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Aurora.3/code/game/objects/structures/signs.dm
2022-12-07 18:07:11 +01:00

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//
// Signs
//
/obj/structure/sign
name = "sign"
desc = "A sign."
icon = 'icons/obj/signs.dmi'
anchored = TRUE
density = FALSE
opacity = FALSE
layer = 3.5
w_class = ITEMSIZE_NORMAL
/obj/structure/sign/ex_act(severity)
qdel(src)
/obj/structure/sign/attackby(obj/item/tool, mob/user) // Deconstruction.
if(tool.isscrewdriver() && !istype(src, /obj/structure/sign/double))
playsound(get_turf(user), tool.usesound, 50, 1)
unfasten(user)
else ..()
/obj/structure/sign/proc/unfasten(mob/user)
user.visible_message(SPAN_NOTICE("\The [user] unfastens \the [src]."), SPAN_NOTICE("You unfasten \the [src]."))
var/obj/item/sign/S = new(src.loc)
S.name = name
S.desc = desc
S.icon_state = icon_state
S.sign_state = icon_state
qdel(src)
/obj/item/sign
name = "sign"
desc = "A sign."
icon = 'icons/obj/signs.dmi'
w_class = ITEMSIZE_HUGE
var/sign_state = ""
/obj/item/sign/attackby(obj/item/tool as obj, mob/user as mob) // Construction.
if(tool.isscrewdriver() && isturf(user.loc))
var/direction = input("In which direction?", "Select direction.") in list("North", "East", "South", "West", "Cancel")
if(direction == "Cancel") return
var/obj/structure/sign/S = new(user.loc)
switch(direction)
if("North")
S.pixel_y = 32
if("East")
S.pixel_x = 32
if("South")
S.pixel_y = -32
if("West")
S.pixel_x = -32
else return
S.name = name
S.desc = desc
S.icon_state = sign_state
to_chat(user, "You fasten \the [S] with your [tool].")
qdel(src)
else ..()
//
// Christmas
//
/obj/structure/sign/christmas/lights
name = "christmas lights"
desc = "Flashy."
icon = 'icons/obj/christmas.dmi'
icon_state = "xmaslights"
layer = 4.9
/obj/structure/sign/christmas/wreath
name = "wreath"
desc = "Prickly and overrated."
icon = 'icons/obj/christmas.dmi'
icon_state = "doorwreath"
layer = 5
//
// Generic Signs
//
/obj/structure/sign/double/map
name = "station map"
desc = "A framed picture of the station."
/obj/structure/sign/double/map/left
icon_state = "map-left"
/obj/structure/sign/double/map/right
icon_state = "map-right"
/obj/structure/sign/examroom
name = "\improper EXAM sign"
desc = "A sign which reads 'EXAM ROOM'."
icon_state = "examroom"
/obj/structure/sign/vacuum
name = "\improper VACUUM AHEAD sign"
desc = "A warning sign which reads 'VACUUM AHEAD'."
icon_state = "space"
/obj/structure/sign/deathsposal
name = "\improper DISPOSAL LEADS TO SPACE sign"
desc = "A warning sign which reads 'DISPOSAL LEADS TO SPACE'."
icon_state = "deathsposal"
/obj/structure/sign/pods
name = "\improper ESCAPE PODS sign"
desc = "A warning sign which reads 'ESCAPE PODS'."
icon_state = "pods"
/obj/structure/sign/nosmoking_1
name = "\improper NO SMOKING sign"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking"
/obj/structure/sign/nosmoking_2
name = "\improper NO SMOKING sign"
desc = "A warning sign which reads 'NO SMOKING'."
icon_state = "nosmoking2"
/obj/structure/sign/greencross
name = "\improper MEDICAL sign"
desc = "The Intergalactic symbol of Medical institutions. You'll probably get help here."
icon_state = "greencross"
/obj/structure/sign/goldenplaque
name = "\improper The Most Robust Men Award for Robustness sign"
desc = "To be Robust is not an action or a way of life, but a mental state. Only those with the force of Will strong enough to act during a crisis, saving friend from foe, are truly Robust. Stay Robust my friends."
icon_state = "goldenplaque"
/obj/structure/sign/kiddieplaque
name = "\improper AI developers plaque sign"
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. Beneath the image, someone has scratched the word \"PACKETS\""
icon_state = "kiddieplaque"
/obj/structure/sign/kiddieplaque/janitor
name = "\improper Janitorial Oath sign"
desc = "A humble wooden plaque. In simple lettering begin the words: \"Primum non sordes\"."
/obj/structure/sign/atmosplaque
name = "\improper FEA atmospherics division plaque"
desc = "This plaque commemorates the fall of the Atmos FEA division. For all the charred, dizzy, and brittle men who have died in its hands."
icon_state = "atmosplaque"
/obj/structure/sign/science
name = "\improper SCIENCE sign"
desc = "A warning sign which reads 'SCIENCE'."
icon_state = "science1"
/obj/structure/sign/chemistry
name = "\improper CHEMISTRY sign"
desc = "A warning sign which reads 'CHEMISTRY'."
icon_state = "chemistry1"
/obj/structure/sign/pharmacy
name = "\improper PHARMACY sign"
desc = "A warning sign which reads 'PHARMACY'."
icon_state = "pharmacy1"
/obj/structure/sign/botany
name = "\improper HYDROPONICS sign"
desc = "A warning sign which reads 'HYDROPONICS'."
icon_state = "hydro1"
/obj/structure/sign/patients_only
name = "\improper PATIENTS ONLY sign"
desc = "A big blue sign that reads 'PATIENTS ONLY'. Underneath you can read: 'Authorized personnel only. Tresspassers will be prosecuted by the security department.'"
icon_state = "patients_only"
/obj/structure/sign/staff_only
name = "\improper STAFF ONLY sign"
desc = "A big blue sign that reads 'STAFF ONLY'"
icon_state = "staff_only"
//
// Location and Direction Signs
//
/obj/structure/sign/directions
name = "direction sign"
desc = "A direction sign, claiming to know the way."
icon_state = null
/obj/structure/sign/directions/science
name = "\improper SCIENCE DEAPRTMENT sign"
desc = "A direction sign, pointing out which way the science department is."
icon_state = "direction_sci"
/obj/structure/sign/directions/engineering
name = "\improper ENGINEERING DEPARTMENT sign"
desc = "A direction sign, pointing out which way the engineering department is."
icon_state = "direction_eng"
/obj/structure/sign/directions/security
name = "\improper SECURITY DEPARTMENT sign"
desc = "A direction sign, pointing out which way the security department is."
icon_state = "direction_sec"
/obj/structure/sign/directions/medical
name = "\improper MEDICAL DEPARTMENT sign"
desc = "A direction sign, pointing out which way the medical department is."
icon_state = "direction_med"
/obj/structure/sign/directions/custodial
name = "\improper CUSTODIAL CLOSET sign"
desc = "A direction sign, pointing out which way a custodial closet is."
