mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-23 16:42:13 +00:00
* Added a drill to the survivor pod * Fixed a bug which caused a spawner with unlimited slots to disable itself after the first spawn * Fixes a bug with the CCIA Equipment. #Fixes #6844 * Added a verb to despawn to admin mobs * Removed the human respawn delay from the visitor/pod survivor * Prevents Tajara/Unathi from becoming checkpoint guards to avoid the shoe/gloves issue
610 lines
20 KiB
Plaintext
610 lines
20 KiB
Plaintext
/datum/outfit/admin
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var/id_icon
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/datum/outfit/admin/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(!visualsOnly)
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if(H.mind)
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H.mind.assigned_role = name
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H.job = name
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/datum/outfit/admin/imprint_idcard(mob/living/carbon/human/H, obj/item/weapon/card/id/C)
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..()
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if(id_icon)
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C.icon_state = id_icon
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/datum/outfit/admin/lance
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name = "Lancer"
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uniform = /obj/item/clothing/under/lance
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back = /obj/item/weapon/gun/energy/rifle/pulse
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gloves = /obj/item/clothing/gloves/force/basic
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shoes = /obj/item/clothing/shoes/magboots
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belt = /obj/item/weapon/storage/belt/military
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l_ear = /obj/item/device/radio/headset/ert
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id = /obj/item/weapon/card/id/syndicate
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suit_store = /obj/item/weapon/tank/oxygen
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suit = /obj/item/clothing/suit/space/void/lancer
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head = /obj/item/clothing/head/helmet/space/void/lancer
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belt_contents = list(
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/obj/item/weapon/plastique = 1,
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/obj/item/weapon/grenade/frag = 1,
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/obj/item/weapon/melee/energy/sword = 1,
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/obj/item/weapon/shield/energy = 1,
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/obj/item/device/flash = 1,
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/obj/item/weapon/handcuffs/ziptie = 2,
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/obj/item/weapon/melee/baton/loaded = 1,
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/obj/item/weapon/grenade/empgrenade = 1
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)
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var/id_access = "Lancer"
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/datum/outfit/admin/lance_operative/get_id_access()
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return get_syndicate_access(id_access)
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/datum/outfit/admin/lance_engineer
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name = "Lance Engineer"
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uniform = /obj/item/clothing/under/lance
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back = /obj/item/weapon/gun/projectile/shotgun/pump/combat/sol
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gloves = /obj/item/clothing/gloves/yellow
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shoes = /obj/item/clothing/shoes/magboots
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belt = /obj/item/weapon/storage/belt/utility/full
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l_ear = /obj/item/device/radio/headset/ert
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id = /obj/item/weapon/card/id/syndicate
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suit_store = /obj/item/weapon/tank/oxygen
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suit = /obj/item/clothing/suit/space/void/lancer
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head = /obj/item/clothing/head/helmet/space/void/lancer
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accessory = /obj/item/clothing/accessory/storage/brown_vest
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accessory_contents = list(
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/obj/item/weapon/plastique = 3,
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/obj/item/weapon/grenade/frag = 1,
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/obj/item/device/flash = 1
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)
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belt_contents = list(
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/obj/item/device/multitool = 1
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)
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var/id_access = "Lance Engineer"
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/datum/outfit/admin/lance_engineer/get_id_access()
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return get_syndicate_access(id_access)
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/datum/outfit/admin/lance_medic
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name = "Lance Medic"
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uniform = /obj/item/clothing/under/lance
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gloves = /obj/item/clothing/gloves/latex/nitrile
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shoes = /obj/item/clothing/shoes/magboots
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belt = /obj/item/weapon/storage/belt/medical
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mask = /obj/item/clothing/mask/surgical
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l_ear = /obj/item/device/radio/headset/ert
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id = /obj/item/weapon/card/id/syndicate
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suit_store = /obj/item/weapon/tank/oxygen
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suit = /obj/item/clothing/suit/space/void/lancer
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head = /obj/item/clothing/head/helmet/space/void/lancer
