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291 lines
14 KiB
Plaintext
291 lines
14 KiB
Plaintext
/datum/battle_monsters/monster
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name = "monster" //The base name of the card. In the end it will look something like "dark monster, the great"
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power_add = 500 //Their base power. Power is basically how strong the card in respect to it's defense and attack points.
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defense_mul = 1 //Their defense point multiplier, or BDM
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attack_mul = 1 //Their attack point multiplier, or BAM.
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//Note: Values are normalized based on the highest multiplier. A BDM of 2 and a BAM of 1 is equal to a BDM of 1 and a BAM of 0.5.
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//BDM of 0.75 and a BDA of 0.25 with a monster of 1000 BP means the monster will have 750 defense points and 250 attack points.
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rarity = 1 //Relative rarity multiplier. Use for whether or not this card is picked for generation.
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//For reference, 1 is common, 0.5 is uncommon, 0.25 is rare, and anything below it is ultra rare.
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description = "a fat beast" //The description of this monster. It should make sense when put before "The card depicts"
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special_effects = "" //The special effects a monster has, if any.
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_NONE //The attack flags of the monster. This is basically a general indicator of the weapon it uses.
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_NONE //The defense flags of the monster. This is basically a general indicator of what the monster is made out of. Not to be confused with their element.
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rarity_score = 0 //Rarity score to add to this card.
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//1 or lower means common, 2 means uncommon, 3 means rare, 4 or higher means legendary.
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//Uncommon or higher rarities should be used sparringly, and only to cards that are super noteable.
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/datum/battle_monsters/monster/human
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name = "Human"
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id = "human_male"
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icon_state = "human"
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power_add = BATTLE_MONSTERS_POWER_PETTY
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defense_add = 1
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attack_add = 1
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description = "a typical male %SPECIES inhabitant of Great Kingdom of Garoosh. While not a trained fighter, all %SPECIESs are quick thinkers and know how to fight when it matters with their %WEAPON_AND."
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special_effects = ""
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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rarity = BATTLE_MONSTERS_RARITY_COMMON
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rarity_score = -1
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/datum/battle_monsters/monster/human/female
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name = "Human"
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id = "human_female"
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icon_state = "human"
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power_add = BATTLE_MONSTERS_POWER_PETTY
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defense_add = 1
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attack_add = 0.75
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description = "a typical female %SPECIES inhabitant of Great Kingdom of Garoosh. While not a trained fighter, all %SPECIESs are quick thinkers and know how to fight when it matters with their %WEAPON_AND."
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special_effects = ""
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_HUMAN
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rarity = BATTLE_MONSTERS_RARITY_COMMON
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rarity_score = -1
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/datum/battle_monsters/monster/human/mage
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name = "Apprentice Mage"
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id = "mage"
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icon_state = "staff"
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power_add = BATTLE_MONSTERS_POWER_LESSER
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defense_add = 1
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attack_add = 3
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description = "a young and eager-looking male %SPECIES mage from the mysterious and secluded Gautem Islands. They appear to be reading from a book, while their %WEAPON_AND hovers around them."
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special_effects = "Tutor: %NAME temporarily gains <b>250</b> bonus attack points if a visible spellcaster with more attack points than %NAME is on your side of the field."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/sage
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name = "Wise Sage"
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id = "sage"
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icon_state = "staff"
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power_add = BATTLE_MONSTERS_POWER_LESSER
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defense_add = 1
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attack_add = 2
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description = "an mysterious looking male %SPECIES, dressed in %ELEMENT_AND robes. A %WEAPON_AND seems to be holstered on their back, with a magic crystal ball hovering above their hands."
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special_effects = "Elemental Defense: %NAME temporarily gains <b>500</b> bonus defense points when defending against another %ELEMENT_OR type monster."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/wizard
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name = "Wizard"
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id = "wizard"
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icon_state = "staff"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 1
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attack_add = 2
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description = "an elderly, long-bearded male %SPECIES, dressed in typical wizard garb. They hold a %WEAPON_AND proudly, and their beard humorously tangles around it."
