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16 lines
561 B
Plaintext
16 lines
561 B
Plaintext
//Shuttles.
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#define SHUTTLE_FLAGS_NONE 0
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#define SHUTTLE_FLAGS_PROCESS 1
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#define SHUTTLE_FLAGS_SUPPLY 2
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#define SHUTTLE_FLAGS_ZERO_G 4
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#define SHUTTLE_FLAGS_ALL (~SHUTTLE_FLAGS_NONE)
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//Overmap landable shuttles.
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#define SHIP_STATUS_LANDED 1
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#define SHIP_STATUS_TRANSIT 2
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#define SHIP_STATUS_OVERMAP 3
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//Landmarks.
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#define SLANDMARK_FLAG_AUTOSET 1 // If set, will set base area and turf type to same as where it was spawned at
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#define SLANDMARK_FLAG_ZERO_G 2 // Zero-G shuttles moved here will lose gravity unless the area has ambient gravity.
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