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accessory = /obj/item/clothing/accessory/holster/thigh
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belt_contents = list(
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/obj/item/device/healthanalyzer = 1,
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/obj/item/weapon/reagent_containers/hypospray/combat = 1,
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/obj/item/weapon/reagent_containers/syringe = 1,
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/obj/item/weapon/personal_inhaler/combat = 1,
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/obj/item/weapon/reagent_containers/personal_inhaler_cartridge/large = 2,
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/obj/item/weapon/reagent_containers/glass/bottle/dexalin_plus = 1,
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/obj/item/weapon/reagent_containers/glass/bottle/epinephrine = 1,
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/obj/item/weapon/reagent_containers/glass/bottle/spaceacillin = 1,
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)
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accessory_contents = list(/obj/item/weapon/gun/energy/pulse/pistol = 1)
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var/id_access = "Lance Medic"
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/datum/outfit/admin/lance_medic/get_id_access()
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return get_syndicate_access(id_access)
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/datum/outfit/admin/lance_operative
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name = "Lance Operative"
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uniform = /obj/item/clothing/under/dress/lance_dress/male
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back = /obj/item/weapon/storage/backpack/satchel
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gloves = /obj/item/clothing/gloves/latex
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shoes = /obj/item/clothing/shoes/laceup
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belt = /obj/item/weapon/storage/belt/utility/full
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l_ear = /obj/item/device/radio/headset/ert
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id = /obj/item/weapon/card/id/syndicate
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suit_store = /obj/item/weapon/tank/oxygen
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suit = /obj/item/clothing/suit/space/void/lancer
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head = /obj/item/clothing/head/helmet/space/void/lancer
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accessory = /obj/item/clothing/accessory/holster/thigh
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accessory_contents = list(/obj/item/weapon/gun/energy/pulse/pistol = 1)
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backpack_contents = list(
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/obj/item/device/flash = 1,
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/obj/item/clothing/gloves/yellow = 1
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)
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belt_contents = list(
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/obj/item/device/multitool = 1
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)
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var/id_access = "Lance Operative"
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/datum/outfit/admin/lance_operative/get_id_access()
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return get_syndicate_access(id_access)
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/datum/outfit/admin/syndicate
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name = "Syndicate Agent"
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uniform = /obj/item/clothing/under/syndicate
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back = /obj/item/weapon/storage/backpack
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belt = /obj/item/weapon/storage/belt/utility/full
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gloves = /obj/item/clothing/gloves/combat
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shoes = /obj/item/clothing/shoes/combat
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l_ear = /obj/item/device/radio/headset/syndicate
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id = /obj/item/weapon/card/id/syndicate
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r_pocket = /obj/item/device/radio/uplink
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backpack_contents = list(
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/obj/item/weapon/storage/box/engineer = 1,
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/obj/item/device/flashlight = 1,
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/obj/item/weapon/card/emag = 1,
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/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket = 1,
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/obj/item/device/multitool = 1
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)
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var/id_access = "Syndicate Operative"
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var/uplink_uses = 20
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/datum/outfit/admin/syndicate/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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. = ..()
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if(visualsOnly)
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return
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var/obj/item/device/radio/uplink/U = H.r_store
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if(istype(U))
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U.hidden_uplink.uplink_owner = "[H.key]"
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U.hidden_uplink.uses = uplink_uses
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/datum/outfit/admin/syndicate/get_id_access()
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return get_syndicate_access(id_access)
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/datum/outfit/admin/syndicate/operative
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name = "Syndicate Operative"
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suit = /obj/item/clothing/suit/space/void/merc
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belt = /obj/item/weapon/storage/belt/military/syndicate
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head = /obj/item/clothing/head/helmet/space/void/merc
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mask = /obj/item/clothing/mask/gas/syndicate
