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Aurora.3/code/game/gamemodes/vampire/vampire_datum.dm
2020-12-22 15:25:30 +01:00

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// Vampire and thrall datums. Contains the necessary information about a vampire.
// Must be attached to a /datum/mind.
/datum/vampire
var/list/thralls = list() // A list of thralls that obey the vamire.
var/blood_total = 0 // How much total blood do we have?
var/blood_usable = 0 // How much usable blood do we have?
var/blood_vamp = 0 // How much vampire blood do we have?
var/frenzy = 0 // A vampire's frenzy meter.
var/last_frenzy_message = 0 // Keeps track of when the last frenzy alert was sent.
var/status = 0 // Bitfield including different statuses.
var/stealth = TRUE // Do you want your victims to know of your sucking?
var/obj/screen/blood_hud
var/obj/screen/frenzy_hud
var/obj/screen/blood_suck_hud
var/list/datum/power/vampire/purchased_powers = list() // List of power datums available for use.
var/obj/effect/dummy/veil_walk/holder = null // The veil_walk dummy.
var/mob/living/carbon/human/master = null // The vampire/thrall's master.
var/image/master_image
var/image/thrall_image
/datum/vampire/thrall
status = VAMP_ISTHRALL
/datum/vampire/proc/add_power(var/datum/mind/vampire, var/datum/power/vampire/power, var/announce = 0)
if (!vampire || !power)
return
if (power in purchased_powers)
return
purchased_powers += power
if (power.isVerb && power.verbpath)
vampire.current.verbs += power.verbpath
if(announce)
to_chat(vampire.current, SPAN_NOTICE("------------------"))
to_chat(vampire.current, SPAN_NOTICE("<b>You have unlocked a new power:</b> [power.name]."))
to_chat(vampire.current, SPAN_NOTICE(" - [power.desc]"))
if (power.helptext)
to_chat(vampire.current, SPAN_GOOD(" - [power.helptext]"))
to_chat(vampire.current, SPAN_NOTICE("------------------"))
// Proc to safely remove blood, without resulting in negative amounts of blood.
/datum/vampire/proc/use_blood(var/blood_to_use)
if (!blood_to_use || blood_to_use <= 0)
return
blood_usable = max(0, blood_usable - blood_to_use)
/datum/vampire/proc/assign_master(var/mob/M, var/mob/set_master, var/datum/vampire/V)
master = set_master
V.thralls += M
thrall_image = image('icons/mob/hud.dmi', M, "hudthrall")
set_master.client.images += thrall_image
master_image = image('icons/mob/hud.dmi', set_master, "hudvampire")
M.client.images += master_image
/datum/vampire/proc/lose_master(var/mob/M)
QDEL_NULL(thrall_image)
QDEL_NULL(master_image)
if(master)
var/datum/vampire/master_vampire = master.mind.antag_datums[MODE_VAMPIRE]
master_vampire.thralls -= M
master = null