Files
Aurora.3/code
fernerr 2a2cc7d52e Ports table item autoalign from Bay (#6946)
Made it so items get their pixel x/y reset on pickup.
    Thrown items now also get their pixel placement slightly randomized.
    Tweaked the center of mass on a boatload of items to be more accurate to their sprite art.
    Replaced a bunch of randomized pixel placement code into a unifying proc; randpixel_xy() that uses an item's randpixel var.
2019-09-08 22:51:49 +03:00
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2019-08-25 21:44:42 +03:00
2019-06-14 17:53:58 +02:00
2019-08-30 22:07:35 +03:00
2019-08-10 23:57:49 +02:00
2019-08-17 19:23:11 +03:00