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l_ear = /obj/item/device/radio/headset/syndicate
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glasses = /obj/item/clothing/glasses/night
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shoes = /obj/item/clothing/shoes/magboots
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l_pocket = /obj/item/weapon/pinpointer/nukeop
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l_hand = /obj/item/weapon/tank/jetpack/void
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backpack_contents = list(
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/obj/item/weapon/storage/box/engineer = 1,
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/obj/item/weapon/reagent_containers/pill/cyanide = 1,
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/obj/item/weapon/gun/projectile/automatic/x9 = 1,
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/obj/item/ammo_magazine/c45x = 1,
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/obj/item/weapon/crowbar/red = 1,
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/obj/item/weapon/plastique = 1,
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/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket = 1,
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/obj/item/device/flashlight = 1,
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/obj/item/clothing/shoes/combat = 1
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)
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/datum/outfit/admin/syndicate/officer
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name = "Syndicate Officer"
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head = /obj/item/clothing/head/beret
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mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
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belt = /obj/item/weapon/gun/projectile/deagle
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l_ear = /obj/item/device/radio/headset/syndicate
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l_pocket = /obj/item/weapon/pinpointer/advpinpointer
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r_pocket = null // stop them getting a radio uplink, they get an implant instead
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backpack_contents = list(
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/obj/item/weapon/storage/box/engineer = 1,
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/obj/item/device/flashlight = 1,
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/obj/item/weapon/reagent_containers/pill/cyanide = 1,
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/obj/item/weapon/reagent_containers/food/snacks/donkpocket/sinpocket = 1,
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/obj/item/ammo_magazine/a50 = 2,
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/obj/item/clothing/shoes/magboots = 1,
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/obj/item/weapon/flame/lighter/zippo = 1
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)
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implants = list(
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/obj/item/weapon/implant/explosive
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)
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id_access = "Syndicate Operative Leader"
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/datum/outfit/admin/syndicate/spy
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name = "Syndicate Spy"
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uniform = /obj/item/clothing/under/suit_jacket/really_black
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shoes = /obj/item/clothing/shoes/black/noslip
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uplink_uses = 40
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id_access = "Syndicate Agent"
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implants = list(
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/obj/item/weapon/implant/explosive
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)
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/datum/outfit/admin/nt
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name = "NanoTrasen Representative"
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uniform = /obj/item/clothing/under/rank/centcom
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back = /obj/item/weapon/storage/backpack/satchel
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gloves = /obj/item/clothing/gloves/white
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shoes = /obj/item/clothing/shoes/laceup
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l_ear = /obj/item/device/radio/headset/heads/hop
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glasses = /obj/item/clothing/glasses/sunglasses
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id = /obj/item/weapon/card/id
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backpack_contents = list(
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/obj/item/weapon/storage/box/engineer = 1
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)
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id_icon = "centcom"
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var/id_access = "NanoTrasen Representative"
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/datum/outfit/admin/nt/get_id_access()
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return get_all_accesses() | get_centcom_access(id_access)
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/datum/outfit/admin/nt/officer
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name = "NanoTrasen Navy Officer"
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uniform = /obj/item/clothing/under/rank/centcom_officer
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l_ear = /obj/item/device/radio/headset/heads/captain
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head = /obj/item/clothing/head/beret/centcom/officer
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/datum/outfit/admin/nt/captain
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name = "NanoTrasen Navy Captain"
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uniform = /obj/item/clothing/under/rank/centcom_captain
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l_ear = /obj/item/device/radio/headset/heads/captain
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head = /obj/item/clothing/head/beret/centcom/captain
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/datum/outfit/admin/nt/protection_detail
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name = "ERT Protection Detail"
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uniform = /obj/item/clothing/under/ccpolice
