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https://github.com/Aurorastation/Aurora.3.git
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535a3f56e7
This PR tweaks an AI's can_use_remote_ui() proc to check for cameranet visibility instead of distance to an AI's eye. This allows an AI to use machines that aren't visible from the eye due to dense objects, but are still visible from cameras. It also keeps the UI window open if the AI's eye moves away, and closes the UI window if the viewing camera is disabled or destroyed. Fixes #22726
146 lines
4.0 KiB
Plaintext
146 lines
4.0 KiB
Plaintext
/*!
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* Base state and helpers for states. Just does some sanity checks,
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* implement a proper state for in-depth checks.
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*
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* Copyright (c) 2020 Aleksej Komarov
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* SPDX-License-Identifier: MIT
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*/
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/**
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* public
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*
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* Checks the UI state for a mob.
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*
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* required user mob The mob who opened/is using the UI.
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* required state datum/ui_state The state to check.
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*
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* return UI_state The state of the UI.
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*/
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/datum/proc/ui_status(mob/user, datum/ui_state/state)
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var/src_object = ui_host(user)
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. = UI_CLOSE
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if(!state)
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return
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if(isghost(user))
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// Storytellers can always interact with things.
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if(isstoryteller(user))
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. = max(., UI_INTERACTIVE)
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// If they turn on ghost AI control, admins can always interact.
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if(user.can_admin_interact())
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. = max(., UI_INTERACTIVE)
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// Regular ghosts can always at least view if in range.
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if(user.client)
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var/clientviewlist = getviewsize(user.client.view)
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if(get_dist(src_object, user) < max(clientviewlist[1], clientviewlist[2]))
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. = max(., UI_UPDATE)
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// Check if the state allows interaction
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var/result = state.can_use_topic(src_object, user)
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. = max(., result)
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/**
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* private
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*
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* Checks if a user can use src_object's UI, and returns the state.
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* Can call a mob proc, which allows overrides for each mob.
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*
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* required src_object datum The object/datum which owns the UI.
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* required user mob The mob who opened/is using the UI.
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*
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* return UI_state The state of the UI.
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*/
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/datum/ui_state/proc/can_use_topic(src_object, mob/user)
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// Don't allow interaction by default.
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return UI_CLOSE
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/**
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* public
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*
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* Standard interaction/sanity checks. Different mob types may have overrides.
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*
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* return UI_state The state of the UI.
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*/
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/mob/proc/shared_ui_interaction(src_object)
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// Close UIs if mindless.
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if(!client && !HAS_TRAIT(src, TRAIT_PRESERVE_UI_WITHOUT_CLIENT))
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return UI_CLOSE
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// Disable UIs if unconscious.
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else if(stat)
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return UI_DISABLED
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// Update UIs if incapicitated but conscious.
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else if(incapacitated())
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return UI_UPDATE
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return UI_INTERACTIVE
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// /mob/living/shared_ui_interaction(src_object)
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// . = ..()
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// if(!(mobility_flags & MOBILITY_UI) && . == UI_INTERACTIVE)
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// return UI_UPDATE
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/mob/living/silicon/ai/shared_ui_interaction(src_object)
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// Disable UIs if the AI is unpowered.
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if(lacks_power())
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return UI_DISABLED
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return ..()
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/**
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* Handles remote view for AIs.
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* To open a UI, the AI needs to be able to see the source machine on cameras.
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* If a camera is disabled while the AI is viewing a machine's UI, the UI closes.
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*/
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/mob/living/silicon/ai/proc/can_use_remote_ui(src_object)
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if(src_object == src)
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return TRUE
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if(control_disabled || !istype(src_object, /atom))
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return FALSE
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return GLOB.cameranet.is_visible(src_object)
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/// Disable UIs if the object isn't installed in the borg AND the borg has a dead cell, or no cell.
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/mob/living/silicon/robot/shared_ui_interaction(src_object)
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var/atom/device = src_object
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if((istype(device) && device.loc != src) && (!cell || cell.charge <= 0))
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return UI_DISABLED
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return ..()
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/**
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* public
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*
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* Distance versus interaction check.
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*
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* required src_object atom/movable The object which owns the UI.
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*
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* return UI_state The state of the UI.
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*/
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/mob/living/proc/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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// If the object is obscured, close it.
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if(viewcheck && !(src_object in view(src)))
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return UI_CLOSE
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var/dist = get_dist(src_object, src)
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// Open and interact if 1-0 tiles away.
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if(dist <= 1)
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return UI_INTERACTIVE
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// View only if 2-3 tiles away.
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else if(dist <= 2)
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return UI_UPDATE
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// Disable if 5 tiles away.
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else if(dist <= 5)
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return UI_DISABLED
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// Otherwise, we got nothing.
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return UI_CLOSE
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/mob/living/carbon/human/shared_living_ui_distance(atom/movable/src_object, viewcheck = TRUE, allow_tk = TRUE)
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return ..()
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/// NanoUI compat, remove when done
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/datum/proc/CanUseTopic(mob/user, datum/ui_state/state = GLOB.default_state)
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var/datum/src_object = ui_host()
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return state.can_use_topic(src_object, user)
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/datum/ui_state/proc/href_list(mob/user)
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return list()
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