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https://github.com/Aurorastation/Aurora.3.git
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rscadd: "Handheld modular computers now use flashlights as a light source. They may be turned on/off via a button in the PC header, and have their brightness adjusted in Hardware Configuration."
tweak: Message notifications should be much larger.
tweak: "Chat messages are now logged to the NTNet Monitoring program."
bugfix: "IDs are now unregistered from computers when the computer is destroyed."
bugfix: "Fix Eject Battery having a global view range."
bugfix: "Chat Clients are no longer set to 'silent' by default."
backend: "Added a new slider component for VueUIs."
Closes #10439
99 lines
3.8 KiB
Plaintext
99 lines
3.8 KiB
Plaintext
/obj/item/computer_hardware/
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name = "Hardware"
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desc = "Unknown Hardware."
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icon = 'icons/obj/modular_components.dmi'
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var/obj/item/modular_computer/parent_computer
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var/power_usage = 0 // If the hardware uses extra power, change this.
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var/enabled = TRUE // If the hardware is turned off set this to 0.
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var/critical = TRUE // Prevent disabling for important component, like the HDD.
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var/hardware_size = 1 // Limits which devices can contain this component. 1: Tablets/Laptops/Consoles, 2: Laptops/Consoles, 3: Consoles only
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var/damage = 0 // Current damage level
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var/max_damage = 100 // Maximal damage level.
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var/damage_malfunction = 20 // "Malfunction" threshold. When damage exceeds this value the hardware piece will semi-randomly fail and do !!FUN!! things
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var/damage_failure = 50 // "Failure" threshold. When damage exceeds this value the hardware piece will not work at all.
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var/malfunction_probability = 10 // Chance of malfunction when the component is damaged
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// Default handling of hardware enable/disable. Override for specific functionality.
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/obj/item/computer_hardware/proc/enable()
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. = enabled = TRUE
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/obj/item/computer_hardware/proc/disable()
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. = enabled = FALSE
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/obj/item/computer_hardware/proc/toggle()
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if(enabled)
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return disable()
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return enable()
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/obj/item/computer_hardware/attackby(obj/item/W, mob/living/user)
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// Multitool. Runs diagnostics
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if(W.ismultitool())
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to_chat(user, SPAN_NOTICE("***** DIAGNOSTICS REPORT *****"))
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diagnostics(user)
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to_chat(user, SPAN_NOTICE("******************************"))
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return 1
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// Nanopaste. Repair all damage if present for a single unit.
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var/obj/item/stack/S = W
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if(istype(S, /obj/item/stack/nanopaste))
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if(!damage)
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to_chat(user, SPAN_WARNING("\The [src] doesn't seem to require repairs."))
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return TRUE
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if(S.use(1))
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to_chat(user, SPAN_NOTICE("You apply a bit of \the [W] to \the [src], repairing it fully."))
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damage = 0
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return TRUE
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// Cable coil. Works as repair method, but will probably require multiple applications and more cable.
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if(S.iscoil())
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if(!damage)
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to_chat(user, SPAN_WARNING("\The [src] doesn't seem to require repairs."))
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return TRUE
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if(S.use(1))
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to_chat(user, SPAN_NOTICE("You patch up \the [src] with a bit of \the [W]."))
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take_damage(-10)
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return TRUE
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return ..()
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// Called on multitool click, prints diagnostic information to the user.
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/obj/item/computer_hardware/proc/diagnostics(var/mob/user)
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to_chat(user, SPAN_NOTICE("Hardware Integrity Test... (Physical Damage: [damage]/[max_damage]) [damage > damage_failure ? "FAIL" : damage > damage_malfunction ? "WARN" : "PASS"]"))
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/obj/item/computer_hardware/Initialize()
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. = ..()
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w_class = hardware_size
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if(istype(loc, /obj/item/modular_computer))
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parent_computer = loc
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return .
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/obj/item/computer_hardware/Destroy()
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parent_computer = null
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return ..()
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// Handles damage checks
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/obj/item/computer_hardware/proc/check_functionality()
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// Turned off
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if(!enabled)
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return FALSE
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// Too damaged to work at all.
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if(damage > damage_failure)
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return FALSE
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// Still working. Well, sometimes...
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if(damage > damage_malfunction)
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if(prob(malfunction_probability))
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return FALSE
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// Good to go.
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return TRUE
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/obj/item/computer_hardware/examine(var/mob/user)
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. = ..()
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if(damage > damage_failure)
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to_chat(user, SPAN_DANGER("It seems to be severely damaged!"))
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else if(damage > damage_malfunction)
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to_chat(user, SPAN_WARNING("It seems to be damaged!"))
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else if(damage)
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to_chat(user, SPAN_WARNING("It seems to be slightly damaged."))
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// Damages the component. Contains necessary checks. Negative damage "heals" the component.
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/obj/item/computer_hardware/proc/take_damage(var/amount)
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damage += round(amount) // We want nice rounded numbers here.
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damage = between(0, damage, max_damage) // Clamp the value. |