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suit = /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper
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shoes = /obj/item/clothing/shoes/swat
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gloves = /obj/item/clothing/gloves/swat/tactical
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l_ear = /obj/item/device/radio/headset/ert
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glasses = /obj/item/clothing/glasses/sunglasses/sechud
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head = /obj/item/clothing/head/beret/centcom/officer/civilprotection
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suit_store = /obj/item/weapon/gun/energy/gun
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belt = /obj/item/weapon/storage/belt/security
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backpack_contents = list(
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/obj/item/weapon/storage/box/engineer = 1,
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/obj/item/clothing/head/helmet/swat/peacekeeper = 1,
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/obj/item/clothing/accessory/holster/hip = 1,
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/obj/item/weapon/gun/energy/pistol = 1
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)
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implants = list(
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/obj/item/weapon/implant/loyalty
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)
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/datum/outfit/admin/nt/protection_detail/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(H && H.belt)
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var/obj/item/weapon/reagent_containers/spray/pepper/pepperspray = new(H)
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var/obj/item/weapon/melee/baton/loaded/baton = new(H)
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var/obj/item/weapon/shield/riot/tact/shield = new(H)
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var/obj/item/weapon/grenade/flashbang/flashbang = new(H)
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var/obj/item/weapon/handcuffs/cuffs = new(H)
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var/obj/item/device/flash/flash = new(H)
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var/obj/item/device/flashlight/flare/flare = new(H)
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H.belt.contents += flare
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H.belt.contents += flashbang
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H.belt.contents += cuffs
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H.belt.contents += pepperspray
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H.belt.contents += flash
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H.belt.contents += baton
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H.belt.contents += shield
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/datum/outfit/admin/nt/ert_commander
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name = "ERT Commander"
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uniform = /obj/item/clothing/under/rank/centcom_commander
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suit = /obj/item/clothing/suit/storage/vest/heavy/ert/commander
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shoes = /obj/item/clothing/shoes/jackboots
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gloves = /obj/item/clothing/gloves/white
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l_ear = /obj/item/device/radio/headset/ert
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glasses = /obj/item/clothing/glasses/sunglasses/sechud
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head = /obj/item/clothing/head/beret/centcom/commander
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backpack_contents = list(
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/obj/item/weapon/storage/fancy/cigar = 1,
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/obj/item/weapon/flame/lighter/zippo = 1,
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/obj/item/clothing/accessory/medal/gold/heroism = 1
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)
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implants = list(
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/obj/item/weapon/implant/loyalty
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)
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/datum/outfit/admin/nt/tcfl_commander
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name = "TCFL Commander"
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uniform = /obj/item/clothing/under/legion
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shoes = /obj/item/clothing/shoes/jackboots
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l_ear = /obj/item/device/radio/headset/legion
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head = /obj/item/clothing/head/legion_beret
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belt = /obj/item/weapon/storage/belt/security/tactical
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backpack_contents = list(
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/obj/item/weapon/gun/projectile/revolver = 1,
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/obj/item/clothing/accessory/holster/hip = 1,
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/obj/item/clothing/accessory/legion = 1,
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/obj/item/weapon/storage/box/flashbangs = 1
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)
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belt_contents = list(
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/obj/item/weapon/melee/baton/loaded = 1,
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/obj/item/weapon/handcuffs = 2,
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/obj/item/ammo_magazine/a357 = 2,
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/obj/item/device/flash = 1
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)
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/datum/outfit/admin/nt/cciaa
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name = "CCIA Agent"
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uniform = /obj/item/clothing/under/rank/centcom_officer
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suit = /obj/item/clothing/suit/storage/toggle/liaison
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shoes = /obj/item/clothing/shoes/laceup
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gloves = /obj/item/clothing/gloves/white
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l_ear = /obj/item/device/radio/headset/ert/ccia
