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Aurora.3/code/game/machinery/cryopod.dm

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/*
* Cryogenic refrigeration unit. Basically a despawner.
* Stealing a lot of concepts/code from sleepers due to massive laziness.
* The despawn tick will only fire if it's been more than time_till_despawned ticks
* since time_entered, which is world.time when the occupant moves in.
* ~ Zuhayr
*/
//Main cryopod console.
/obj/machinery/computer/cryopod
name = "cryogenic oversight console"
desc = "An interface between crew and the cryogenic storage oversight systems."
icon = 'icons/obj/sleeper.dmi'
icon_state = "cellconsole"
light_color = LIGHT_COLOR_GREEN
circuit = /obj/item/weapon/circuitboard/cryopodcontrol
density = 0
interact_offline = 1
var/mode = null
//Used for logging people entering cryosleep and important items they are carrying.
var/list/frozen_crew = list()
var/list/frozen_items = list()
var/list/_admin_logs = list() // _ so it shows first in VV
var/storage_type = "crewmembers"
var/storage_name = "Cryogenic Oversight Control"
var/allow_items = 1
/obj/machinery/computer/cryopod/robot
name = "robotic storage console"
desc = "An interface between crew and the robotic storage systems"
icon = 'icons/obj/robot_storage.dmi'
icon_state = "console"
circuit = /obj/item/weapon/circuitboard/robotstoragecontrol
storage_type = "cyborgs"
storage_name = "Robotic Storage Control"
allow_items = 0
/obj/machinery/computer/cryopod/attack_ai()
src.attack_hand()
/obj/machinery/computer/cryopod/attack_hand(mob/user = usr)
if(stat & (NOPOWER|BROKEN))
return
user.set_machine(src)
src.add_fingerprint(usr)
var/dat
if (!(ROUND_IS_STARTED))
return
dat += "<hr/><br/><b>[storage_name]</b><br/>"
dat += "<i>Welcome, [user.real_name].</i><br/><br/><hr/>"
dat += "<a href='?src=\ref[src];log=1'>View storage log</a>.<br>"
if(allow_items)
dat += "<a href='?src=\ref[src];view=1'>View objects</a>.<br>"
dat += "<a href='?src=\ref[src];item=1'>Recover object</a>.<br>"
dat += "<a href='?src=\ref[src];allitems=1'>Recover all objects</a>.<br>"
user << browse(dat, "window=cryopod_console")
onclose(user, "cryopod_console")
/obj/machinery/computer/cryopod/Topic(href, href_list)
if(..())
return
var/mob/user = usr
src.add_fingerprint(user)
if(href_list["log"])
var/dat = "<b>Recently stored [storage_type]</b><br/><hr/><br/>"
for(var/person in frozen_crew)
dat += "[person]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryolog")
if(href_list["view"])
if(!allow_items) return
var/dat = "<b>Recently stored objects</b><br/><hr/><br/>"
for(var/obj/item/I in frozen_items)
dat += "[I.name]<br/>"
dat += "<hr/>"
user << browse(dat, "window=cryoitems")
else if(href_list["item"])
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
return
var/obj/item/I = input(usr, "Please choose which object to retrieve.","Object recovery",null) as null|anything in frozen_items
if(!I)
return
if(!(I in frozen_items))
to_chat(user, "<span class='notice'>\The [I] is no longer in storage.</span>")
return
visible_message("<span class='notice'>The console beeps happily as it disgorges \the [I].</span>", range = 3)
I.forceMove(get_turf(src))
frozen_items -= I
else if(href_list["allitems"])
if(!allow_items) return
if(frozen_items.len == 0)
to_chat(user, "<span class='notice'>There is nothing to recover from storage.</span>")
return
visible_message("<span class='notice'>The console beeps happily as it disgorges the desired objects.</span>", range = 3)
for(var/obj/item/I in frozen_items)
I.forceMove(get_turf(src))
frozen_items -= I
src.updateUsrDialog()
return
/obj/item/weapon/circuitboard/cryopodcontrol
name = "Circuit board (Cryogenic Oversight Console)"
build_path = "/obj/machinery/computer/cryopod"
origin_tech = list(TECH_DATA = 3)
/obj/item/weapon/circuitboard/robotstoragecontrol
name = "Circuit board (Robotic Storage Console)"
build_path = "/obj/machinery/computer/cryopod/robot"
origin_tech = list(TECH_DATA = 3)
//Decorative structures to go alongside cryopods.
