/observer/is_active()
return FALSE
/mob/abstract/ghost/observer/set_stat()
stat = DEAD // They are also always dead
/mob/abstract/ghost/observer/verb/reenter_corpse()
set category = "Ghost"
set name = "Re-enter Corpse"
if(!client) return
if(!(mind && mind.current && can_reenter_corpse))
to_chat(src, SPAN_WARNING("You have no body."))
return
if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients
to_chat(usr, SPAN_WARNING("Another consciousness is in your body... it is resisting you."))
return
if(mind.current.ajourn && mind.current.stat != DEAD) //check if the corpse is astral-journeying (it's client ghosted using a cultist rune).
var/found_rune
for(var/obj/effect/rune/R in get_turf(mind.current)) //whilst corpse is alive, we can only reenter the body if it's on the rune
if(R.rune.type == /datum/rune/ethereal)
found_rune = TRUE
break
if(!found_rune)
to_chat(usr, SPAN_CULT("The astral cord that ties your body and your spirit has been severed. You are likely to wander the realm beyond until your body is finally dead and thus reunited with you."))
return
QDEL_NULL(orbiting)
mind.current.ajourn=0
mind.current.key = key
mind.current.teleop = null
mind.current.client.init_verbs()
if(!admin_ghosted)
announce_ghost_joinleave(mind, 0, "They now occupy their body again.")
return 1
/mob/abstract/ghost/observer/verb/toggle_medHUD()
set category = "Ghost"
set name = "Toggle MedicHUD"
set desc = "Toggles Medical HUD allowing you to see how everyone is doing"
if(!client)
return
if(medHUD)
medHUD = 0
to_chat(src, SPAN_NOTICE("<B>Medical HUD Disabled</B>"))
else
medHUD = 1
to_chat(src, SPAN_NOTICE("<B>Medical HUD Enabled</B>"))
/mob/abstract/ghost/observer/verb/scan_target()
set category = "Ghost"
set name = "Medical Scan Target"
set desc = "Analyse the health of whatever you are following."
if(!orbiting)
to_chat(src, SPAN_WARNING("You aren't following anything!"))
return
if(isipc(orbit_target) || isrobot(orbit_target))
robotic_analyze_mob(orbit_target, usr, TRUE)
else if(ishuman(orbit_target))
var/datum/component/health_analyzer/observer/h_analyzer = src.GetComponent(/datum/component/health_analyzer/observer)
if(!h_analyzer)
return
h_analyzer.health_scan_mob(orbit_target, usr, TRUE, FALSE)
else
to_chat(src, SPAN_WARNING("This isn't a scannable target."))
/mob/abstract/ghost/observer/verb/toggle_antagHUD()
set category = "Ghost"
set name = "Toggle AntagHUD"
set desc = "Toggles AntagHUD allowing you to see who is the antagonist"
if(!client)
return
var/aux_staff = check_rights(R_MOD|R_ADMIN, 0)
if(!GLOB.config.antag_hud_allowed && (!client.holder || aux_staff))
to_chat(src, SPAN_WARNING("Admins have disabled this for this round."))
return
var/mob/abstract/ghost/observer/M = src
if(jobban_isbanned(M, "AntagHUD"))
to_chat(src, SPAN_DANGER("You have been banned from using this feature"))
return
if(GLOB.config.antag_hud_restricted && !M.has_enabled_antagHUD && (!client.holder || aux_staff))
var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No")
if(response == "No") return
M.can_reenter_corpse = 0
if(!M.has_enabled_antagHUD && (!client.holder || aux_staff))
M.has_enabled_antagHUD = 1
if(M.antagHUD)
M.antagHUD = 0
to_chat(src, SPAN_NOTICE("<B>AntagHUD Disabled</B>"))
else
M.antagHUD = 1
to_chat(src, SPAN_NOTICE("<B>AntagHUD Enabled</B>"))
/mob/proc/check_holy(var/turf/T)
return 0
/mob/abstract/ghost/observer/check_holy(var/turf/T)
if(check_rights(R_ADMIN|R_FUN, 0, src))
return 0
return (T && T.holy) && (invisibility <= SEE_INVISIBLE_LIVING || (mind in GLOB.cult.current_antagonists))
/mob/abstract/ghost/observer/verb/jumptomob(input in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak
set category = "Ghost"
set name = "Jump to Mob"
set desc = "Teleport to a mob"
if(istype(usr, /mob/abstract/ghost/observer)) //Make sure they're an observer!
var/target = getmobs()[input]
if(!target) return
var/turf/T = get_turf(target) //Turf of the destination mob
if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination.
abstract_move(T)
else
to_chat(src, "This mob is not located in the game world.")