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glasses = /obj/item/clothing/glasses/sunglasses/sechud
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head = /obj/item/clothing/head/beret/centcom/officer
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l_pocket = /obj/item/weapon/reagent_containers/spray/pepper
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r_pocket = /obj/item/device/taperecorder/cciaa
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l_hand = /obj/item/weapon/storage/lockbox/cciaa
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pda = /obj/item/device/pda/central
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/datum/outfit/admin/nt/odinsec
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name = "NTCC Odin Security Specialist"
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uniform = /obj/item/clothing/under/ccpolice
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suit = /obj/item/clothing/suit/storage/vest/heavy/ert/peacekeeper
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shoes = /obj/item/clothing/shoes/swat
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gloves = /obj/item/clothing/gloves/swat/tactical
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l_ear = /obj/item/device/radio/headset/ert
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glasses = /obj/item/clothing/glasses/sunglasses/sechud/tactical
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mask = /obj/item/clothing/mask/gas/tactical
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head = /obj/item/clothing/head/helmet/swat/peacekeeper
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back = null
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r_pocket = /obj/item/weapon/handcuffs/ziptie
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l_hand = /obj/item/weapon/shield/riot/tact
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suit_store = /obj/item/weapon/gun/energy/gun
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belt = /obj/item/weapon/storage/belt/security
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backpack_contents = null
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belt_contents = list(
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/obj/item/weapon/reagent_containers/spray/pepper = 1,
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/obj/item/weapon/melee/baton/loaded = 1,
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/obj/item/weapon/grenade/chem_grenade/gas = 1,
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/obj/item/device/flash = 1,
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/obj/item/ammo_magazine/c45x = 2
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)
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implants = list(
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/obj/item/weapon/implant/loyalty
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)
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/datum/outfit/admin/nt/odinsec/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
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if(H && H.w_uniform)
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var/obj/item/clothing/accessory/holster/hip/holster = new(H)
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var/obj/item/weapon/gun/projectile/automatic/x9/weapon = new(H)
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holster.contents += weapon
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holster.holstered = weapon
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var/obj/item/clothing/under/rank/U = H.w_uniform
|
|
U.attach_accessory(null, holster)
|
|
|
|
/datum/outfit/admin/nt/specops
|
|
name = "Special Operations Officer"
|
|
|
|
uniform = /obj/item/clothing/under/syndicate/combat
|
|
suit = /obj/item/clothing/suit/armor/swat/officer
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
l_ear = /obj/item/device/radio/headset/ert
|
|
glasses = /obj/item/clothing/glasses/eyepatch/hud/thermal
|
|
mask = /obj/item/clothing/mask/smokable/cigarette/cigar/havana
|
|
head = /obj/item/clothing/head/helmet/space/deathsquad/beret
|
|
belt = /obj/item/weapon/gun/energy/pulse/pistol
|
|
r_pocket = /obj/item/weapon/flame/lighter/zippo
|
|
|
|
implants = list(
|
|
/obj/item/weapon/implant/loyalty
|
|
)
|
|
|
|
id_access = "Death Commando"
|
|
|
|
|
|
/datum/outfit/admin/pirate
|
|
name = "Pirate"
|
|
|
|
uniform = /obj/item/clothing/under/pirate
|
|
shoes = /obj/item/clothing/shoes/brown
|
|
head = /obj/item/clothing/head/bandana
|
|
glasses = /obj/item/clothing/glasses/eyepatch
|
|
r_hand = /obj/item/weapon/melee/energy/sword/pirate
|
|
|
|
|
|
/datum/outfit/admin/spacepirate
|
|
name = "Space Pirate"
|
|
|
|
uniform = /obj/item/clothing/under/pirate
|
|
suit = /obj/item/clothing/suit/space/pirate
|
|
shoes = /obj/item/clothing/shoes/brown
|
|
head = /obj/item/clothing/head/helmet/space/pirate
|
|
glasses = /obj/item/clothing/glasses/eyepatch
|
|
r_hand = /obj/item/weapon/melee/energy/sword/pirate
|
|
|
|
|
|
/datum/outfit/admin/sovietsoldier
|
|
name = "Soviet Soldier"
|
|
|
|
uniform = /obj/item/clothing/under/soviet
|
|
shoes = /obj/item/clothing/shoes/black
|
|
head = /obj/item/clothing/head/ushanka/grey
|
|
|
|
|
|
/datum/outfit/admin/sovietsoldier
|
|
name = "Soviet Admiral"
|
|
|
|
uniform = /obj/item/clothing/under/soviet
|
|
suit = /obj/item/clothing/suit/hgpirate
|
|
gloves = /obj/item/clothing/gloves/combat
|
|
shoes = /obj/item/clothing/shoes/combat
|
|
head = /obj/item/clothing/head/hgpiratecap
|
|
belt = /obj/item/weapon/gun/projectile/revolver/mateba
|
|
l_ear = /obj/item/device/radio/headset/heads/captain
|
|
glasses = /obj/item/clothing/glasses/eyepatch/hud/thermal
|
|
id = /obj/item/weapon/card/id
|
|
|
|
/datum/outfit/admin/sovietsoldier/get_id_assignment()
|
|
return "Admiral"
|
|
|
|
/datum/outfit/admin/sovietsoldier/get_id_rank()
|
|
return "Admiral"
|
|
|
|
|
|
/datum/outfit/admin/maskedkiller
|
|
name = "Masked Killer"
|
|
|
|
uniform = /obj/item/clothing/under/overalls
|
|
suit = /obj/item/clothing/suit/apron
|
|
shoes = /obj/item/clothing/shoes/white
|
|
gloves = /obj/item/clothing/gloves/latex
|
|
mask = /obj/item/clothing/mask/surgical
|
|
head = /obj/item/clothing/head/welding
|
|
l_ear = /obj/item/device/radio/headset
|
|
glasses = /obj/item/clothing/glasses/thermal/plain/monocle
|
|
l_pocket = /obj/item/weapon/material/knife
|
|
r_pocket = /obj/item/weapon/scalpel
|
|
r_hand = /obj/item/weapon/material/twohanded/fireaxe
|
|
id = null
|
|
|
|
/datum/outfit/admin/maskedkiller/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
for(var/obj/item/carried_item in H.contents)
|
|
if(!istype(carried_item, /obj/item/weapon/implant))//If it's not an implant.
|
|
carried_item.add_blood(H)//Oh yes, there will be blood...