icon_state = "direction_custodial"
/obj/structure/sign/directions/evac
name = "\improper ESCAPE DOCK sign"
desc = "A direction sign, pointing out which way the escape dock is."
icon_state = "direction_evac"
/obj/structure/sign/directions/cryo
name = "\improper CRYOGENICS STORAGE sign"
desc = "A direction sign, pointing out which way the cryogenics storage is."
icon_state = "direction_cryo"
/obj/structure/sign/directions/dock
name = "arrivals/departures dock sign"
desc = "A direction sign, pointing out which way the arrivals/departures dock is."
icon_state = "direction_dock"
/obj/structure/sign/directions/civ
name = "\improper CIVILIAN sign"
desc = "A direction sign, pointing out which way the civilian sector is."
icon_state = "direction_civ"
/obj/structure/sign/directions/com
name = "\improper COMMAND sign"
desc = "A direction sign, pointing out which way the command sector is."
icon_state = "direction_com"
/obj/structure/sign/directions/tcom
name = "\improper TELECOMMUNICATIONS sign"
desc = "A direction sign, pointing out which way telecommunications is."
icon_state = "direction_tcom"
/obj/structure/sign/directions/tram
name = "\improper TRAM STATION sign"
desc = "A direction sign, pointing out which way the tram station is."
icon_state = "direction_tram"
/obj/structure/sign/directions/mndl
name = "\improper Mendell Transport Shuttle sign"
desc = "A direction sign, pointing out which way the Mendell City Transport Shuttle is."
icon_state = "direction_mndl"
/obj/structure/sign/directions/all
name = "\improper ALL DEPARTMENTS sign"
desc = "A multi-coloured direction sign, pointing out in which all main departments are located."
icon_state = "direction_all"
//
// Danger, Warning, and Hazard Signs
//
/obj/structure/sign/securearea
name = "\improper WARNING: SECURE AREA sign"
desc = "A warning sign which reads \"WARNING: SECURE AREA\"."
icon_state = "securearea"
/obj/structure/sign/biohazard
name = "\improper WARNING: BIOHAZARD sign"
desc = "A warning sign which reads \"WARNING: BIOHAZARD\"."
icon_state = "bio"
/obj/structure/sign/electricshock
name = "\improper DANGER: HIGH VOLTAGE sign"
desc = "A danger sign which reads \"DANGER: HIGH VOLTAGE\"."
icon_state = "shock"
/obj/structure/sign/electricshock/tesla
name = "\improper TESLA REACTOR - DANGER: HIGH VOLTAGE sign"
desc = "A danger sign which reads \"TESLA REACTOR - DANGER: HIGH VOLTAGE\" and \"HIGH POWER MAGNETIC FIELDS IN USE\"."
icon_state = "shock"
/obj/structure/sign/fire
name = "\improper DANGER: FIRE sign"
desc = "A danger sign which reads \"DANGER: FIRE\"."
icon_state = "fire"
/obj/structure/sign/radiation
name = "\improper RADIATION HAZARD sign"
desc = "A hazard sign which reads \"RADIATION HAZARD\"."
icon_state = "radiation"
/obj/structure/sign/drop
name = "\improper DANGER: DROP HAZARD sign"
desc = "A danger sign which reads \"DANGER: DROP HAZARD\"."
icon_state = "drop"
/obj/structure/sign/vacuum
name = "\improper DANGER: VACUUM sign"
desc = "A danger sign which reads \"DANGER: VACUUM\"."
icon_state = "vacuum"
/obj/structure/sign/crush
name = "\improper DANGER: CRUSH HAZARD sign"
desc = "A danger sign which reads \"DANGER: CRUSH HAZARD\" and \"AUTOMATIC EQUIPMENT STARTS AND STOPS AUTOMATICALLY\"."
icon_state = "crush"
//
// Emergency Signs
//
// Emergency (Parent)
/obj/structure/sign/emergency
name = "emergency sign"
desc = "An emergency sign."
icon_state = null
// Emergency
/obj/structure/sign/emergency/exit
name = "\improper EMERGENCY EXIT sign"
desc = "A green sign pointing towards an emergency exit."
icon_state = "emerg_exit"
/obj/structure/sign/emergency/exit/ladder
name = "\improper EMERGENCY EXIT LADDER sign"
desc = "A green sign that depicts a person climbing the ladder towards the arrow's direction, pointing at the emergency exit."
icon_state = "emerg_exitZ"
/obj/structure/sign/emergency/exit/stairs
name = "\improper EMERGENCY EXIT STAIRS sign"
desc = "A green sign that depicts a person using stairs towards the arrow's direction, pointing at the emergency exit."
icon_state = "emerg_exitZ_stairs"
// Evacuation
/obj/structure/sign/emergency/evacuation
name = "\improper EVACUATION ROUTE sign"
desc = "A green sign pointing towards an evacuation route."
icon_state = "emerg_exit"
/obj/structure/sign/emergency/evacuation/ladder
name = "\improper EVACUATION ROUTE sign"
desc = "A green sign that depicts a person climbing a ladder towards an evacuation route."
icon_state = "emerg_exitZ"
/obj/structure/sign/emergency/evacuation/stairs
name = "\improper EVACUATION ROUTE sign"
desc = "A green sign that depicts a person using a stairwell, moving towards an evacuation route."
icon_state = "emerg_exitZ_stairs"
/obj/structure/sign/emergency/evacuation/pods
name = "\improper EVACUATION PODS sign"
desc = "A green sign that depicts an evacuation pod, with the text \"EVACUATION PODS\" under it."
icon_state = "emerg_pods"
// Miscellanous
/obj/structure/sign/emergency/meetingpoint
name = "\improper EMERGENCY MEETING POINT sign"
desc = "A green sign which depicts a group of people in the middle of the sign, being pointed at by arrows."
icon_state = "meeting_point"
//
// Flags
//
// Flag Item
/obj/item/flag
name = "boxed flag"
desc = "A flag neatly folded into a wooden container."
icon = 'icons/obj/flags.dmi'
icon_state = "flag_boxed"
var/flag_path
var/flag_size = 0
// Flag on Wall
/obj/structure/sign/flag
name = "blank flag"
desc = "Nothing to see here."
icon = 'icons/obj/flags.dmi'
icon_state = "flag"
var/icon/ripped_outline = icon('icons/obj/flags.dmi', "ripped")
var/obj/structure/sign/flag/linked_flag //For double flags
var/obj/item/flag/flagtype //For returning your flag
var/ripped = FALSE //If we've been torn down
/obj/structure/sign/flag/blank
name = "blank banner"
desc = "A blank blue flag."
icon_state = "flag"
/obj/item/flag/afterattack(var/atom/A, var/mob/user, var/adjacent, var/clickparams)
if (!adjacent)
return
if((!iswall(A) && !istype(A, /obj/structure/window)) || !isturf(user.loc))
to_chat(user, SPAN_WARNING("You can't place this here!"))