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special_effects = "Elemental Spell Immune: %NAME is immune to %ELEMENT_AND based spell cards."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SPELLCASTER
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rarity = BATTLE_MONSTERS_RARITY_RARE
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rarity_score = 1
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datum/battle_monsters/monster/human/warrior
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name = "Barbarian"
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id = "warrior"
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icon_state = "human"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 2
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attack_add = 1
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description = "a seductively buff male %SPECIES barbarian wearing a simple fur loincloth and a chest full of hair. They seem to be in possession of a %WEAPON_AND."
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special_effects = "%SPECIES_C Kinship: %NAME gains <b>300</b> attack points if there is another visible %SPECIES on the same side of the field."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/amazon_warrior
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name = "Amazon Warrior"
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id = "amazon_warrior"
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icon_state = "human"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 2
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attack_add = 1
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description = "a scantily clad male %SPECIES %NAME dressed in leopard skin. They proudly wield a giant %WEAPON_AND."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLUB
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/amazon_prime
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name = "Amazon Prime"
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id = "amazon_prime"
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icon_state = "human"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 2
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attack_add = 1
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description = "a scantily clad female %SPECIES %NAME dressed in leopard skin. They're one of the many queen guards of the Amazonian Kingdom."
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special_effects = "Free Shipping: A trap or spell card can be played from the card owner's hand during their opponent's turn, as long as %NAME is visible."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLUB
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rarity = BATTLE_MONSTERS_RARITY_RARE
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rarity_score = 1
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/datum/battle_monsters/monster/human/knight
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name = "Knight"
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id = "knight"
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icon_state = "human_knight"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 4
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attack_add = 1
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rarity = 0.25
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description = "a proud male %SPECIES %NAME dorned in heavy %ELEMENT_AND armor and wielding a decorative %WEAPON_AND. They're sworn to protect the Great Kingdom of Garoosh from Barbarians."
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special_effects = "%SPECIES_C Protection: As long as %NAME is visible, all other %SPECIES monsters are attack immune."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 0
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/datum/battle_monsters/monster/human/king
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name = "King"
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id = "king"
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icon_state = "king"
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power_add = BATTLE_MONSTERS_POWER_GREATER
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defense_add = 1
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attack_add = 10
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description = "a fat %SPECIES King sitting atop a %ELEMENT_AND throne, with a %WEAPON_AND spread out across a gold chessboard. Their equally golden crown is quite large for their small head."
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special_effects = "Selfish Protection: %NAME cannot be attacked if other monsters exist on the same side of the field."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_ARMY
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rarity = BATTLE_MONSTERS_RARITY_MYTHICAL
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rarity_score = 1
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/datum/battle_monsters/monster/human/queen
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name = "Queen"
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id = "queen"
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icon_state = "king"
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power_add = BATTLE_MONSTERS_POWER_GREATER
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defense_add = 1
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attack_add = 5
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description = "an incredibly voluptuous %SPECIES female adorned in a %ELEMENT_AND robe. An equally tight-fitting crown sits atop her head."
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special_effects = "Lustful Aurora: %NAME cannot be attacked by %SPECIES monsters."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_ARMY
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rarity = BATTLE_MONSTERS_RARITY_MYTHICAL
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rarity_score = 1
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/datum/battle_monsters/monster/dragon
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name = "Dragon"
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id = "dragon"
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icon_state = "dragon"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 2
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attack_add = 1
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description = "an adult male %SPECIES wielding %WEAPON_AND in each hand. %NAME such as these commonly inhabit the snowy mountains of the North."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_FERALDRAGON
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rarity = BATTLE_MONSTERS_RARITY_RARE
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rarity_score = 1
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/datum/battle_monsters/monster/dragon_giant
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name = "Giant Dragon"
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id = "dragon_giant"
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icon_state = "dragon"
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power_add = BATTLE_MONSTERS_POWER_GREATER
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defense_add = 4
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attack_add = 1
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description = "an incredibly rare female %SPECIES of the %ELEMENT_AND vairety. Female %NAME are exceptionally rare among %SPECIESs, as they usually only show themselves every 1000 years."