/obj/structure/cryofeed
name = "cryogenic feed"
desc = "A bewildering tangle of machinery and pipes."
icon = 'icons/obj/sleeper.dmi'
icon_state = "cryo_rear"
anchored = 1
dir = WEST
//Cryopods themselves.
/obj/machinery/cryopod
name = "cryogenic freezer"
desc = "A man-sized pod for entering suspended animation."
icon = 'icons/obj/sleeper.dmi'
icon_state = "body_scanner"
density = 1
anchored = 1
dir = WEST
var/base_icon_state = "body_scanner"
var/occupied_icon_state = "body_scanner-closed"
var/on_store_message = "has entered long-term storage."
var/on_store_name = "Cryogenic Oversight"
var/on_enter_occupant_message = "You feel cool air surround you. You go numb as your senses turn inward."
var/allow_occupant_types = list(/mob/living/carbon/human)
var/disallow_occupant_types = list()
var/mob/occupant = null // Person waiting to be despawned.
var/time_till_despawn = 9000 // 15 minutes-ish safe period before being despawned.
var/time_entered = 0 // Used to keep track of the safe period.
var/obj/item/device/radio/intercom/announce //
var/obj/machinery/computer/cryopod/control_computer
var/last_no_computer_message = 0
// These items are preserved when the process() despawn proc occurs.
var/list/preserve_items = list(
/obj/item/weapon/hand_tele,
/obj/item/weapon/card/id/captains_spare,
/obj/item/weapon/aicard,
/obj/item/device/mmi,
/obj/item/device/paicard,
/obj/item/weapon/gun,
/obj/item/weapon/pinpointer,
/obj/item/clothing/suit,
/obj/item/clothing/shoes/magboots,
/obj/item/blueprints,
/obj/item/clothing/head/helmet/space,
/obj/item/weapon/storage/internal
)
/obj/machinery/cryopod/robot
name = "robotic storage unit"
desc = "A storage unit for robots."
icon = 'icons/obj/robot_storage.dmi'
icon_state = "pod"
base_icon_state = "pod"
occupied_icon_state = "pod-closed"
on_store_message = "has entered robotic storage."
on_store_name = "Robotic Storage Oversight"
on_enter_occupant_message = "The storage unit broadcasts a sleep signal to you. Your systems start to shut down, and you enter low-power mode."
allow_occupant_types = list(/mob/living/silicon/robot)
disallow_occupant_types = list(/mob/living/silicon/robot/drone)
/obj/machinery/cryopod/Destroy()
if(occupant)
occupant.forceMove(loc)
occupant.resting = 1
return ..()
/obj/machinery/cryopod/Initialize()
. = ..()
icon_state = base_icon_state
find_control_computer()
/obj/machinery/cryopod/proc/find_control_computer(urgent=0)
//control_computer = locate(/obj/machinery/computer/cryopod) in src.loc.loc
for(var/obj/machinery/computer/cryopod/C in src.loc.loc)
control_computer = C
break
// Don't send messages unless we *need* the computer, and less than five minutes have passed since last time we messaged
if(!control_computer && urgent && last_no_computer_message + 5*60*10 < world.time)
log_admin("Cryopod in [src.loc.loc] could not find control computer!")
message_admins("Cryopod in [src.loc.loc] could not find control computer!")
last_no_computer_message = world.time
return control_computer != null
/obj/machinery/cryopod/proc/check_occupant_allowed(mob/M)
var/correct_type = 0
for(var/type in allow_occupant_types)
if(istype(M, type))
correct_type = 1
break
if(!correct_type) return 0
for(var/type in disallow_occupant_types)
if(istype(M, type))
return 0
return 1
//Lifted from Unity stasis.dm and refactored. ~Zuhayr
/obj/machinery/cryopod/machinery_process()
if(occupant)
//Allow a ten minute gap between entering the pod and actually despawning.
if((world.time - time_entered < time_till_despawn) && occupant.ckey)
return
if(!occupant.client && occupant.stat<2) //Occupant is living and has no client.