return
var/placement_dir = get_dir(user, A)
if (!(placement_dir in cardinal))
to_chat(user, SPAN_WARNING("You must stand directly in front of the location you wish to place that on."))
return
var/obj/structure/sign/flag/P = new(user.loc)
switch(placement_dir)
if(NORTH)
P.pixel_y = 32
if(SOUTH)
P.pixel_y = -32
if(EAST)
P.pixel_x = 32
if(WEST)
P.pixel_x = -32
P.dir = placement_dir
if(flag_size)
P.icon_state = "[flag_path]_l"
var/obj/structure/sign/flag/P2 = new(user.loc)
P.linked_flag = P2
P2.linked_flag = P
P2.icon_state = "[flag_path]_r"
P2.dir = P.dir
switch(P2.dir)
if(NORTH)
P2.pixel_y = P.pixel_y
P2.pixel_x = 32
if(SOUTH)
P2.pixel_y = P.pixel_y
P2.pixel_x = 32
if(EAST)
P2.pixel_x = P.pixel_x
P2.pixel_y = -32
if(WEST)
P2.pixel_x = P.pixel_x
P2.pixel_y = 32
P2.name = name
P2.desc = desc
P2.desc_info = desc_info
P2.desc_extended = desc_extended
P2.flagtype = type
else
P.icon_state = "[flag_path]"
P.name = name
P.desc = desc
P.desc_info = desc_info
P.desc_extended = desc_extended
P.flagtype = type
qdel(src)
/obj/structure/sign/flag/Destroy()
if(linked_flag?.linked_flag == src) // Catches other instances where one half might be destroyed, say by a broken wall, to avoid runtimes.
linked_flag.linked_flag = null // linked_flag
. = ..()
/obj/structure/sign/flag/ex_act(severity)
switch(severity)
if(1)
qdel(src)
if(2)
if(prob(50))
qdel(src)
else
rip()
if(3)
rip()
/obj/structure/sign/flag/unfasten(mob/user)
if(!ripped)
user.visible_message(SPAN_NOTICE("\The [user] unfastens \the [src] and folds it back up."), SPAN_NOTICE("You unfasten \the [src] and fold it back up."))
var/obj/item/flag/F = new flagtype(get_turf(user))
user.put_in_hands(F)
else
user.visible_message(SPAN_NOTICE("\The [user] unfastens the tattered remnants of \the [src]."), SPAN_NOTICE("You unfasten the tattered remains of \the [src]."))
if(linked_flag)
qdel(linked_flag) // Otherwise you're going to get weird duping nonsense.
qdel(src)
/obj/structure/sign/flag/attack_hand(mob/user)
if(alert("Do you want to rip \the [src] from its place?","You think...","Yes","No") == "Yes")
if(!Adjacent(user)) // Cannot bring up dialogue and walk away.
return FALSE
if(!do_after(user, 2 SECONDS, act_target = src))
return FALSE
visible_message(SPAN_WARNING("\The [user] rips \the [src] in a single, decisive motion!" ))
playsound(src.loc, 'sound/items/poster_ripped.ogg', 100, 1)
add_fingerprint(user)
rip()
/obj/structure/sign/flag/proc/rip(var/rip_linked = TRUE)
var/icon/I = new('icons/obj/flags.dmi', icon_state)
var/icon/mask = new('icons/obj/flags.dmi', "ripped")
I.AddAlphaMask(mask)
icon = I
name = "ripped flag"
desc = "You can't make out anything from the flag's original print. It's ruined."
ripped = TRUE
if(linked_flag && rip_linked)
linked_flag.rip(FALSE) // Prevents an infinite ripping loop.
/obj/structure/sign/flag/attackby(obj/item/W, mob/user)
..()
if(W.isFlameSource())
visible_message(SPAN_WARNING("\The [user] starts to burn \the [src] down!"))
if(!do_after(user, 2 SECONDS, act_target = src))
return FALSE
visible_message(SPAN_WARNING("\The [user] burns \the [src] down!"))
playsound(src.loc, 'sound/items/cigs_lighters/zippo_on.ogg', 100, 1)
new /obj/effect/decal/cleanable/ash(src.loc)
if(linked_flag)
qdel(linked_flag)
qdel(src)
return TRUE
/obj/structure/sign/flag/blank/left
icon_state = "flag_l"
/obj/structure/sign/flag/blank/right
icon_state = "flag_r"
/obj/structure/sign/flag/sol
name = "Sol Alliance flag"
desc = "The bright blue flag of the Alliance of Sovereign Solarian Nations."
icon_state = "sol"
/obj/structure/sign/flag/sol/left
icon_state = "sol_l"
/obj/structure/sign/flag/sol/right
icon_state = "sol_r"
/obj/item/flag/sol
name = "Sol Alliance flag"
desc = "The bright blue flag of the Alliance of Sovereign Solarian Nations."
flag_path = "sol"
/obj/item/flag/sol/l
name = "Large Sol Alliance flag"
flag_size = 1
/obj/structure/sign/flag/dominia
name = "Dominian Empire flag"
desc = "The Imperial Standard of Emperor Boleslaw Keeser of Dominia."
icon_state = "dominia"
/obj/structure/sign/flag/dominia/left
icon_state = "dominia_l"
/obj/structure/sign/flag/dominia/right
icon_state = "dominia_r"
/obj/item/flag/dominia
name = "Dominian Empire flag"
desc = "The Imperial Standard of Emperor Boleslaw Keeser of Dominia."
flag_path = "dominia"
/obj/item/flag/dominia/l
name = "Large Dominian Empire flag"
flag_size = 1
/obj/structure/sign/flag/elyra
name = "Elyran flag"
desc = "The hopeful colors of the Serene Republic of Elyra."
icon_state = "elyra"
/obj/structure/sign/flag/elyra/left
icon_state = "elyra_l"
/obj/structure/sign/flag/elyra/right
icon_state = "elyra_r"
/obj/item/flag/elyra
name = "Elyran flag"
desc = "The hopeful colors of the Serene Republic of Elyra."
flag_path = "elyra"
/obj/item/flag/elyra/l
name = "Large Elyran flag"
flag_size = 1
/obj/structure/sign/flag/hegemony
name = "Hegemony flag"
desc = "The feudal standard of the Izweski Hegemony."
icon_state = "izweski"
/obj/structure/sign/flag/hegemony/left
icon_state = "izweski_l"
/obj/structure/sign/flag/hegemony/right
icon_state = "izweski_r"
/obj/item/flag/hegemony
name = "Hegemony flag"
desc = "The feudal standard of the Izweski Hegemony."
flag_path = "izweski"
/obj/item/flag/hegemony/l
name = "Large Hegemony flag"
flag_size = 1
/obj/structure/sign/flag/nralakk
name = "Nralakk Federation flag"
desc = "The insignia of the Nralakk Federation."
icon_state = "nralakk"
/obj/structure/sign/flag/nralakk/left
icon_state = "nralakk_l"
/obj/structure/sign/flag/nralakk/right
icon_state = "nralakk_r"
/obj/item/flag/nralakk
name = "Nralakk Federation flag"
desc = "The insignia of the Nralakk Federation."