|
|
|
|
|
|
/datum/outfit/admin/assassin
|
|
name = "Assassin"
|
|
|
|
uniform = /obj/item/clothing/under/suit_jacket
|
|
suit = /obj/item/clothing/suit/wcoat
|
|
shoes = /obj/item/clothing/shoes/black
|
|
gloves = /obj/item/clothing/gloves/black
|
|
l_ear = /obj/item/device/radio/headset
|
|
glasses = /obj/item/clothing/glasses/sunglasses
|
|
l_pocket = /obj/item/weapon/melee/energy/sword
|
|
r_pocket = /obj/item/weapon/cloaking_device
|
|
id = /obj/item/weapon/card/id/syndicate
|
|
pda = /obj/item/device/pda/heads
|
|
|
|
/datum/outfit/admin/assassin/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
var/obj/item/weapon/storage/secure/briefcase/sec_briefcase = new(H)
|
|
for(var/obj/item/briefcase_item in sec_briefcase)
|
|
qdel(briefcase_item)
|
|
for(var/i=3, i>0, i--)
|
|
sec_briefcase.contents += new /obj/item/weapon/spacecash/c1000
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/energy/crossbow
|
|
sec_briefcase.contents += new /obj/item/weapon/gun/projectile/revolver/mateba
|
|
sec_briefcase.contents += new /obj/item/ammo_magazine/a357
|
|
sec_briefcase.contents += new /obj/item/weapon/plastique
|
|
H.equip_to_slot_or_del(sec_briefcase, slot_l_hand)
|
|
|
|
/datum/outfit/admin/assassin/get_id_access()
|
|
return get_all_station_access()
|
|
|
|
|
|
/datum/outfit/admin/random_employee
|
|
name = "Random Employee"
|
|
|
|
/datum/outfit/admin/random_employee/pre_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(!visualsOnly)
|
|
//Select a random job, set the assigned_role / job var and equip it
|
|
var/datum/job/job = SSjobs.GetRandomJob()
|
|
var/alt_title = null
|
|
if(job.alt_titles && prob(50))
|
|
alt_title = pick(job.alt_titles)
|
|
|
|
if(H.mind)
|
|
H.mind.assigned_role = alt_title ? alt_title : job.title
|
|
H.job = alt_title ? alt_title : job.title
|
|
|
|
job.equip(H, FALSE, FALSE, alt_title)
|
|
|
|
|
|
/datum/outfit/admin/random
|
|
name = "Random Civilian"
|
|
|
|
uniform = "suit selection"
|
|
shoes = "shoe selection"
|
|
l_ear = /obj/item/device/radio/headset
|
|
back = list(
|
|
/obj/item/weapon/storage/backpack,
|
|
/obj/item/weapon/storage/backpack/satchel_norm,
|
|
/obj/item/weapon/storage/backpack/satchel,
|
|
/obj/item/weapon/storage/backpack/duffel,
|
|
/obj/item/weapon/storage/backpack/duffel
|
|
)
|
|
|
|
/datum/outfit/admin/random/post_equip(mob/living/carbon/human/H, visualsOnly = FALSE)
|
|
. = ..()
|
|
if(!visualsOnly)
|
|
if(prob(10)) //Equip something smokable
|
|
var/path = pick(list(
|
|
/obj/item/clothing/mask/smokable/pipe,
|
|
/obj/item/clothing/mask/smokable/pipe/cobpipe,
|
|
/obj/item/weapon/storage/fancy/cigar,
|
|
/obj/item/weapon/storage/fancy/cigarettes
|
|
))
|
|
H.equip_or_collect(new path(), slot_wear_mask)
|
|
|
|
if(prob(20)) //Equip some headgear
|
|
var/datum/gear/G = gear_datums[pick(list("cap selection","beret, red","hat selection","hijab selection","turban selection"))]
|
|
H.equip_or_collect(G.spawn_random(), slot_head)
|
|
|
|
if(prob(20)) //Equip some sunglasses
|
|
var/path = pick(list(
|
|
/obj/item/clothing/glasses/eyepatch,
|
|
/obj/item/clothing/glasses/regular,
|
|
/obj/item/clothing/glasses/gglasses,
|
|
/obj/item/clothing/glasses/regular/hipster,
|
|
/datum/gear/eyes/glasses/monocle,
|
|
/datum/gear/eyes/shades/aviator,
|
|
/datum/gear/eyes/glasses/fakesun
|
|
))
|
|
H.equip_or_collect(new path(), slot_glasses)
|
|
|
|
if(prob(20)) //Equip some gloves
|
|
var/datum/gear/G = gear_datums["gloves selection"]
|
|
H.equip_or_collect(G.spawn_random(), slot_gloves)
|
|
|
|
|
|
/datum/outfit/admin/random/visitor
|
|
name = "Random Visitor"
|
|
|
|
id = /obj/item/weapon/card/id
|
|
pda = /obj/item/device/pda
|
|
|
|
/datum/outfit/admin/random/visitor/get_id_assignment()
|
|
return "Visitor"
|
|
|
|
/datum/outfit/admin/random/visitor/get_id_rank()
|
|
return "Visitor" |