if(!control_computer)
if(!find_control_computer(urgent=1))
return
despawn_occupant()
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/robot/despawn_occupant()
var/mob/living/silicon/robot/R = occupant
if(!istype(R)) return ..()
qdel(R.mmi)
for(var/obj/item/I in R.module) // the tools the borg has; metal, glass, guns etc
for(var/obj/item/O in I) // the things inside the tools, if anything; mainly for janiborg trash bags
O.forceMove(R)
qdel(I)
qdel(R.module)
return ..()
// This function can not be undone; do not call this unless you are sure
// Also make sure there is a valid control computer
/obj/machinery/cryopod/proc/despawn_occupant()
//Drop all items into the pod.
for(var/obj/item/W in occupant)
occupant.drop_from_inventory(W,src)
if(W.contents.len) //Make sure we catch anything not handled by qdel() on the items.
for(var/obj/item/O in W.contents)
if(istype(O,/obj/item/weapon/storage/internal)) //Stop eating pockets, you fuck!
continue
O.forceMove(src)
//Delete all items not on the preservation list.
var/list/items = src.contents.Copy()
items -= occupant // Don't delete the occupant
for(var/obj/item/W in items)
var/preserve = null
// Snowflaaaake.
if(istype(W, /obj/item/device/mmi))
var/obj/item/device/mmi/brain = W
if(brain.brainmob && brain.brainmob.client && brain.brainmob.key)
preserve = 1
else
continue
else
for(var/T in preserve_items)
if(istype(W,T))
preserve = 1
break
if(!preserve)
qdel(W)
else
if(control_computer && control_computer.allow_items)
control_computer.frozen_items += W
W.forceMove(null)
else
W.forceMove(src.loc)
flick("[initial(icon_state)]-anim", src)
icon_state = base_icon_state
global_announcer.autosay("[occupant.real_name], [occupant.mind.role_alt_title], [on_store_message]", "[on_store_name]")
visible_message("<span class='notice'>\The [initial(name)] hums and hisses as it moves [occupant.real_name] into storage.</span>")
// Let SSjobs handle the rest.
SSjobs.DespawnMob(occupant)
set_occupant(null)
/obj/machinery/cryopod/attackby(var/obj/item/weapon/grab/G, var/mob/user as mob)
if(istype(G))
if(occupant)
to_chat(user, "<span class='notice'>\The [src] is in use.</span>")
return
if(!ismob(G.affecting))
return
if(!check_occupant_allowed(G.affecting))
return
var/willing = null //We don't want to allow people to be forced into despawning.
var/mob/M = G.affecting
if(M.client)
var/originalloc = M.loc
if(alert(M,"Would you like to enter long-term storage?",,"Yes","No") == "Yes")
if(!M || !G || !G.affecting || M.loc != originalloc) return
willing = 1
else
willing = 1
if(willing)
user.visible_message("<span class='notice'>[user] starts putting [G.affecting] into [src].</span>", "<span class='notice'>You start putting [G.affecting] into [src].</span>", range = 3)
if(do_after(user, 20))
if(!M || !G || !G.affecting) return
M.forceMove(src)
if(M.client)
M.client.perspective = EYE_PERSPECTIVE
M.client.eye = src
flick("[initial(icon_state)]-anim", src)
icon_state = occupied_icon_state
to_chat(M, "<span class='notice'>[on_enter_occupant_message]</span>")
to_chat(M, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
set_occupant(M)
time_entered = world.time
// Book keeping!
var/turf/location = get_turf(src)
log_admin("[key_name_admin(M)] has entered a stasis pod. (<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)",ckey=key_name(M))
message_admins("<span class='notice'>[key_name_admin(M)] has entered a stasis pod.</span>")
//Despawning occurs when process() is called with an occupant without a client.
src.add_fingerprint(M)
/obj/machinery/cryopod/MouseDrop_T(atom/movable/O as mob|obj, mob/living/user as mob)
if(!istype(user))
return
if(!check_occupant_allowed(O))
return
if(occupant)
to_chat(user, "<span class='notice'>\The [src] is in use.</span>")
return
var/mob/living/L = O
if(L.stat == DEAD)
to_chat(user, "<span class='notice'>Dead people can not be put into stasis.</span>")
return
for(var/mob/living/carbon/slime/M in range(1,L))
if(M.Victim == L)
to_chat(usr, "[L.name] will not fit into the cryo pod because they have a slime latched onto their head.")
