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Aurora.3/code/modules/assembly/proximity.dm
Fluffy b183188689 Better logging (#16164)
* Initial

* Cleared duplicates

* More work, get rid of log_error

* more

* log_debug() to macro LOG_DEBUG

* More work

* More

* Guh

* Maybe better?

* More work

* gah

* Dear lord

* *inserts swears here*

* gdi

* More work

* More

* dear lord

* fsdfsdafs

* rsdaf

* sadfasf

* sdafsad

* fgsd

* small fuckup fix

* jfsd

* sdafasf

* gdi

* sdfa

* sfdafgds

* sdafasdvf

* sdfasdfg

* sdfsga

* asdf

* dsfasfsagf

* ihibhbjh

* fsadf

* adfas

* sdafsad

* sdfasd

* fsda

* vhb

* asf

* for arrow

* removed source file-line logging, added header for tgui
2023-08-05 21:53:11 +00:00

151 lines
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/obj/item/device/assembly/prox_sensor
name = "proximity sensor"
desc = "Used for scanning and alerting when someone enters a certain proximity."
icon_state = "prox"
drop_sound = 'sound/items/drop/component.ogg'
pickup_sound = 'sound/items/pickup/component.ogg'
origin_tech = list(TECH_MAGNET = 1)
matter = list(DEFAULT_WALL_MATERIAL = 800, MATERIAL_GLASS = 200)
flags = PROXMOVE
wires = WIRE_PULSE
secured = FALSE
var/scanning = FALSE
var/timing = FALSE
var/time = 10
var/range = 2
/obj/item/device/assembly/prox_sensor/activate()
. = ..()
if(!.)
return 0//Cooldown check
timing = !timing
update_icon()
return FALSE
/obj/item/device/assembly/prox_sensor/toggle_secure()
secured = !secured
if(secured)
START_PROCESSING(SSprocessing, src)
else
scanning = FALSE
timing = FALSE
STOP_PROCESSING(SSprocessing, src)
update_icon()
return secured
/obj/item/device/assembly/prox_sensor/HasProximity(atom/movable/AM as mob|obj)
if(!istype(AM))
LOG_DEBUG("DEBUG: HasProximity called with [AM] on [src] ([usr]).")
return
if(istype(AM, /obj/effect/beam))
return
if(AM.move_speed < 12)
sense()
/obj/item/device/assembly/prox_sensor/proc/sense()
var/turf/mainloc = get_turf(src)
if((!holder && !secured) || !scanning || cooldown)
return FALSE
pulse(FALSE)
if(!holder)
mainloc.audible_message("[icon2html(src, viewers(get_turf(src)))] *beep* *beep*", "*beep* *beep*")
cooldown = 2
addtimer(CALLBACK(src, PROC_REF(process_cooldown)), 1 SECOND)
/obj/item/device/assembly/prox_sensor/process()
if(scanning)
var/turf/mainloc = get_turf(src)
for(var/mob/living/A in range(range, mainloc))
if(A.move_speed < 12)
sense()
if(timing)
if(time >= 0)
time--
if(time <= 0)
timing = FALSE
toggle_scan()
time = 10
/obj/item/device/assembly/prox_sensor/dropped()
. = ..()
spawn(0)
sense()
/obj/item/device/assembly/prox_sensor/proc/toggle_scan()
if(!secured)
return FALSE
scanning = !scanning
update_icon()
return
/obj/item/device/assembly/prox_sensor/update_icon()
cut_overlays()
attached_overlays = list()
if(timing)
add_overlay("prox_timing")
attached_overlays += "prox_timing"
if(scanning)
add_overlay("prox_scanning")
attached_overlays += "prox_scanning"
if(holder)
holder.update_icon()
if(istype(holder.loc, /obj/item/grenade/chem_grenade))
var/obj/item/grenade/chem_grenade/grenade = holder.loc
grenade.primed(scanning)
/obj/item/device/assembly/prox_sensor/Move()
..()
sense()
/obj/item/device/assembly/prox_sensor/interact(mob/user)
if(!secured)
to_chat(user, SPAN_WARNING("\The [src] is unsecured!"))
return FALSE
ui_interact(user)
/obj/item/device/assembly/prox_sensor/ui_interact(mob/user, datum/tgui/ui)
ui = SStgui.try_update_ui(user, src, ui)
if(!ui)
ui = new(user, src, "Proximity", "Proximity Sensor", 450, 360)
ui.open()
/obj/item/device/assembly/prox_sensor/ui_data(mob/user)
var/list/data = list()
data["timeractive"] = timing
data["time"] = time
data["scanning"] = scanning
data["range"] = range
return data
/obj/item/device/assembly/prox_sensor/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
switch(action)
if("scanning")
toggle_scan()
. = TRUE
if("time")
timing = !timing
update_icon()
. = TRUE
if("tp")
var/tp = text2num(params["tp"])
time = clamp(tp, 1, 600)
. = TRUE
if("range")
var/r = text2num(params["range"])
range = clamp(r, 1, 5)
. = TRUE