/mob/abstract/ghost/observer/memory()
set hidden = 1
to_chat(src, SPAN_WARNING("You are dead! You have no mind to store memory!"))
/mob/abstract/ghost/observer/add_memory()
set hidden = 1
to_chat(src, SPAN_WARNING("You are dead! You have no mind to store memory!"))
//This is called when a ghost is drag clicked to something.
/mob/abstract/ghost/observer/mouse_drop_dragged(atom/over, mob/user, src_location, over_location, params)
if(!user || !over)
return
if(isobserver(user) && user.client && isliving(over))
var/mob/living/M = over
// If they an admin, see if control can be resolved.
if(user.client.holder && user.client.holder.cmd_ghost_drag(src, M))
return
// Otherwise, see if we can possess the target.
if(user == src && try_possession(M))
return
if(istype(over, /obj/structure/machinery/drone_fabricator))
var/obj/structure/machinery/drone_fabricator/fab = over
if(fab.create_drone(src))
return
return ..()
/mob/abstract/ghost/observer/proc/try_possession(var/mob/living/M)
if(!GLOB.config.ghosts_can_possess_animals)
to_chat(usr, SPAN_WARNING("Ghosts are not permitted to possess animals."))
return 0
if(!M.can_be_possessed_by(src))
return 0
return M.do_possession(src)
//Used for drawing on walls with blood puddles as a spooky ghost.
/mob/abstract/ghost/observer/verb/bloody_doodle()
set category = "Ghost"
set name = "Write in blood"
set desc = "If the round is sufficiently spooky, write a short message in blood on the floor or a wall. Remember, no IC in OOC or OOC in IC."
if(!(GLOB.config.cult_ghostwriter))
to_chat(src, SPAN_WARNING("That verb is not currently permitted."))
return
if (!src.stat)
return
if (usr != src)
return 0 //something is terribly wrong
if(!round_is_spooky())
to_chat(src, SPAN_WARNING("The veil is not thin enough for you to do that."))
return
var/list/choices = list()
for(var/obj/effect/decal/cleanable/blood/B in view(1,src))
if(B.amount > 0)
choices += B
if(!choices.len)
to_chat(src, "<span class = 'warning'>There is no blood to use nearby.</span>")
return
var/obj/effect/decal/cleanable/blood/choice = input(src,"What blood would you like to use?") in null|choices
var/direction = input(src,"Which way?","Tile selection") as anything in list("Here","North","South","East","West")
var/turf/simulated/T = src.loc
if (direction != "Here")
T = get_step(T,text2dir(direction))
if (!istype(T))
to_chat(src, SPAN_WARNING("You cannot doodle there."))
return
if(!choice || choice.amount == 0 || !(src.Adjacent(choice)))
return
var/doodle_color = (choice.basecolor) ? choice.basecolor : COLOR_HUMAN_BLOOD
var/num_doodles = 0
for (var/obj/effect/decal/cleanable/blood/writing/W in T)
num_doodles++
if (num_doodles > 4)
to_chat(src, SPAN_WARNING("There is no space to write on!"))
return
var/max_length = 50
var/message = sanitize(input("Write a message. It cannot be longer than [max_length] characters.","Blood writing", ""))
if (message)
if (length(message) > max_length)
message += "-"
to_chat(src, SPAN_WARNING("You ran out of blood to write with!"))
var/obj/effect/decal/cleanable/blood/writing/W = new(T)
W.basecolor = doodle_color
W.update_icon()
W.message = message
W.add_hiddenprint(src)
W.visible_message(SPAN_WARNING("Invisible fingers crudely paint something in blood on [T]..."))