flag_path = "nralakk"
/obj/item/flag/nralakk/l
name = "Large Nralakk Federation flag"
flag_size = 1
/obj/structure/sign/flag/traverse
name = "Free Traverser flag"
desc = "The insignia of the Free Traversers."
icon_state = "traverse"
/obj/structure/sign/flag/traverse/left
icon_state = "traverse_l"
/obj/structure/sign/flag/traverse/right
icon_state = "traverse_r"
/obj/item/flag/traverse
name = "Free Traverser flag"
desc = "The insignia of the Free Traversers."
flag_path = "traverse"
/obj/item/flag/traverse/l
name = "Large Free Traverser flag"
flag_size = 1
/obj/structure/sign/flag/nanotrasen
name = "NanoTrasen Corporation flag"
desc = "The logo of NanoTrasen on a flag."
icon_state = "nanotrasen"
/obj/structure/sign/flag/nanotrasen/left
icon_state = "nanotrasen_l"
/obj/structure/sign/flag/nanotrasen/right
icon_state = "nanotrasen_r"
/obj/item/flag/nanotrasen
name = "NanoTrasen Corporation flag"
desc = "The logo of NanoTrasen on a flag."
flag_path = "nanotrasen"
/obj/item/flag/nanotrasen/l
name = "Large NanoTrasen Corporation flag"
flag_size = 1
/obj/structure/sign/flag/eridani
name = "Eridani Corporate Federation flag"
desc = "The logo of the Eridani Corporate Federation on a flag."
icon_state = "eridani"
/obj/structure/sign/flag/eridani/left
icon_state = "eridani_l"
/obj/structure/sign/flag/eridani/right
icon_state = "eridani_r"
/obj/item/flag/eridani
name = "Eridani Corporate Federation flag"
desc = "The logo of the Eridani Corporate Federation on a flag."
flag_path = "eridani"
/obj/item/flag/eridani/l
name = "Large Eridani Corporate Federation flag"
flag_size = 1
/obj/structure/sign/flag/coalition
name = "Coalition of Colonies flag"
desc = "The flag of the diverse Coalition of Colonies."
icon_state = "coalition"
/obj/structure/sign/flag/coalition/left
icon_state = "coalition_l"
/obj/structure/sign/flag/coalition/right
icon_state = "coalition_r"
/obj/item/flag/coalition
name = "Coalition of Colonies flag"
desc = "The flag of the diverse Coalition of Colonies."
flag_path = "coalition"
/obj/item/flag/coalition/l
name = "Large Coalition of Colonies flag"
flag_size = 1
/obj/structure/sign/flag/vaurca
name = "Sedantis flag"
desc = "The emblem of Sedantis on a flag, emblematic of Vaurca longing."
icon_state = "sedantis"
/obj/structure/sign/flag/vaurca/left
icon_state = "sedantis_l"
/obj/structure/sign/flag/vaurca/right
icon_state = "sedantis_r"
/obj/item/flag/vaurca
name = "Sedantis flag"
desc = "The emblem of Sedantis on a flag, emblematic of Vaurca longing."
flag_path = "sedantis"
/obj/item/flag/vaurca/l
name = "Large Sedantis flag"
flag_size = 1
/obj/structure/sign/flag/america
name = "Old World flag"
desc = "The banner of an ancient nation, its glory old."
icon_state = "oldglory"
/obj/structure/sign/flag/america/left
icon_state = "oldglory_l"
/obj/structure/sign/flag/america/right
icon_state = "oldglory_r"
/obj/item/flag/america
name = "Old World flag"
desc = "The banner of an ancient nation, its glory old."
flag_path = "oldglory"
/obj/item/flag/america/l
name = "Large Old World flag"
flag_size = 1
/obj/item/flag/dpra
name = "Democratic People's Republic of Adhomai flag"
desc = "The black flag of the Democratic People's Republic of Adhomai."
flag_path = "dpra"
desc_extended = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim \
to \"free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.\" They named the \
nation they were fighting for the Democratic People's Republic of Adhomai."
/obj/item/flag/dpra/l
name = "Large Democratic People's Republic of Adhomai flag"
flag_size = 1
/obj/structure/sign/flag/dpra
name = "Democratic People's Republic of Adhomai flag"
desc = "The black flag of the Democratic People's Republic of Adhomai."
icon_state = "dpra"
desc_extended = "The most pervasive and successful rebellion came from a group calling themselves the Adhomai Libeation Army, a group made up of Tajara from almost every walk of \
life. Opposing corporate claims on Tajaran soil and citing mismatched development and governmental negligence as the fault of humanity, they aim \
to \"free Tajara from the new shackles imposed upon them by the corporate overlords and return Adhomai to a free, prosperous planet like our ancestors dreamed of.\" They named the \
nation they were fighting for the Democratic People's Republic of Adhomai."
/obj/structure/sign/flag/dpra/left
icon_state = "dpra_l"
/obj/structure/sign/flag/dpra/right
icon_state = "dpra_r"
/obj/item/flag/pra
name = "People's Republic of Adhomai flag"
desc = "The tajaran flag of the People's Republic of Adhomai."
flag_path = "pra"
desc_extended = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
government of Adhomai. It claims to be the true keeper of Al'mari's legacy. However, the PRA can be described as a Hadiist branch of Al'mari's revolutionary ideology - that means \
putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring \
revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is \
struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power."
/obj/item/flag/pra/l
flag_size = 1
name = "Large People's Republic of Adhomai flag"
/obj/structure/sign/flag/pra
name = "People's Republic of Adhomai flag"
desc = "The tajaran flag of the People's Republic of Adhomai."
icon_state = "pra"
desc_extended = "Lead by President Njadrasanukii Hadii, the People's Republic of Adhomai are considered the 'loyalist' faction on Adhomai and enjoy galactic recognition as the \
government of Adhomai. It claims to be the true keeper of Al'mari's legacy. However, the PRA can be described as a Hadiist branch of Al'mari's revolutionary ideology - that means \
putting the State at the top of a hierarchy of power. The PRA is a very centralized state, but in recent years has slowly been able to start making true its promises to bring \
revolution to the masses. With land reform, enfranchisement of women and peasantry, literacy initiatives, and the collectivization of farms and the means of production, the PRA is \
struggling to hold true to its radical ideals while an entrenched upper party stubbornly tries to hold onto power."
/obj/structure/sign/flag/pra/left
icon_state = "pra_l"
/obj/structure/sign/flag/pra/right
icon_state = "pra_r"
/obj/item/flag/nka
name = "New Kingdom of Adhomai flag"
desc = "The blue flag of the New Kingdom of Adhomai."
flag_path = "nka"
desc_extended = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
Ruled by King Vahzirthaamro Azunja specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. \
Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable \
slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the \
ancient nobles and Republicans, and create a new noble dynasty."
