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Aurora.3/code/_helpers/global_lists.dm
Erki bd2d9a184d Better factions and contractors (#6493)
Intent of this PR: make factions actually matter.

How we're going to do this:

Make factions limit job choices.
Make factions have alternative loadouts that override job uniforms
Make factions be visible in the employment records.
Revert existing faction loadout options or put them behind a preference, in favour of new shit.
2019-07-16 00:21:34 +03:00

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var/list/clients = list() //list of all clients
var/list/staff = list() //list of all clients who have any permissions
var/list/directory = list() //list of all ckeys with associated client
//Since it didn't really belong in any other category, I'm putting this here
//This is for procs to replace all the goddamn 'in world's that are chilling around the code
var/global/list/player_list = list() //List of all mobs **with clients attached**. Excludes /mob/abstract/new_player
var/global/list/mob_list = list() //List of all mobs, including clientless
var/global/list/human_mob_list = list() //List of all human mobs and sub-types, including clientless
var/global/list/silicon_mob_list = list() //List of all silicon mobs, including clientless
var/global/list/living_mob_list = list() //List of all alive mobs, including clientless. Excludes /mob/abstract/new_player
var/global/list/dead_mob_list = list() //List of all dead mobs, including clientless. Excludes /mob/abstract/new_player
var/global/list/topic_commands = list() //List of all API commands available
var/global/list/topic_commands_names = list() //List of all API commands available
var/global/list/landmarks_list = list() //list of all landmarks created
var/global/list/surgery_steps = list() //list of all surgery steps |BS12
var/global/list/side_effects = list() //list of all medical sideeffects types by thier names |BS12
var/global/list/mechas_list = list() //list of all mechs. Used by hostile mobs target tracking.
var/global/list/joblist = list() //list of all jobstypes, minus borg and AI
var/global/list/brig_closets = list() //list of all brig secure_closets. Used by brig timers. Probably should be converted to use SSwireless eventually.
var/global/list/teleportlocs = list()
var/global/list/ghostteleportlocs = list()
var/global/list/centcom_areas = list()
var/global/list/the_station_areas = list()
var/global/list/implants = list()
var/global/list/turfs = list() //list of all turfs
var/global/list/areas_by_type = list()
var/global/list/all_areas = list()
//Languages/species/whitelist.
var/global/list/all_species = list()
var/global/list/all_languages = list()
var/global/list/language_keys = list() // Table of say codes for all languages
var/global/list/whitelisted_species = list("Human") // Species that require a whitelist check.
var/global/list/playable_species = list("Human") // A list of ALL playable species, whitelisted, latejoin or otherwise.
// Posters
var/global/list/poster_designs = list()
// Uplinks
var/list/obj/item/device/uplink/world_uplinks = list()
//Preferences stuff
//Hairstyles
var/global/list/hair_styles_list = list() //stores /datum/sprite_accessory/hair indexed by name
var/global/list/hair_styles_male_list = list()
var/global/list/hair_styles_female_list = list()
var/global/list/facial_hair_styles_list = list() //stores /datum/sprite_accessory/facial_hair indexed by name
var/global/list/facial_hair_styles_male_list = list()
var/global/list/facial_hair_styles_female_list = list()
var/global/list/skin_styles_female_list = list() //unused
var/global/list/body_marking_styles_list = list()
var/global/list/chargen_disabilities_list = list()
//Underwear
var/global/list/underwear_m = list("White" = "m1", "Grey" = "m2", "Green" = "m3", "Blue" = "m4", "Black" = "m5", "Mankini" = "m6", "Boxers" = "boxers", "Green and blue boxers" = "boxers_green_and_blue","Loveheart boxers" = "boxers_loveheart","None") //Curse whoever made male/female underwear diffrent colours
var/global/list/underwear_f = list("Red" = "f1", "White" = "f2", "Yellow" = "f3", "Blue" = "f4", "Black" = "f5", "Thong" = "f6", "Black Sports" = "f7","White Sports" = "f8","None")
//undershirt
var/global/list/undershirt_t = list(
"White tank top" = "u1", "Black tank top" = "u2", "Black shirt" = "u3", "White shirt" = "u4",
"Polo" = "polo", "Blue polo" = "bluepolo_s", "Red polo" = "redpolo_s", "Yellow polo" = "grayyellowpolo_s",
"Striped shirt" = "shirt_stripes_s", "NanoTrasen shirt" = "shirt_nano_s", "Tiedye shirt" = "shirt_tiedye_s",
"Green sport shirt" = "greenshirtsport_s", "Red sport shirt" = "redshirtsport_s", "Blue sport shirt" = "blueshirtsport_s",
"Striped tank top " = "tank_stripes_s", "Rainbow tank top" = "tank_rainbow_s", "Longsleeve shirt" = "undershirt_long",
"Striped longsleve shirt" = "longstripe", "Blue striped longsleve shirt" = "longstripe_blue", "None")
//socks
var/global/list/socks_f = list(
"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
"White thigh" = "white_thigh", "Black normal" = "black_norm", "Black short" = "black_short",