/mob/abstract/ghost/observer/pointed(atom/pointing_at)
. = ..()
if(!.)
return
src.visible_message("<span class='deadsay'><b>[src]</b> points to [pointing_at]</span>")
/mob/abstract/ghost/observer/proc/manifest(mob/user)
is_manifest = 0
if(!is_manifest)
is_manifest = 1
add_verb(src, /mob/abstract/ghost/observer/proc/toggle_visibility_verb)
add_verb(src, /mob/abstract/ghost/observer/proc/ghost_whisper)
add_verb(src, /mob/abstract/ghost/observer/proc/move_item)
if(src.invisibility != 0)
user.visible_message( \
SPAN_WARNING("\The [user] drags ghost, [src], to our plane of reality!"), \
SPAN_WARNING("You drag [src] to our plane of reality!") \
)
toggle_visibility(1)
else
user.visible_message ( \
SPAN_WARNING("\The [user] just tried to smash [user.get_pronoun("his")] book into that ghost! It's not very effective."), \
SPAN_WARNING("You get the feeling that the ghost can't become any more visible.") \
)
/mob/abstract/ghost/observer/proc/toggle_icon(var/icon)
if(!client)
return
var/iconRemoved = 0
for(var/image/I in client.images)
if(I.icon_state == icon)
iconRemoved = 1
client.images -= I
qdel(I)
if(!iconRemoved)
var/image/J = image('icons/mob/mob.dmi', loc = src, icon_state = icon)
client.images += J
/mob/abstract/ghost/observer/proc/toggle_visibility_verb()
set category = "Ghost"
set name = "Toggle Visibility"
set desc = "Allows you to turn (in)visible (almost) at will."
toggle_visibility()
/mob/abstract/ghost/observer/proc/toggle_visibility(var/forced = 0)
var/toggled_invisible
if(!forced && invisibility && world.time < toggled_invisible + 600)
to_chat(src, "You must gather strength before you can turn visible again...")
return
if(invisibility == 0)
toggled_invisible = world.time
visible_message("<span class='emote'>It fades from sight...</span>", "<span class='info'>You are now invisible.</span>")
else
to_chat(src, "<span class='info'>You are now visible!</span>")
set_invisibility(invisibility == INVISIBILITY_OBSERVER ? 0 : INVISIBILITY_OBSERVER)
mouse_opacity = invisibility == INVISIBILITY_OBSERVER ? 0 : initial(mouse_opacity)
// Give the ghost a cult icon which should be visible only to itself
toggle_icon("cult")
/mob/abstract/ghost/observer/proc/ghost_whisper()
set category = "Ghost"
set name = "Spectral Whisper"
if(is_manifest) //Only able to whisper if it's hit with a tome.
var/list/options = list()
for(var/mob/living/Ms in view(src))
options += Ms
var/mob/living/M = input(src, "Select who to whisper to:", "Whisper to?", null) as null|mob in options
if(!M)
return 0
var/msg = sanitize(input(src, "Message:", "Spectral Whisper") as text|null)
if(msg)
log_say("SpectralWhisper: [key_name(usr)]->[M.key] : [msg]")
to_chat(M, SPAN_WARNING(" You hear a strange, unidentifiable voice in your head... <font color='purple'>[msg]</font>"))
to_chat(src, SPAN_WARNING(" You said: '[msg]' to [M]."))
else
return
return 1
else
to_chat(src, SPAN_DANGER("You have not been pulled past the veil!"))
/mob/abstract/ghost/observer/proc/move_item()
set category = "Ghost"
set name = "Move item"
set desc = "Move a small item to where you are."
if(ghost_cooldown > world.time)
return
if(!is_manifest)
return
var/turf/T = get_turf(src)
var/list/obj/item/choices = list()
for(var/obj/item/I in range(1))
if(I.w_class <= 2)
choices += I
if(!choices.len)
to_chat(src, SPAN_WARNING("There are no suitable items nearby."))
return
var/obj/item/choice = input(src, "What item would you like to pull?") as null|anything in choices
if(!choice || !(choice in range(1)) || choice.w_class > 2)
return
if(!is_manifest)
return
if(step_to(choice, T))
choice.visible_message(SPAN_WARNING("\The [choice] suddenly moves!"))
