Files
Batrachophreno cde601b021 TGUI Fixes, Did You Think I Was Done Edition (#22641)
Fixes https://github.com/Aurorastation/Aurora.3/issues/15357
Fixes https://github.com/Aurorastation/Aurora.3/issues/22459
Fixes https://github.com/Aurorastation/Aurora.3/issues/22593
Fixes https://github.com/Aurorastation/Aurora.3/issues/22634

changes:
- bugfix: "Restores chat highlight background color selection
functionality (PR #20701)"
  - bugfix: "Restores customizable chat message retention settings."
  - bugfix: "Updates recommended vscode extension config file."
- bugfix: "Corrects some mismapped and missing scss files as well as
removing temporary working files leftover in PR."
- bugfix: "Fixes silicons/AI being unable to interact remotely with
shield capacitor and shield generator machinery."
- bugfix: "Fixes gene data disks produced by xenobotany's
lysis-isolation centrifuge machine not displaying gene names."
  - bugfix: "Makes AI remote access to machinery TGUIs more consistent."
- bugfix: "Fixes the Sensors interface not displaying sensor machinery's
current health."
- bugfix: "Fixes the Sensors interface displaying strange values for
current range."
- bugfix: "Fixes modular computer software displaying device themes
instead of explicit software themes."
  - bugfix: "Fixes MC tab links."
  - spellcheck: "Fixes a typo in the TGUI fatal error message."
2026-06-07 00:16:53 +02:00

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/*!
* Base state and helpers for states. Just does some sanity checks,
* implement a proper state for in-depth checks.
*
* Copyright (c) 2020 Aleksej Komarov
* SPDX-License-Identifier: MIT
*/
/**
* public
*
* Checks the UI state for a mob.
*
* required user mob The mob who opened/is using the UI.
* required state datum/ui_state The state to check.
*
* return UI_state The state of the UI.
*/
/datum/proc/ui_status(mob/user, datum/ui_state/state)
var/src_object = ui_host(user)
. = UI_CLOSE
if(!state)
return
if(isghost(user))
// Storytellers can always interact with things.
if(isstoryteller(user))
. = max(., UI_INTERACTIVE)
// If they turn on ghost AI control, admins can always interact.
if(user.can_admin_interact())
. = max(., UI_INTERACTIVE)
// Regular ghosts can always at least view if in range.
if(user.client)
var/clientviewlist = getviewsize(user.client.view)
if(get_dist(src_object, user) < max(clientviewlist[1], clientviewlist[2]))
. = max(., UI_UPDATE)
// Check if the state allows interaction
var/result = state.can_use_topic(src_object, user)
. = max(., result)
/**
* private
*
* Checks if a user can use src_object's UI, and returns the state.
* Can call a mob proc, which allows overrides for each mob.
*
* required src_object datum The object/datum which owns the UI.
* required user mob The mob who opened/is using the UI.
*
* return UI_state The state of the UI.
*/
/datum/ui_state/proc/can_use_topic(src_object, mob/user)
// Don't allow interaction by default.
return UI_CLOSE
/**
* public
*
* Standard interaction/sanity checks. Different mob types may have overrides.
*
* return UI_state The state of the UI.
*/
/mob/proc/shared_ui_interaction(src_object)
// Close UIs if mindless.
if(!client && !HAS_TRAIT(src, TRAIT_PRESERVE_UI_WITHOUT_CLIENT))
return UI_CLOSE
// Disable UIs if unconscious.
else if(stat)
return UI_DISABLED
// Update UIs if incapicitated but conscious.
else if(incapacitated())
return UI_UPDATE
return UI_INTERACTIVE
// /mob/living/shared_ui_interaction(src_object)
// . = ..()
// if(!(mobility_flags & MOBILITY_UI) && . == UI_INTERACTIVE)
// return UI_UPDATE
/mob/living/silicon/ai/shared_ui_interaction(src_object)
// Disable UIs if the AI is unpowered.
if(lacks_power())
return UI_DISABLED
return ..()
/mob/living/silicon/ai/proc/can_use_remote_ui(src_object)
if(src_object == src)
return TRUE
if(control_disabled || !istype(src_object, /atom))
return FALSE
var/atom/source = src_object
var/atom/interaction_source = eyeobj || src
var/turf/interaction_turf = get_turf(interaction_source)
var/turf/source_turf = get_turf(source)
if(!interaction_turf || !source_turf || interaction_turf.z != source_turf.z)
return FALSE
var/view_setting = world.view
if(client)
view_setting = client.view
var/list/clientviewlist = getviewsize(view_setting)
var/x_range = round((clientviewlist[1] - 1) / 2)
var/y_range = round((clientviewlist[2] - 1) / 2)
if(!IsInRange(source_turf.x, interaction_turf.x - x_range, interaction_turf.x + x_range))
return FALSE
if(!IsInRange(source_turf.y, interaction_turf.y - y_range, interaction_turf.y + y_range))
return FALSE
return can_see(interaction_source, source, max(x_range, y_range))
/mob/living/silicon/robot/shared_ui_interaction(src_object)
// Disable UIs if the object isn't installed in the borg AND the borg has a dead cell, or no cell.
var/atom/device = src_object
if((istype(device) && device.loc != src) && (!cell || cell.charge <= 0))
return UI_DISABLED
return ..()
/**
* public
*
* Distance versus interaction check.
*
* required src_object atom/movable The object which owns the UI.
*
* return UI_state The state of the UI.
*/
/mob/living/proc/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
// If the object is obscured, close it.
if(viewcheck && !(src_object in view(src)))
return UI_CLOSE
var/dist = get_dist(src_object, src)
// Open and interact if 1-0 tiles away.
if(dist <= 1)
return UI_INTERACTIVE
// View only if 2-3 tiles away.
else if(dist <= 2)
return UI_UPDATE
// Disable if 5 tiles away.
else if(dist <= 5)
return UI_DISABLED
// Otherwise, we got nothing.
return UI_CLOSE
/mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
return ..()
/// NanoUI compat, remove when done
/datum/proc/CanUseTopic(mob/user, datum/ui_state/state = GLOB.default_state)
var/datum/src_object = ui_host()
return state.can_use_topic(src_object, user)
/datum/ui_state/proc/href_list(mob/user)
return list()