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changes: SSopenturf no longer abuses list Cut() (performance improvement) Openspace overlay objects are now cleaned up after a delay, allowing for smooth animations when an object moves out of an openspace area. Openspace multipliers are now properly copied by SSopenturf, leading to openturfs properly darkening more the deeper they are. Openspace updates now cascade up turfs even if one of the turfs in the chain is already queued for update. Objects entering openspace turfs that already have overlays or do not need an overlay no longer trigger openturf updates.
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