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0625b841c3
This PR "gently refactors" surgery doafter timers to be deterministic and variable. Instead of being simply a random number of seconds between an upper and lower bounds, surgeries now have a base amount of time they take to perform (in fractional seconds). This doafter time can then be modified via signal interactions, such as coming from components. The Morale component, Surgery skill, Anatomy skill, and Xenobiology skill all have had signal hooks for surgery speed added, while the latter two are uniquely conditional signal modifiers. Anatomy only provides its modifier if the target's species matches your own, while Xenobiology only applies its modifier if the target is an alien. Morale can situationally either give a bonus or a penalty depending on your current amount of morale points. So to offset that this is now significantly more variable and that 4 different sources of bonus surgical speed exist, I've actually made the base surgery times always on the upper end of what their previous doafter duration range was, so surgeries are in general slower if you aren't taking advantage of specializing in it. Signed-off-by: VMSolidus <evilexecutive@gmail.com>
61 lines
3.3 KiB
Plaintext
61 lines
3.3 KiB
Plaintext
//Procedures in this file: Facial reconstruction surgery
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//////////////////////////////////////////////////////////////////
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// FACE SURGERY //
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//////////////////////////////////////////////////////////////////
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/singleton/surgery_step/generic/cut_face
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allowed_tools = list(
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TOOL_SCALPEL = 100,
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/obj/item/material/knife = 75,
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/obj/item/material/shard = 50
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)
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base_surgery_time = 9 SECONDS
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skill_requirements = alist(SURGERY_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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/singleton/surgery_step/generic/cut_face/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target_zone == BP_MOUTH && target.op_stage.face == FACE_NORMAL
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/singleton/surgery_step/generic/cut_face/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts to cut open [target]'s face and neck with \the [tool].", \
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"You start to cut open [target]'s face and neck with \the [tool].")
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..()
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/singleton/surgery_step/generic/cut_face/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> has cut open [target]'s face and neck with \the [tool]." , \
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SPAN_NOTICE("You have cut open [target]'s face and neck with \the [tool]."),)
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target.op_stage.face = FACE_CUT_OPEN
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/singleton/surgery_step/generic/cut_face/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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target.apply_damage(20, DAMAGE_OXY)
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target.losebreath += 10
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/singleton/surgery_step/robotics/face/synthskin
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allowed_tools = list(
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TOOL_SCALPEL = 100,
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/obj/item/material/knife = 75,
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/obj/item/material/shard = 50
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)
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base_surgery_time = 9 SECONDS
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skill_requirements = alist(ROBOTICS_SKILL_COMPONENT = SKILL_LEVEL_TRAINED)
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/singleton/surgery_step/robotics/face/synthskin/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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return ..() && target.op_stage.face == FACE_NORMAL && target.get_species() == SPECIES_IPC_SHELL
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/singleton/surgery_step/robotics/face/synthskin/begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("[user] starts to cut open [target]'s synthskin face and neck with \the [tool].", \
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"You start to cut open [target]'s synthskin face and neck with \the [tool].")
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..()
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/singleton/surgery_step/robotics/face/synthskin/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message("<b>[user]</b> has cut open [target]'s synthskin face and neck with \the [tool]." , \
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SPAN_NOTICE("You have cut open [target]'s synthskin face and neck with \the [tool]."),)
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target.op_stage.face = FACE_CUT_OPEN
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/singleton/surgery_step/robotics/face/synthskin/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool)
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user.visible_message(SPAN_WARNING("[user]'s hand slips, slicing [target]'s throat wth \the [tool]!") , \
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SPAN_WARNING("Your hand slips, slicing [target]'s throat wth \the [tool]!") )
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target.apply_damage(40, DAMAGE_BRUTE, target_zone, 0, tool, damage_flags = tool.damage_flags())
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