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Aurora.3/code/modules/mining/ore_datum.dm
Fluffy c25c8b6a37 Last editorconfig fixup (#17782)
* one

* two

* three

* fsdsdf
2023-11-20 18:22:42 +00:00

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var/global/list/ore_data = list()
/ore
var/name
var/display_name
var/alloy
var/smelts_to
var/compresses_to
var/result_amount // How much ore?
var/spread = TRUE // Does this type of deposit spread?
var/spread_chance // Chance of spreading in any direction
var/ore // Path to the ore produced when tile is mined.
var/scan_icon // Overlay for ore scanners.
// Xenoarch stuff. No idea what it's for, just refactored it to be less awful.
var/list/xarch_ages = list(
"thousand" = 999,
"million" = 999
)
var/xarch_source_mineral = "iron"
var/worth = 0 // Arbitrary point value for the ore redemption console
/ore/New()
. = ..()
if(!display_name)
display_name = name
/ore/uranium
name = ORE_URANIUM
display_name = "pitchblende"
smelts_to = MATERIAL_URANIUM
result_amount = 5
spread_chance = 15
ore = /obj/item/ore/uranium
scan_icon = "mineral_uncommon"
xarch_ages = list(
"thousand" = 999,
"million" = 704
)
xarch_source_mineral = "potassium"
worth = 25
/ore/hematite
name = ORE_IRON
display_name = "hematite"
smelts_to = MATERIAL_IRON
alloy = 1
result_amount = 5
spread_chance = 30
ore = /obj/item/ore/iron
scan_icon = "mineral_common"
worth = 4
/ore/coal
name = ORE_COAL
display_name = "raw carbon"
smelts_to = MATERIAL_PLASTIC
compresses_to = MATERIAL_GRAPHITE
alloy = 1
result_amount = 5
spread_chance = 35
ore = /obj/item/ore/coal
scan_icon = "mineral_common"
worth = 2
/ore/glass
name = ORE_SAND
display_name = MATERIAL_GLASS
smelts_to = MATERIAL_GLASS
compresses_to = MATERIAL_SANDSTONE
worth = 1
/ore/phoron
name = ORE_PHORON
display_name = "phoron crystals"
compresses_to = MATERIAL_PHORON
result_amount = 5
spread_chance = 5
ore = /obj/item/ore/phoron
scan_icon = "mineral_rare"
xarch_ages = list(
"thousand" = 999,
"million" = 999,
"billion" = 13,
"billion_lower" = 10
)
xarch_source_mineral = "phoron"
worth = 30
/ore/silver
name = ORE_SILVER
display_name = "native silver"
smelts_to = MATERIAL_SILVER
result_amount = 5
spread_chance = 15
ore = /obj/item/ore/silver
scan_icon = "mineral_uncommon"
worth = 20
/ore/gold
name = "gold"
smelts_to = MATERIAL_GOLD
display_name = "native gold"
result_amount = 5
spread_chance = 10
ore = /obj/item/ore/gold
scan_icon = "mineral_uncommon"
xarch_ages = list(
"thousand" = 999,
"million" = 999,
"billion" = 4,
"billion_lower" = 3
)
worth = 30
/ore/diamond
name = "diamond"
display_name = "diamond"
compresses_to = MATERIAL_DIAMOND
result_amount = 5
spread_chance = 5
ore = /obj/item/ore/diamond
scan_icon = "mineral_rare"
xarch_source_mineral = "nitrogen"
worth = 50
/ore/platinum
name = ORE_PLATINUM
display_name = "raw platinum"
smelts_to = MATERIAL_PLATINUM
compresses_to = MATERIAL_OSMIUM
alloy = TRUE
result_amount = 5
spread_chance = 15
ore = /obj/item/ore/osmium
scan_icon = "mineral_rare"
worth = 15
/ore/hydrogen
name = ORE_HYDROGEN
display_name = "metallic hydrogen"
smelts_to = MATERIAL_TRITIUM
compresses_to = MATERIAL_HYDROGEN_METALLIC
scan_icon = "mineral_rare"
worth = 30