return
var/willing = null //We don't want to allow people to be forced into despawning.
if(L.client)
var/originalloc = L.loc
if(alert(L,"Would you like to enter stasis?",,"Yes","No") == "Yes")
if(!L || L.loc != originalloc) return
willing = 1
else
willing = 1
if(willing)
if(L == user)
user.visible_message("<span class='notice'>[user] starts climbing into [src].</span>", "<span class='notice'>You start climbing into [src].</span>", range = 3)
else
user.visible_message("<span class='notice'>[user] starts putting [L] into [src].</span>", "<span class='notice'>You start putting [L] into [src].</span>", range = 3)
if(do_after(user, 20))
if(!L) return
L.forceMove(src)
if(L.client)
L.client.perspective = EYE_PERSPECTIVE
L.client.eye = src
else
to_chat(user, "<span class='notice'>You stop [L == user ? "climbing into" : "putting [L] into"] \the [name].</span>")
return
flick("[initial(icon_state)]-anim", src)
icon_state = occupied_icon_state
to_chat(L, "<span class='notice'>You feel cool air surround you. You go numb as your senses turn inward.</span>")
to_chat(L, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
occupant = L
time_entered = world.time
// Book keeping!
var/turf/location = get_turf(src)
log_admin("[key_name_admin(L)] has entered a stasis pod.",ckey=key_name(L))
message_admins("<span class='notice'>[key_name_admin(L)] has entered a stasis pod.(<A HREF='?_src_=holder;adminplayerobservecoodjump=1;X=[location.x];Y=[location.y];Z=[location.z]'>JMP</a>)</span>")
//Despawning occurs when process() is called with an occupant without a client.
src.add_fingerprint(L)
return
/obj/machinery/cryopod/verb/eject()
set name = "Eject Pod"
set category = "Object"
set src in oview(1)
if(usr.stat != 0)
return
flick("[initial(icon_state)]-anim", src)
icon_state = base_icon_state
//Eject any items that aren't meant to be in the pod.
var/list/items = src.contents
if(occupant) items -= occupant
if(announce) items -= announce
for(var/obj/item/W in items)
W.forceMove(get_turf(src))
src.go_out()
add_fingerprint(usr)
name = initial(name)
return
/obj/machinery/cryopod/verb/move_inside()
set name = "Enter Pod"
set category = "Object"
set src in oview(1)
if(usr.stat != 0 || !check_occupant_allowed(usr))
return
if(src.occupant)
to_chat(usr, "<span class='notice'><B>\The [src] is in use.</B></span>")
return
for(var/mob/living/carbon/slime/M in range(1,usr))
if(M.Victim == usr)
to_chat(usr, "You're too busy getting your life sucked out of you.")
return
usr.visible_message("<span class='notice'>[usr] starts climbing into [src].</span>", "<span class='notice'>You start climbing into [src].</span>", range = 3)
if(do_after(usr, 20))
if(!usr || !usr.client)
return
if(src.occupant)
to_chat(usr, "<span class='notice'><B>\The [src] is in use.</B></span>")
return
usr.stop_pulling()
usr.client.perspective = EYE_PERSPECTIVE
usr.client.eye = src
usr.forceMove(src)
set_occupant(usr)
flick("[initial(icon_state)]-anim", src)
icon_state = occupied_icon_state
to_chat(usr, "<span class='notice'>[on_enter_occupant_message]</span>")
to_chat(usr, "<span class='notice'><b>If you ghost, log out or close your client now, your character will shortly be permanently removed from the round.</b></span>")
time_entered = world.time
src.add_fingerprint(usr)
return
/obj/machinery/cryopod/proc/go_out()
if(!occupant)
return
if(occupant.client)
occupant.client.eye = src.occupant.client.mob
occupant.client.perspective = MOB_PERSPECTIVE
occupant.forceMove(get_turf(src))
set_occupant(null)
flick("[initial(icon_state)]-anim", src)
icon_state = base_icon_state
return
/obj/machinery/cryopod/proc/set_occupant(var/occupant)
src.occupant = occupant
name = initial(name)
if(occupant)
name = "[name] ([occupant])"