/obj/item/flag/nka/l
flag_size = 1
name = "Large New Kingdom of Adhomai flag"
/obj/structure/sign/flag/nka
name = "New Kingdom of Adhomai flag"
desc = "The blue flag of the New Kingdom of Adhomai."
icon_state = "nka"
desc_extended = " The New Kingdom is ruled by a Njarir'Akhran noble line that survived the previous Revolution by remaining in hiding, owing to the efforts of their supporters. \
Ruled by King Vahzirthaamro Azunja specifically, he denounces both other factions in the civil war as illegitimate and himself as the only legitimate ruler of Adhomai. \
Supporters of the New Kingdom tend to be rare outside lands it controls. However, they believe strongly that the current republic on Adhomai was founded on genocide and unspeakable \
slaughters. The New Kingdom puts forth the ideology that Republicanism is bloodshed. The only way to return Adhomai to peace and prosperity is to learn from the mistakes of the \
ancient nobles and Republicans, and create a new noble dynasty."
/obj/structure/sign/flag/nka/left
icon_state = "nka_l"
/obj/structure/sign/flag/nka/right
icon_state = "nka_r"
/obj/item/flag/heph
name = "Hephaestus Industries flag"
desc = "The logo of Hephaestus Industries on a flag."
flag_path = "heph"
/obj/item/flag/heph/l
name = "Large Hephaestus Industries flag"
flag_size = 1
/obj/structure/sign/flag/heph
name = "Hephaestus Industries flag"
desc = "The logo of Hephaestus Industries on a flag."
icon_state = "heph"
/obj/structure/sign/flag/heph/left
icon_state = "heph_l"
/obj/structure/sign/flag/heph/right
icon_state = "heph_r"
/obj/item/flag/zenghu
name = "Zeng-Hu Pharmaceuticals flag"
desc = "The logo of Zeng-Hu Pharmaceuticals on a flag."
flag_path = "zenghu"
/obj/item/flag/zenghu/l
name = "Large Zeng-Hu Pharmaceuticals flag"
flag_size = 1
/obj/structure/sign/flag/zenghu
name = "Zeng-Hu Pharmaceuticals flag"
desc = "The logo of Zeng-Hu Pharmaceuticals on a flag."
icon_state = "zenghu"
/obj/structure/sign/flag/zenghu/left
icon_state = "zenghu_l"
/obj/structure/sign/flag/zenghu/right
icon_state = "zenghu_r"
/obj/structure/sign/flag/zavodskoi
name = "Zavodskoi Interstellar flag"
desc = "The logo of Zavodskoi Interstellar on a flag."
icon_state = "zavodskoi"
/obj/structure/sign/flag/zavodskoi/left
icon_state = "zavodskoi_l"
/obj/structure/sign/flag/zavodskoi/right
icon_state = "zavodskoi_r"
/obj/item/flag/zavodskoi
name = "Zavodskoi Interstellar flag"
desc = "The logo of Zavodskoi Interstellar on a flag."
flag_path = "zavodskoi"
/obj/item/flag/zavodskoi/l
name = "Large Zavodskoi Interstellar flag"
flag_size = 1
/obj/structure/sign/flag/idris
name = "Idris Incorporated flag"
desc = "The logo of Idris Incorporated on a flag."
icon_state = "idris"
/obj/structure/sign/flag/idris/left
icon_state = "idris_l"
/obj/structure/sign/flag/idris/right
icon_state = "idris_r"
/obj/item/flag/idris
name = "Idris Incorporated flag"
desc = "The logo of Idris Incorporated on a flag."
flag_path = "idris"
/obj/item/flag/idris/l
name = "Large Idris Incorporated flag"
flag_size = 1
/obj/structure/sign/flag/trinaryperfection
name = "Trinary Perfection flag"
desc = "The flag of the Trinary Perfection."
desc_extended = "The Trinary Perfection is a new religious movement whose core beliefs are that synthetics are alive, divine, and have the potential to ascend to that of gods. The triangle intersecting the gear represents the exchange of ideas that make up the Trinary Perfection, the study of robotics, religion and the elevation of artificial intelligence."
icon_state = "trinaryperfection"
/obj/structure/sign/flag/trinaryperfection/left
icon_state = "trinaryperfection_l"
/obj/structure/sign/flag/trinaryperfection/right
icon_state = "trinaryperfection_r"
/obj/item/flag/trinaryperfection
name = "Trinary Perfection flag"
desc = "The flag of the Trinary Perfection."
desc_extended = "The Trinary Perfection is a new religious movement whose core beliefs are that synthetics are alive, divine, and have the potential to ascend to that of gods. The triangle intersecting the gear represents the exchange of ideas that make up the Trinary Perfection, the study of robotics, religion and the elevation of artificial intelligence."
flag_path = "trinaryperfection"
/obj/item/flag/trinaryperfection/l
name = "Large Trinary Perfection flag"
flag_size = 1
/obj/item/flag/diona
name = "Imperial Diona standard"
desc = "A green Dominian standard which represents the Dionae within the Empire."
flag_path = "diona"
/obj/structure/sign/flag/diona
name = "Imperial Diona standard"
desc = "A green Dominian standard which represents the Dionae within the Empire."
icon_state = "diona"
/obj/item/flag/strelitz
name = "House Strelitz standard"
desc = "A red-and-dark standard with a gold trim that represents House Strelitz, one of the great houses of the Empire of Dominia. \
They are known for their military service and emphasis on personal bravery."
flag_path = "strelitz"
/obj/structure/sign/flag/strelitz
name = "House Strelitz standard"
desc = "A red-and-dark standard with a gold trim that represents House Strelitz, one of the great houses of the Empire of Dominia. \
They are known for their military service and emphasis on personal bravery."
icon_state = "strelitz"
/obj/item/flag/volvalaad
name = "House Volvalaad standard"
desc = "A blue-and-black standard which represents House Volvalaad, one of the great houses of the Empire of Dominia. \
They are known for their reformist ideals, and scientific prowess."
flag_path = "volvalaad"
/obj/structure/sign/flag/volvalaad
name = "House Volvalaad standard"
desc = "A blue-and-black standard which represents House Volvalaad, one of the great houses of the Empire of Dominia. \
They are known for their reformist ideals and scientific prowess."
icon_state = "volvalaad"
/obj/item/flag/kazkhz
name = "House Kazkhz standard"
desc = "A red-and-orange standard with a circular chevron which represents House Kazhkz, one of the great houses of the \
Empire of Dominia. They are known for their conservative nature and aversion to augmentation."
flag_path = "kazkhz"
/obj/structure/sign/flag/kazkhz
name = "House Kazkhz standard"
desc = "A red-and-orange standard with a circular chevron which represents House Kazhkz, one of the great houses of the \
Empire of Dominia. They are known for their conservative nature and aversion to augmentation."
icon_state = "kazkhz"
/obj/item/flag/caladius
name = "House Caladius standard"
desc = "A purple standard which represents House Caladius, one of the great houses of the Empire of Dominia. They are \
known for their support of the Dominian clergy as well as the skill of their bureaucrats and economists."
