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cyberpresidentvanellope/Aurora.3
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188dfb526e40ec643ea895aa3ace799884e13607
Aurora.3/code
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mport2004@gmail.com 188dfb526e Fixed a few runtimes.
Moved the all player mobs death check into the parent death proc.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2940 316c924e-a436-60f5-8080-3fe189b3f50e
2012-01-10 22:13:06 +00:00
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ATMOSPHERICS
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datums
- Welding shards while on top of a stack of glass (with less than 50 sheets) now adds the produced glass to the stack.
2012-01-06 21:45:49 +00:00
defines
- Reworked exosuit atmospherics
2012-01-09 04:04:03 +00:00
FEA
Emitters emp_act now uses severity properly.
2011-12-29 07:14:02 +00:00
game
- Oops, forgot to remove the old file
2012-01-10 17:21:38 +00:00
js
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modules
Fixed a few runtimes.
2012-01-10 22:13:06 +00:00
unused
Moved most of the computer defines into the proper code file.
2012-01-03 21:16:48 +00:00
WorkInProgress
toxloss is now only referenced via procs.
2011-12-30 17:59:19 +00:00
names.dm
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setup.dm
Adds a new special object (stop) that can be used when you need someone to stop moving right away, even before the next life(). Used in door crushing to prevent people from inertiaing through. Checks for /obj/special/stop in loc every move. Compared to the number of other checks, I don't expect this to be an undo burden, but can be commented out in case of OH SHIT LAG under heavy load.
2012-01-06 06:24:55 +00:00
stylesheet.dm
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