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A lot of the gamemodes had bad requirements for players and antags, and as a result, it would result in bad rounds that were either incredibly boring or one sided. Gamemodes would appear to be far too common, such as changeling and vampire, as the requirements for players and antags are VERY little.
10 lines
529 B
Plaintext
10 lines
529 B
Plaintext
/datum/game_mode/cult
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name = "Cult"
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round_description = "Some crewmembers are attempting to start a cult!"
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extended_round_description = "The station has been infiltrated by a fanatical group of death-cultists! They will use powers from beyond your comprehension to subvert you to their cause and ultimately please their gods through sacrificial summons and physical immolation! Try to survive!"
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config_tag = "cult"
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required_players = 9
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required_enemies = 4
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end_on_antag_death = 1
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antag_tags = list(MODE_CULTIST)
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