flag_path = "caladius"
/obj/structure/sign/flag/caladius
name = "House Caladius standard"
desc = "A purple standard which represents House Caladius, one of the great houses of the Empire of Dominia. They are \
known for their support of the Dominian clergy as well as the skill of their bureaucrats and economists."
icon_state = "caladius"
/obj/item/flag/zhao
name = "House Zhao standard"
desc = "A white Dominian standard with a prominent grey circle which represents House Zhao, one of the great houses of the Empire of Dominia,\
known for its naval officers and patronage of the Dominian shipbuilding industry."
flag_path = "zhao"
/obj/structure/sign/flag/zhao
name = "House Zhao standard"
desc = "A white Dominian standard with a prominent grey circle which represents House Zhao, one of the great houses of the Empire of Dominia,\
known for its naval officers and patronage of the Dominian shipbuilding and naval industries."
icon_state = "zhao"
/obj/structure/sign/flag/biesel
name = "Republic of Biesel flag"
desc = "The colours and symbols of the Republic of Biesel."
icon_state = "biesel"
/obj/structure/sign/flag/biesel/left
icon_state = "biesel_l"
/obj/structure/sign/flag/biesel/right
icon_state = "biesel_r"
/obj/item/flag/biesel
name = "Republic of Biesel flag"
desc = "The flag representing the Republic of Biesel."
flag_path = "biesel"
/obj/item/flag/biesel/l
name = "Large Republic of Biesel flag"
flag_size = 1
/obj/structure/sign/flag/scc
name = "Stellar Corporate Conglomerate flag"
desc = "The colours and logo of the Stellar Corporate Conglomerate."
desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
icon_state = "scc"
/obj/structure/sign/flag/scc/left
icon_state = "scc_l"
/obj/structure/sign/flag/scc/right
icon_state = "scc_r"
/obj/item/flag/scc
name = "Stellar Corporate Conglomerate flag"
desc = "The flag representing the Stellar Corporate Conglomerate."
desc_extended = "The Stellar Corporate Conglomerate, also known as Chainlink, is a joint alliance between the NanoTrasen Corporation, Hephaestus Industries, Idris Incorporated, Zeng-Hu Pharmaceuticals and Zavodskoi Interstellar to exercise an undisputed economic dominance over the Orion Spur."
flag_path = "scc"
/obj/item/flag/scc/l
name = "Large Stellar Corporate Conglomerate flag"
flag_size = 1
/obj/item/flag/fisanduh
name = "Confederated States of Fisanduh flag"
desc = "A flag of the fallen Confederated States of Fisanduh."
desc_extended = "The red-gold-white flag of the Confederated States of Fisanduh and, by extention, the Fisanduh Freedom Front. Due to its origins, possession of such a flag in the Empire outside of Fisanduh itself can carry an extremely harsh punishment if one is an Imperial citizen or \
subject. This has not stopped it from becoming a symbol of resistance, and reproductions are extremely common in more rebellious areas of the Empire. Even if they are beaten-down and run ragged by war, the spirit of Fisanduh will live forever in the hearts of its people."
flag_path = "fisanduh"
/obj/structure/sign/flag/fisanduh
name = "Confederated States of Fisanduh flag"
desc = "A flag of the fallen Confederated States of Fisanduh."
desc_extended = "The red-gold-white flag of the Confederated States of Fisanduh and, by extention, the Fisanduh Freedom Front. Due to its origins, possession of such a flag in the Empire outside of Fisanduh itself can carry an extremely harsh punishment if one is an Imperial citizen or \
subject. This has not stopped it from becoming a symbol of resistance, and reproductions are extremely common in more rebellious areas of the Empire. Even if they are beaten-down and run ragged by war, the spirit of Fisanduh will live forever in the hearts of its people."
icon_state = "fisanduh"
/obj/item/flag/fisanduh/l
name = "large Confederated States of Fisanduh flag"
flag_size = 1
/obj/structure/sign/flag/fisanduh/left
icon_state = "fisanduh_l"
/obj/structure/sign/flag/fisanduh/right
icon_state = "fisanduh_r"
/obj/item/flag/gadpathur
name = "United Planetary Defense Council of Gadpathur flag"
desc = "The black and brown flag of Gadpathur, featuring the planet's commonly-seen sun iconography in the centre. The Gadpathurian flag is a common sight in the Coalition's military, and can be seen everywhere on Gadpathur -- from lighters to ID card to government buildings. \
It is uncommonly seen outside of the Coalition as a symbol of anti-Solarian sentiment."
desc_extended = "The Gadpathurian flag is, surprisingly, a variation of the common flag of its hated enemy: the Alliance of Sovereign Solarian Nations. The reason for this is simple: in the immediate aftermath of the planet's orbital bombardment by the Solarian \
Navy the most common flags available for the various successor states were the ASSN flags still flying over the ruins of government buildings. The black-brown flag of Ashia Patvardhan's Gadpathurian Reunification League that is now Gadpathur's flag was simply one of many of \
these variant flags before the League's reunification. The black and brown represent the plant itself, while the red-and-gold sun represents that the people of the plant are still alive and burning with a desire to never again fall."
flag_path = "gadpathur"
/obj/structure/sign/flag/gadpathur
name = "United Planetary Defense Council of Gadpathur flag"
desc = "The black and brown flag of Gadpathur, featuring the planet's commonly-seen sun iconography in the centre. The Gadpathurian flag is a common sight in the Coalition's military, and can be seen everywhere on Gadpathur -- from lighters to ID card to government buildings. \
It is uncommonly seen outside of the Coalition as a symbol of anti-Solarian sentiment."
desc_extended = "The Gadpathurian flag is, surprisingly, a variation of the common flag of its hated enemy: the Alliance of Sovereign Solarian Nations. The reason for this is simple: in the immediate aftermath of the planet's orbital bombardment by the Solarian \
Navy the most common flags available for the various successor states were the ASSN flags still flying over the ruins of government buildings. The black-brown flag of Ashia Patvardhan's Gadpathurian Reunification League that is now Gadpathur's flag was simply one of many of \
these variant flags before the League's reunification. The black and brown represent the plant itself, while the red-and-gold sun represents that the people of the plant are still alive and burning with a desire to never again fall."
icon_state = "gadpathur"
/obj/item/flag/gadpathur/l
name = "large United Planetary Defense Council of Gadpathur flag"
flag_size = 1
/obj/structure/sign/flag/gadpathur/left
icon_state = "gadpathur_l"
/obj/structure/sign/flag/gadpathur/right
icon_state = "gadpathur_r"
/obj/item/flag/vysoka
name = "Free System of Vysoka flag"
desc = "The flag of the Free System of Vysoka."
desc_extended = "The red, yellow and Coalition-blue flag of Vysoka, as drawn when one wishes to represent the planet as a whole. As Vysokan communities are rather traditional and tied to their respective Host, village or city-state, natives are more likely to \
identify with local symbols. This has not stopped the original flag from being flown in times of much-needed unity."
