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f05f9daca3
I was calling get_ranged_target_turf which doesn't handle the corners of the map very well, As I was already using locate(), it now just gets the turf offset in the same proc. Ghosts can now jump to either the target of the shot, or the place the shot actually hit. (In the event the target was on the other side of the ship) <img width="1008" height="77" alt="image" src="https://github.com/user-attachments/assets/a295ba84-d479-4b4b-9197-1bb136882c83" />