Files
Aurora.3/code/game/objects/structures/lattice.dm
Alberyk 76b743a986 Adds the Aut'akh unathi (#5919)
* Base work for the unathi robot subspecies.

* Adds metabolism species, kidney vars, and the robot unathi organs.

* Moves some action buttons to organs, pretty much a bay port right now. Todo: the unathi and alien stuff should also go here.

* First autakh implant power.

* Fixes the organs action button this time.

* Finishes more implants, and interactions with flashs and vaurca.

* Prepare for great changes.

* Drops the real bomb, boss.

* He who fights with monsters.

* Far more work into augments and limb removing powers.

* Limb verbs should be good now.

* A LOT of work into the assited organ, allowing it to bleed and etc, as well adding a new chem that will stop bleeding in their case.

* Probably the last work on implants.

* Some extra touches.

* Some tweaks to the species.

* More fixes and adds kyre's sprites.

* More runtime fixes.

* Fixes the species name too.

* Fixes travis.

* Updates this file too to work with the new tools procs.

* Adds changelog

* Fixed changelog.

* Unathi hair and lore description.

* Some tweaks to this too.

* Locks away them for now, they will be released after we got all the events and etc done.

* Changes this chemical.

* Fixes an airlock runtime.

* Adds the non scan flag to the autakh, mostly due to some bizzare interactions with changelings and cloning.

* Organs removal changes; can't take out the organ if it is too damage.

* Restricts them back again.

* Robotic organs now have the proper icons and names.

* Adds sprites for their organs and some extra tweaks.

* Fixes this missing icon.

* emp should also now hurt assited organs.

* Tweaks more organ related things.

* Fixes the head not being properly set as well.

* Fixes their flags.

* fixes the flag for real this time.

* Poze's review.

* Changes the au'takh organ buttons to don't be animated.

* Helps with adminbus or something.

* Fowl's requested changes.

* Fixes a typo.

* Robotic limb's brute and burn mods are now controlled by the limb model.

* Fowl's changes once more.

* Stops some spam.

* More grammar.

* No eal.

* Skull's review.
2019-01-23 19:27:44 +01:00

99 lines
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/obj/structure/lattice
name = "lattice"
desc = "A lightweight support lattice."
icon = 'icons/obj/smooth/lattice.dmi'
icon_state = "lattice"
density = FALSE
anchored = TRUE
w_class = 3
layer = 2.3 //under pipes
// flags = CONDUCT
var/restrict_placement = TRUE
smooth = SMOOTH_MORE
canSmoothWith = list(
/obj/structure/lattice,
/turf/simulated/wall,
/turf/simulated/floor,
/turf/simulated/mineral,
/turf/unsimulated/wall,
/turf/unsimulated/floor,
/obj/structure/grille
)
/obj/structure/lattice/Initialize()
. = ..()
if (restrict_placement)
if(!(istype(loc, /turf/space) || isopenturf(loc) || istype(loc, /turf/simulated/floor/asteroid)))
return INITIALIZE_HINT_QDEL
for(var/obj/structure/lattice/LAT in loc)
if(LAT != src)
qdel(LAT)
/obj/structure/lattice/ex_act(severity)
switch(severity)
if(1.0)
qdel(src)
if(2.0)
qdel(src)
return
/obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob)
if (istype(C, /obj/item/stack/tile/floor))
var/turf/T = get_turf(src)
T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead
return
if (C.iswelder())
var/obj/item/weapon/weldingtool/WT = C
if(WT.remove_fuel(0, user))
user << "<span class='notice'>Slicing lattice joints ...</span>"
new /obj/item/stack/rods(src.loc)
qdel(src)
if (istype(C, /obj/item/stack/rods))
var/obj/item/stack/rods/R = C
if (R.use(2))
user << "<span class='notice'>Constructing catwalk ...</span>"
playsound(src, 'sound/weapons/Genhit.ogg', 50, 1)
new /obj/structure/lattice/catwalk(src.loc)
qdel(src)
return
/obj/structure/lattice/catwalk
name = "catwalk"
desc = "A catwalk for easier EVA maneuvering."
icon = 'icons/obj/smooth/catwalk.dmi'
icon_state = "catwalk"
smooth = SMOOTH_MORE
canSmoothWith = list(/obj/structure/lattice/catwalk)
// Special catwalk that can be placed on regular flooring.
/obj/structure/lattice/catwalk/indoor
desc = "A floor-mounted catwalk designed to protect pipes & station wiring from passing feet."
restrict_placement = FALSE
can_be_unanchored = TRUE
layer = 2.7 // Above wires.
/obj/structure/lattice/catwalk/attackby(obj/item/C, mob/user)
if (C.iswelder())
var/obj/item/weapon/weldingtool/WT = C
if (do_after(user, 5, act_target = src) && WT.remove_fuel(1, user))
user << "<span class='notice'>You slice apart [src].</span>"
playsound(src, 'sound/items/Welder.ogg', 50, 1)
new /obj/item/stack/rods{amount = 3}(loc)
qdel(src)
/obj/structure/lattice/catwalk/indoor/attackby(obj/item/C, mob/user)
if (C.isscrewdriver())
anchored = !anchored
user << "<span class='notice'>You [anchored ? "" : "un"]anchor [src].</span>"
playsound(src, 'sound/items/Screwdriver.ogg', 50, 1)
queue_smooth(src)
queue_smooth_neighbors(src)
else
..()
/obj/structure/lattice/catwalk/hoist_act(turf/dest)
for (var/A in loc)
var/atom/movable/AM = A
AM.forceMove(dest)
..()