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VMSolidus a802b48e2a Psi Rework Part 2: Scenes From A Memory (#21736)
The next step in the Psi Reworks is here, this time adding all of the
remaining sources and applications of Psi-sensitivity and Psi-protection
that were on my To-Do list. Aside from a variety of tweaks and bugfixes
to powers, the most player-facing addition is the new Psi-sensitivity
related traits, which are High Psi-sensitivity, and Low Psi-sensitivity.
These traits modify the character's psi-sensitivity, which messes with
their interactions with psionics in a variety of ways.

All of these new sources and interactions with psionics are handled
entirely through components, which operate on the previously added
COMSIG_PSI signals.

Check the changelog file for more specific details on what all was
fixed. I've fixed quite a lot of bugs and issues with the various psi
powers.

I have actually tested this PR and verified that it works as advertised.
<img width="1902" height="1015" alt="image"
src="https://github.com/user-attachments/assets/e922593c-0595-4b63-bee4-36080d9cb8b4"
/>
2026-02-01 23:29:21 +00:00

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/singleton/psionic_power/charge
name = "Charge"
desc = "Use this spell on an item with a cell to charge it."
icon_state = "wiz_charge"
point_cost = 1
ability_flags = PSI_FLAG_ANTAG
spell_path = /obj/item/spell/charge
/obj/item/spell/charge
name = "charge"
icon_state = "audible_deception"
item_icons = null
cast_methods = CAST_USE
aspect = ASPECT_PSIONIC
cooldown = 5
psi_cost = 5
/obj/item/spell/charge/on_melee_cast(atom/hit_atom, mob/living/user, def_zone)
var/obj/item/cell/C = hit_atom.get_cell()
if(!C)
return
if(C.percent() >= 100)
to_chat(user, SPAN_WARNING("That cell is already charged."))
return
psi_cost = C.maxcharge * 0.001
. = ..()
if(!.)
return
user.visible_message(SPAN_NOTICE("[user] lays [get_pronoun("his")] hand on \the [C]..."), SPAN_NOTICE("You lay your hand on \the [C]..."),)
if(do_after(user, 1 SECOND))
to_chat(user, SPAN_WARNING("You restore some power to \the [C]."))
C.give(C.maxcharge * 0.1)
psi_cost = initial(psi_cost)