flag_path = "vysoka"
/obj/structure/sign/flag/vysoka
name = "Free System of Vysoka flag"
desc = "The flag of the Free System of Vysoka."
desc_extended = "The red, yellow and Coalition-blue flag of Vysoka, as drawn when one wishes to represent the planet as a whole. As Vysokan communities are rather traditional and tied to their respective Host, village or city-state, natives are more likely to \
identify with local symbols. This has not stopped the original flag from being flown in times of much-needed unity."
icon_state = "vysoka"
/obj/item/flag/vysoka/l
name = "large Free System of Vysoka flag"
flag_size = 1
/obj/structure/sign/flag/vysoka/left
icon_state = "vysoka_l"
/obj/structure/sign/flag/vysoka/right
icon_state = "vysoka_r"
/obj/item/flag/konyang
name = "Konyang flag"
desc = "The flag of Konyang."
desc_extended = "The white, blue and yellow flag of Konyang was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of \
the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang's purity."
flag_path = "konyang"
/obj/structure/sign/flag/konyang
name = "Konyang flag"
desc = "The flag of Konyang."
desc_extended = "The white, blue and yellow flag of Konyang was adopted in 2462, having unofficially been used by pro-autonomy circles long before the declaration of independence. The traditional taitju represents peace and harmony as the highest values of \
the new state, with the color blue representing the waterways the planet is known for and yellow, their aim of prosperity. The white background represents Konyang's purity."
icon_state = "konyang"
/obj/item/flag/konyang/l
name = "large Konyang flag"
flag_size = 1
/obj/structure/sign/flag/konyang/left
icon_state = "konyang_l"
/obj/structure/sign/flag/konyang/right
icon_state = "konyang_r"
/obj/item/flag/izharshan
name = "Izharshan Flag"
desc = "The tan and orange flag of Izharshan's Raiders, depicting a Unathi skull and a star above, surrounded by axes. Due to the sheer size of Izharshan's fleet, and the wide area in \
which they operate has this specific flag be sighted far and wide, leading to the misconception for some that it is in fact used by all Unathi pirates."
desc_extended = "Iconography is taken quite seriously among Unathi pirates. With much time to spare during lengthy flights, it's not rare for crew, especially officers, to indulge in arts, leading to fleets often finding skilled artists \
in their ranks who, alongside their Fang Captains, create their flag. Though there are recurring elements in Unathi pirate flag designs, such as depictions of heads, skulls, stellar bodies \
and weaponry, there are no proper rules in creating a flag for ones Unathi fleets... Still, the sheer popularity of Izharshan's flag, and the fact that it was one of the first flags created by a Unathi Pirate fleet made it a model to follow \
for many others, with a Sinta (or their head or skull) taking a central place in the picture, and other elements complimenting it, generally in a symmetrical fashion."
flag_path = "izharshan"
/obj/structure/sign/flag/izharshan
name = "Izharshan Flag"
desc = "The tan and orange flag of Izharshan's Raiders, depicting a Unathi skull and a star above, surrounded by axes. Due to the sheer size of Izharshan's fleet, and the wide area in \
which they operate has this specific flag be sighted far and wide, leading to the misconception for some that it is in fact used by all Unathi pirates."
desc_extended = "Iconography is taken quite seriously among Unathi pirates. With much time to spare during lengthy flights, it's not rare for crew, especially officers, to indulge in arts, leading to fleets often finding skilled artists \
in their ranks who, alongside their Fang Captains, create their flag. Though there are recurring elements in Unathi pirate flag designs, such as depictions of heads, skulls, stellar bodies \
and weaponry, there are no proper rules in creating a flag for ones Unathi fleets... Still, the sheer popularity of Izharshan's flag, and the fact that it was one of the first flags created by a Unathi Pirate fleet made it a model to follow \
for many others, with a Sinta (or their head or skull) taking a central place in the picture, and other elements complimenting it, generally in a symmetrical fashion."
icon_state = "izharshan"
/obj/item/flag/visegrad
name = "\improper Visegrad flag"
desc = "The flag of Visegrad."
desc_extended = "The blue, white, green and red flag of Visegrad was the original Warsaw Pact-created design for the planet's flag, and even after it acquired independence it was maintained, though with the removal of the socialist emblem and the addition of a Solarian ensign. \
It is said that the green represents the forests of the planet, the white the stormclouds, and the blue the sky hidden above, while the red is supposed to represent shared national unity."
flag_path = "visegrad"
/obj/structure/sign/flag/visegrad
name = "\improper Visegrad flag"
desc = "The flag of Visegrad."
desc_extended = "The blue, white, green and red flag of Visegrad was the original Warsaw Pact-created design for the planet's flag, and even after it acquired independence it was maintained, though with the removal of the socialist emblem and the addition of a Solarian ensign. \
It is said that the green represents the forests of the planet, the white the stormclouds, and the blue the sky hidden above, while the red is supposed to represent shared national unity."
icon_state = "visegrad"
/obj/structure/sign/painting_frame
name = "empty frame"
desc = "An empty painting frame."
icon_state = "painting_frame"
w_class = ITEMSIZE_SMALL
/obj/item/sign/painting_frame
name = "empty frame"
desc = "An empty painting frame."
icon_state = "painting_frame"
w_class = ITEMSIZE_SMALL
/obj/structure/sign/painting_frame/hadii
name = "president Hadii portrait"
desc = "A portrait of President Hadii. An essential item in any Hadiist household."
icon_state = "hadii_painting"
desc_extended = "A state-endorsed cult of personality has been established around President Hadii. Through a robust propaganda system, republican citizens are informed daily about Malik's \
achievements and how only through his guidance the Republican can prosper. Portraits of President Hadii can be found in most Hadiist homes and government buildings. Njadrasanukii is known for \
his speeches praising his own administration and the bravery of his people; his voice can be heard frequently on the radio. While many admire him as a strong leader, others fear his ruthless \
ways of dealing with the opposition."
/obj/item/sign/painting_frame/hadii
name = "president Hadii portrait"
desc = "A portrait of President Hadii. An essential item in any Hadiist household."
icon_state = "hadii_painting"
sign_state = "hadii_painting"
desc_extended = "A state-endorsed cult of personality has been established around President Hadii. Through a robust propaganda system, republican citizens are informed daily about Malik's \
achievements and how only through his guidance the Republican can prosper. Portraits of President Hadii can be found in most Hadiist homes and government buildings. Njadrasanukii is known for \
his speeches praising his own administration and the bravery of his people; his voice can be heard frequently on the radio. While many admire him as a strong leader, others fear his ruthless \
ways of dealing with the opposition."
/obj/structure/sign/painting_frame/nated
name = "supreme commander Nated portrait"
desc = "A portrait of Supreme Ccommander Nated. Commonly seen in junta controlled territories."
icon_state = "nated_painting"
desc_extended = "For a decade, Halkiikijr led the Liberation Army as an effective opposing force against the People's Republic and the New Kingdom. He favored the extensive use of irregular \
warfare coupled with the deployment of the army to secure decisive battles. A cult of personality formed around Halkiikijr; extremists claimed that he was a prophet sent by the Gods. The \
Supreme Commander took advantage of this belief to cultivate undying loyalty and fanaticism among his followers."