ghost_cooldown = world.time + 500
/mob/abstract/ghost/observer/verb/toggle_anonsay()
set category = "Ghost"
set name = "Toggle Anonymous Chat"
set desc = "Toggles showing your key in dead chat."
src.anonsay = !src.anonsay
if(anonsay)
to_chat(src, "<span class='info'>Your key won't be shown when you speak in dead chat.</span>")
else
to_chat(src, "<span class='info'>Your key will be publicly visible again.</span>")
/mob/abstract/ghost/observer/canface()
return 1
/mob/proc/can_admin_interact()
return 0
/mob/abstract/ghost/observer/can_admin_interact()
return check_rights(R_ADMIN, 0, src)
/**
* We use this proc to set appearance because doing so resets the plane.
* We want the plane to stay at GHOST_PLANE to avoid weird overlaying stuff.
*/
/mob/abstract/ghost/observer/proc/set_appearance(mob/body)
appearance = body.appearance
plane = GHOST_PLANE
/mob/abstract/ghost/observer/MayRespawn(var/feedback = 0, var/respawn_type = null)
if(!client)
return 0
if(GLOB.config.antag_hud_restricted && has_enabled_antagHUD == 1)
if(feedback)
to_chat(src, SPAN_WARNING("antagHUD restrictions prevent you from respawning."))
return 0
if (respawn_type)
var/timedifference = world.time- get_death_time(respawn_type)
var/respawn_time = 0
if (respawn_type == CREW)
respawn_time = GLOB.config.respawn_delay MINUTES
else if (respawn_type == ANIMAL)
respawn_time = RESPAWN_ANIMAL
else if (respawn_type == MINISYNTH)
respawn_time = RESPAWN_MINISYNTH
if (respawn_time && timedifference >= respawn_time)
return 1
else if (feedback)
var/timedifference_text = time2text(respawn_time - timedifference,"mm:ss")
to_chat(src, SPAN_WARNING("You must have been dead for [respawn_time/600] minute\s to respawn. You have [timedifference_text] left."))
return 0
return 1
/atom/proc/extra_ghost_link()
return
/mob/extra_ghost_link(var/atom/ghost)
if(client && eyeobj)
return "|\[<a href='byond://?src=[REF(ghost)];track=[REF(eyeobj)]'>E</a>\]"
/mob/abstract/ghost/observer/extra_ghost_link(var/atom/ghost)
if(mind && mind.current)
return "|\[<a href='byond://?src=[REF(ghost)];track=[REF(mind.current)]'>B</a>\]"
/proc/ghost_follow_link(var/atom/target, var/atom/ghost)
if((!target) || (!ghost)) return
. = "\[<a href='byond://?src=[REF(ghost)];track=[REF(target)]'>F</a>\]"
. += target.extra_ghost_link(ghost)
//Opens the Ghost Spawner Menu
/mob/abstract/ghost/observer/verb/ghost_spawner()
set category = "Ghost"
set name = "Ghost Spawner"
if(!ROUND_IS_STARTED)
to_chat(usr, SPAN_DANGER("The round hasn't started yet!"))
return
SSghostroles.ui_interact(usr)
/mob/abstract/ghost/observer/verb/submitpai()
set category = "Ghost"
set name = "Submit pAI personality"
set desc = "Submits you pAI personality to the pAI candidate pool."
if(jobban_isbanned(src, "pAI"))
to_chat(src, "You are job banned from the pAI position.")
return
SSpai.recruitWindow(src)
/mob/abstract/ghost/observer/verb/revokepai()
set category = "Ghost"
set name = "Revoke pAI personality"
set desc = "Removes you from the pAI candidite pool."
if(SSpai.revokeCandidancy(src))
to_chat(src, "You have been removed from the pAI candidate pool.")
/mob/abstract/ghost/observer/can_hear_radio(speaker_coverage = list())
if(client && (client.prefs.toggles & CHAT_GHOSTRADIO))
return TRUE
return ..()
/mob/abstract/ghost/observer/get_speech_bubble_state_modifier()
return "ghost"