"Black knee" = "black_knee", "Black thigh" = "black_thigh", "Striped normal" = "striped_norm",
"Striped short" = "striped_short", "Striped knee" = "striped_knee", "Striped thigh" = "striped_thigh",
"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee",
"Rainbow thigh" = "rainbow_thigh", "Pantyhose" = "pantyhose", "None")
var/global/list/socks_m = list(
"White normal" = "white_norm", "White short" = "white_short", "White knee" = "white_knee",
"Black normal" = "black_norm", "Black short" = "black_short", "Black knee" = "black_knee",
"Striped normal" = "striped_norm", "Striped short" = "striped_short", "Striped knee" = "striped_knee",
"Rainbow normal" = "rainbow_norm", "Rainbow short" = "rainbow_short", "Rainbow knee" = "rainbow_knee", "None")
//Backpacks
var/global/list/backbaglist = list("Nothing", "Backpack", "Satchel", "Satchel Alt", "Duffel Bag", "Messenger Bag")
var/global/list/backbagstyles = list("Job-specific", "Grey")
var/global/list/exclude_jobs = list(/datum/job/ai,/datum/job/cyborg, /datum/job/merchant)
// Visual nets
var/list/datum/visualnet/visual_nets = list()
var/datum/visualnet/camera/cameranet = new()
var/datum/visualnet/cult/cultnet = new()
// Runes
var/global/list/rune_list = new()
var/global/list/escape_list = list()
var/global/list/endgame_exits = list()
var/global/list/endgame_safespawns = list()
var/global/list/syndicate_access = list(access_maint_tunnels, access_syndicate, access_external_airlocks)
//Cloaking devices
var/global/list/cloaking_devices = list()
//////////////////////////
/////Initial Building/////
//////////////////////////
/proc/makeDatumRefLists()
var/list/paths
//Hair - Initialise all /datum/sprite_accessory/hair into an list indexed by hair-style name
paths = subtypesof(/datum/sprite_accessory/hair)
for(var/path in paths)
var/datum/sprite_accessory/hair/H = new path()
hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) hair_styles_male_list += H.name
if(FEMALE) hair_styles_female_list += H.name
else
hair_styles_male_list += H.name
hair_styles_female_list += H.name
sortTim(hair_styles_list, /proc/cmp_text_asc)
sortTim(hair_styles_male_list, /proc/cmp_text_asc)
sortTim(hair_styles_female_list, /proc/cmp_text_asc)
//Facial Hair - Initialise all /datum/sprite_accessory/facial_hair into an list indexed by facialhair-style name
paths = subtypesof(/datum/sprite_accessory/facial_hair)
for(var/path in paths)
var/datum/sprite_accessory/facial_hair/H = new path()
facial_hair_styles_list[H.name] = H
switch(H.gender)
if(MALE) facial_hair_styles_male_list += H.name
if(FEMALE) facial_hair_styles_female_list += H.name
else
facial_hair_styles_male_list += H.name
facial_hair_styles_female_list += H.name
sortTim(facial_hair_styles_list, /proc/cmp_text_asc)
sortTim(facial_hair_styles_male_list, /proc/cmp_text_asc)
sortTim(facial_hair_styles_female_list, /proc/cmp_text_asc)
//Body markings
paths = subtypesof(/datum/sprite_accessory/marking)
for(var/path in paths)
var/datum/sprite_accessory/marking/M = new path()
body_marking_styles_list[M.name] = M
sortTim(body_marking_styles_list, /proc/cmp_text_asc)
//Disability datums
paths = subtypesof(/datum/character_disabilities)
for(var/path in paths)
var/datum/character_disabilities/T = new path()
chargen_disabilities_list[T.name] = T
sortTim(chargen_disabilities_list, /proc/cmp_text_asc)
//Surgery Steps - Initialize all /datum/surgery_step into a list
paths = subtypesof(/datum/surgery_step)
for(var/T in paths)
var/datum/surgery_step/S = new T
surgery_steps += S
sortTim(surgery_steps, /proc/cmp_surgery)
//List of job. I can't believe this was calculated multiple times per tick!
paths = subtypesof(/datum/job)
paths -= exclude_jobs
for(var/T in paths)
var/datum/job/J = new T
joblist[J.title] = J
//Languages and species.
paths = subtypesof(/datum/language)
for(var/T in paths)
var/datum/language/L = new T
all_languages[L.name] = L
for (var/language_name in all_languages)
var/datum/language/L = all_languages[language_name]
if(!(L.flags & NONGLOBAL))
language_keys[lowertext(L.key)] = L
var/rkey = 0
paths = subtypesof(/datum/species)
for(var/T in paths)
rkey++
var/datum/species/S = new T
S.race_key = rkey //Used in mob icon caching.
all_species[S.name] = S
sortTim(all_species, /proc/cmp_text_asc)
// The other lists are generated *after* we sort the main one so they don't need sorting too.
for (var/thing in all_species)
var/datum/species/S = all_species[thing]
if (!(S.spawn_flags & IS_RESTRICTED))
playable_species += S.name
if(S.spawn_flags & IS_WHITELISTED)
whitelisted_species += S.name
//Posters
paths = subtypesof(/datum/poster)
for(var/T in paths)
var/datum/poster/P = new T
poster_designs += P
return 1
/* // Uncomment to debug chemical reaction list.
/client/verb/debug_chemical_list()
for (var/reaction in SSchemistry.chemical_reactions)
. += "SSchemistry.chemical_reactions\[\"[reaction]\"\] = \"[SSchemistry.chemical_reactions[reaction]]\"\n"
if(islist(SSchemistry.chemical_reactions[reaction]))
var/list/L = SSchemistry.chemical_reactions[reaction]
for(var/t in L)
. += " has: [t]\n"
world << .
*/