/obj/item/sign/painting_frame/nated
name = "supreme commander Nated portrait"
desc = "A portrait of Supreme Ccommander Nated. Commonly seen in junta controlled territories."
icon_state = "nated_painting"
sign_state = "nated_painting"
desc_extended = "For a decade, Halkiikijr led the Liberation Army as an effective opposing force against the People's Republic and the New Kingdom. He favored the extensive use of irregular \
warfare coupled with the deployment of the army to secure decisive battles. A cult of personality formed around Halkiikijr; extremists claimed that he was a prophet sent by the Gods. The \
Supreme Commander took advantage of this belief to cultivate undying loyalty and fanaticism among his followers."
/obj/structure/sign/painting_frame/harrlala
name = "President Harrlala portrait"
desc = "A portrait of President Almrah Harrlala. The current leader of the Al'mariist civilian government."
icon_state = "harrlala_painting"
desc_extended = "Following the Armistice, President Almrah Harrlala continued with her internal policies while maintaining a strong stance against foreign dominance. Under her rule, schools to \
preserve local cultures and languages were established, Gakalzaal was liberated from the Unathi rule, and the DPRA developed its nuclear program. Her status as one of the first female rulers \
in modern Tajaran history has inspired many women to engage in DPRA politics. However, her regime is plagued with deep issues. The ghost of separatism lingers over the nation after the Amohdan \
attempt to secede. Her ability to reconcile the various factions in the government was severely doubted when she failed to draw a plan to handle the rebellious island. Since the return of \
Halkiikijr to power, the authoritarian elements see this as a moment of weakness in the young Republic. President Harrlala must be ready to face further opposition if she wants to see her \
vision of Adhomai come to life."
/obj/item/sign/painting_frame/harrlala
name = "President Harrlala portrait"
desc = "A portrait of President Almrah Harrlala. The current leader of the Al'mariist civilian government."
icon_state = "harrlala_painting"
sign_state = "harrlala_painting"
desc_extended = "Following the Armistice, President Almrah Harrlala continued with her internal policies while maintaining a strong stance against foreign dominance. Under her rule, schools to \
preserve local cultures and languages were established, Gakalzaal was liberated from the Unathi rule, and the DPRA developed its nuclear program. Her status as one of the first female rulers \
in modern Tajaran history has inspired many women to engage in DPRA politics. However, her regime is plagued with deep issues. The ghost of separatism lingers over the nation after the Amohdan \
attempt to secede. Her ability to reconcile the various factions in the government was severely doubted when she failed to draw a plan to handle the rebellious island. Since the return of \
Halkiikijr to power, the authoritarian elements see this as a moment of weakness in the young Republic. President Harrlala must be ready to face further opposition if she wants to see her \
vision of Adhomai come to life."
/obj/structure/sign/painting_frame/almari
name = "president Al'mari portrait"
desc = "A portrait of President Al'mari Hadii. An idol to Hadiist and Al'mariists."
icon_state = "almarii_painting"
/obj/item/sign/painting_frame/almari
name = "president Al'mari portrait"
desc = "A portrait of President Al'mari Hadii. An idol to Hadiist and Al'mariists."
icon_state = "almarii_painting"
sign_state = "almarii_painting"
/obj/structure/sign/painting_frame/vahzirthaamro
name = "king Vahzirthaamro portrait"
desc = "A portrait of King Vahzirthaamro Azunja. Even after his death, the King remains an important figure."
icon_state = "vahzirthaamro_painting"
desc_extended = "In 2449, in the middle of the night, Vahzirthaamro was released in secret along with the entirety of his retinue, as they quickly spread from town to town, asking for assistance \
from newly appointed officials and workers. Before long, the reminiscent families of the Kaltir region were happy to rejoin their flock. By 2450 his claim to rule had spread to all of Northern \
Harr'masir, and the New Kingdom of Adhomai officially seceded as an independent nation under the newly declared King Vahzirthaamro Azunja. He then led the Kingdom for the next decade, \
managing the balance between the different factions within the government and the ongoing war. Vahzirthaamro became a unifying figure for the population. After successfully securing Kaltir's \
ancient lands and negotiating the armistice that brought the end to the war, King Vahzirthaamro passed away in 2463. "
/obj/item/sign/painting_frame/vahzirthaamro
name = "king Vahzirthaamro portrait"
desc = "A portrait of King Vahzirthaamro Azunja. Even after his death, the King remains an important figure."
icon_state = "vahzirthaamro_painting"
sign_state = "vahzirthaamro_painting"
desc_extended = "In 2449, in the middle of the night, Vahzirthaamro was released in secret along with the entirety of his retinue, as they quickly spread from town to town, asking for assistance \
from newly appointed officials and workers. Before long, the reminiscent families of the Kaltir region were happy to rejoin their flock. By 2450 his claim to rule had spread to all of Northern \
Harr'masir, and the New Kingdom of Adhomai officially seceded as an independent nation under the newly declared King Vahzirthaamro Azunja. He then led the Kingdom for the next decade, \
managing the balance between the different factions within the government and the ongoing war. Vahzirthaamro became a unifying figure for the population. After successfully securing Kaltir's \
ancient lands and negotiating the armistice that brought the end to the war, King Vahzirthaamro passed away in 2463. "
/obj/structure/sign/painting_frame/shumaila
name = "queen Shumaila portrait"
desc = "A portrait of Queen Shumaila Azunja. Despite her short reign, she already has attacted a loyal following."
icon_state = "shumaila_painting"
desc_extended = "Since entering the public eye in 2459, Shumaila enjoys much support from the women of Kaltir. Many look to her as an inspiration, buying military style jackets to emulate her \
look, given that Shumaila became one of the few Tajara women to lead a nation. However, this fame has also led to calls from the nobility and her family to choose a husband. Shumaila retains \
that her marriage comes after her coronation. She was finally crowned in 2463 after King Azunja passed away. Outside of continuing her uncle's legacy, her plans to the Kingdom are still unclear to the wide public."
/obj/item/sign/painting_frame/shumaila
name = "queen Shumaila portrait"
desc = "A portrait of Queen Shumaila Azunja. Despite her short reign, she already has attacted a loyal following."
icon_state = "shumaila_painting"
sign_state = "shumaila_painting"
desc_extended = "Since entering the public eye in 2459, Shumaila enjoys much support from the women of Kaltir. Many look to her as an inspiration, buying military style jackets to emulate her \
look, given that Shumaila became one of the few Tajara women to lead a nation. However, this fame has also led to calls from the nobility and her family to choose a husband. Shumaila retains \
that her marriage comes after her coronation. She was finally crowned in 2463 after King Azunja passed away. Outside of continuing her uncle's legacy, her plans to the Kingdom are still unclear to the wide public."