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* tgui the beginning * binaries and the like * Bring in the last of it * Example radio UI * delete example * NTOS Main Menu, start on manifest, tgui states * tasks.json * gunnery ui pt 1 * okay * fix everything * scss update * oops * manifest gigablast * downloader part 1 * download prt 2 * NTOSDownloader final * mfw committing to_worlds * gunnery console pt2 * i cooked * targeting (finished) * one vueui down * voting ui almost done * MY MIND FEELS LIKE AN ARCH ENEMYYYY * voting ui down * photocopier * ntos config + download fixes * photocopier 2 * refactor define * NTOS client manager + fixes * fax machine final (it also uses toner now) * marching forwards... left behind... * ntnrc part 1 * canister * add quotes * portable pumps pt1 + more backgrounds * oops * finish the portable pump * freezers so I'll keep on pushing forward... you haven't seen the last of me... oooooooh... * doors ui pt1 * finish doors UI (forgive me wildkins it's a bit of shitcode) * vitals monitor, make things use labeled lists, new backgrounds * mais j'envoyé aucun mayday... * maglock pt1 * pour ça je me suis perdu... * infrared * fix that * prox sensor pt1 * prox sensor * signaler (this was actually pretty hard) * atmos control pt1 * atmos control pt1.1 * atmos pt 2 * fuel injector * multitool UI * jammer * list viewer * APC * portgen * targeting console updates + SMES ui * new themes, shield generator * supermatter * Add ore detector and (shitty) NTNet Relay * orderterminal pt1 * orderterminal pt2 * smartfridge * Add (air-)tank GUI update ore detector size * Adds Transfer Valves * Add AtmoScrubber * analyzer pt1 * weapons analyzer pt2 * bodyscanner pt1 * bodyscanner pt2 * fix this shitcode * seed storage * appearance changer * appearance changer final * sleeper pt1 * sleeper * gps * vehicles * chem dispenser * lily request * holopad * tgui modules pt1 * ppanel * damage menu * fixes * im here too now * follow menu, search bars * quikpay * quikpay fixes * circuit printer * ppanel * ppanel updates * pai * turret controls (i want to kill myself) * tweak * remove the boardgame * guntracker * implant tracker * penal mechs come close to me, come close to me * chem codex * pai radio * doorjack * pai directives * signaler removal, sensors * ghost spawner * spawnpoint * fixes * teleporter * one more to the chopping block * account database * remove divider * scanner, atmos * latejoin ui pt1 * latejoin * records pt1 * RECORDS UI DONE * delete interpreter & records * CHAT FUCKING CLIENT * data updates * fix some things * final UI, log * basic nanoui fix * antag panel * remove vueui * atm update * vending update * warrants, cameras * ntmonitor * time comes for all * preserve this legacy * bring that back (oops) * rcon, ui auto update for computer UIs, remove rcon computers * alarm monitoring (a bit broke and also todo: add custom alarm monitoring programs to a few consoles) * A LIKE SUPREME * a * power monitor * lights on * fuck this code, fuck nanoui modules, and fuck nanoui * LEAVE IT OH SO FAR BEHIND * fix alarm monitoring for synths * I SAW IN YOU WHAT LIFE WAS MISSING * comms console * idcard and record updates * turn the light on * arcade * pt2 * news browser * static * crusher * f * COULD I JUST SLEIGH THE GOLD FROM THE BALLS? I'M SO FRUSTRATED OH COULD YOU TELL? IF I HEAR ONE MORE VUEUI OR ONE NANOUI I'M GONNA LOSE IT SO LET ME GOOOOOOOOOOOOOOOOO * codeowners & suit sensors * html ui style removal * make lint happy * resist and disorder * i slowly get up and turn off the noise, already fed up... * pleaseeeeeeeeeeeeeee * THE CREDIT LARP IS NECESSARY * i hold the keys * RISE UP * fix that? * harry's suggestions xoxo * runtime fix pt2 * You are the only thing that I still care about * adds build workflow * Update update_tgui.yml * adds some needed steps * ATM * misc fixes and tweaks * fixes 2 * make newscasters usable and fix use power on freezers * turret control is clearer --------- Co-authored-by: John Wildkins <john.wildkins@gmail.com> Co-authored-by: Matt Atlas <liermattia@gmail.com> Co-authored-by: harryob <55142896+harryob@users.noreply.github.com> Co-authored-by: Werner <Arrow768@users.noreply.github.com> Co-authored-by: Geeves <ggrobler447@gmail.com> Co-authored-by: harryob <me@harryob.live>
83 lines
3.2 KiB
Markdown
83 lines
3.2 KiB
Markdown
# Chat Embedded Components
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Have you ever embedded html into tgui chat? Maybe just css stuff like `<span class='alien'> </span>`?
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Have you ever wanted to embed tgui components instead? For styling or ease of use of course.
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Well we have a system for that! You can pass component information in via html attributes, and it'll be rendered in chat.
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How? Let's get into it.
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## How it works
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Here's a sample span that embeds a tooltip around the wrapped text.
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`<span data-component=\"Tooltip\" data-content=\"Hey it works!\">Does it work?</span>`
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There's two components here, let's break them down.
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### Targeting a component
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Telling tgui chat what component you want to render is really simple. You just embed its name in the data-component attribute.
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You saw it before, but for reference,
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`<div data-component=\"Tooltip\"></div>`
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this tells the div to render a tooltip.
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There is a bit of nuance here however.
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We can't embed components that haven't been prewhitelisted.
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This isn't because of security concerns or anything, we just can't lookup components by their name without creating a lookup table.
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You can find that in [tgui chat's renderer](../packages/tgui-panel/chat/renderer.js) under the name `TGUI_CHAT_COMPONENTS`
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Adding a new component is simple, just add it's name to the dictionary, and import it into the file.
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### Sending props
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Ok, so we know how to render a component, but that's nearly useless unless we also know how to send extra info alongside it.
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So how's that work?
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The syntax is similar to sending a component, but has a bit more caveats.
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We have two bits of info to contend with. The name of the prop, and it's value.
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First then, how do you send the name of a prop?
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#### Sending a prop's name
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`<span {component setting} data-content={value}></span`
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It's really simple, just another data attribute, with the name you want to refer to the property by.
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Something important to note here, data attribute names cannot contain any upper case chars, or anything that isn't XML compatible.
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Because of this, we need to do another map of sent name -> intended name. This can also be found in the [renderer file](../packages/tgui-panel/chat/renderer.js) with the name `TGUI_CHAT_ATTRIBUTES_TO_PROPS`
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#### Sending a prop's value
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Setting a prop's value is as simple as giving the data-content attribute a string value.
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This does mean that we can only send strings to javascript. Because of this, we do some parsing js side to pull out other values you may want to send.
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There's three supported datatypes.
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##### **Booleans**
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Booleans are send by sending a string in the form
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`data-bool=\"$true\"` and "`data-bool=\"$false\"`
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The $ char is included to allow you to send the string "true" without breaking anything.
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Please keep this restriction in mind.
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##### **Numbers**
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Numbers are simpler then the above. If you send a string with no whitespace that can be parsed as an int or float, it will be.
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So `data-int=\"-10\"` will be parsed as `-10`
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`data-float=\"10.2\"` will also be correctly handled, treated as `10.2`
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##### **Strings**
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Strings are the most simple. If a value is passed to an html attribute, and it doesn't meet any of the above requirements, it will be
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`data-string=\"hey man, it works!\"`
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