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special_effects = "Sweeping Strike: %NAME can attack up to two targets per turn as long as the combined defense points of both targets does not exceed <b>1000</b>."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_GIANT_DRAGON
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rarity = BATTLE_MONSTERS_RARITY_MYTHICAL
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rarity_score = 2
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/datum/battle_monsters/monster/dragon/hybrid
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name = "Dragoness"
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id = "dragon_hybrid"
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icon_state = "dragon"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 2
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attack_add = 1
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description = "an unrealsticly busty feminine shaped %SPECIES. When not using their mammaries to confuse scientists, %NAME usually stalks careless human climbers for a quick and easy meal using their deadly %WEAPON_AND."
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special_effects = "Lustful Aurora: %NAME cannot be attacked by %SPECIES monsters."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_DRAGONHYBRID
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rarity = BATTLE_MONSTERS_RARITY_RARE
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rarity_score = 1
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/datum/battle_monsters/monster/dragon/drake
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name = "Drake"
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id = "drake"
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icon_state = "dragon"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 4
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attack_mul = 0.25
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elements = BATTLE_MONSTERS_ELEMENT_FIRE
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description = "a skinny dark-scaled male %SPECIES bard warrior that prefers to rhyme than to attack with their %WEAPON_AND."
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special_effects = "Hotline Bling: All %ELEMENT_OR element monsters receive an additional <b>200</b> attack points."
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_DRAGONHYBRID
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rarity = BATTLE_MONSTERS_RARITY_RARE
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rarity_score = 1
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/datum/battle_monsters/monster/giant
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name = "Giant"
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id = "giant"
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icon_state = "giant"
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power_add = BATTLE_MONSTERS_POWER_COMMON
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defense_add = 1
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attack_add = 1
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description = "a hulking, unintellgent bipedal %SPECIES that can commonly be seen roaming the hillside searching for horses to herd and eat. It is theorized that %NAME are failed biological experiments of wizards from an older age."
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special_effects = "Crush: %NAME can send 1 creature type to the graveyard when summoned."
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_GIANT
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLUB
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rarity = BATTLE_MONSTERS_RARITY_RARE
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rarity_score = 1
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/datum/battle_monsters/monster/lizard
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name = "Lizardman"
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id = "lizardman"
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icon_state = "lizard"
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power_add = BATTLE_MONSTERS_POWER_PETTY
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defense_add = 1
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attack_add = 1.5
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description = "a well-built muscled bipedal male %SPECIES citizen of the marshes of Ka'best. %NAME enjoy hunting for sport, and do so proudly with their %WEAPON_AND."
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_LIZARDMAN
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_CLUB
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rarity = BATTLE_MONSTERS_RARITY_COMMON
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rarity_score = 0
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/datum/battle_monsters/monster/lizard/female
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name = "Lizardwoman"
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id = "lizardwoman"
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attack_add = 1.75
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description = "a well-built muscled bipedal female %SPECIES citizen of the marshes of Ka'best. %NAME enjoy hunting for sport, and do so proudly with their %WEAPON_AND."
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/datum/battle_monsters/monster/catbeast
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name = "Catbeast"
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id = "catman"
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icon_state = "cat"
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power_add = BATTLE_MONSTERS_POWER_PETTY
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defense_add = 1
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attack_add = 1.5
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description = "a furred bipedal male %SPECIES citizen of the plains of Old Jargo. %NAME ocassionally hunt small creatures with their %WEAPON_AND."
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_CATMAN
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_TEETH
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rarity = BATTLE_MONSTERS_RARITY_COMMON
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rarity_score = 0
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/datum/battle_monsters/monster/catbeast/female
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name = "Catbeastess"
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id = "catwoman"
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description = "a furred bipedal female %SPECIES citizen of the plains of Old Jargo. %NAME ocassionally hunt small creatures with their %WEAPON_AND."
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/datum/battle_monsters/monster/antman
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name = "Ant Patron"
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id = "antman"
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icon_state = "ant"
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power_add = BATTLE_MONSTERS_POWER_LESSER
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defense_add = 1
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attack_add = 1.50
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description = "a quadruped chitin male %SPECIES citizen of the hills of Kalakest. Despite being a peaceful race, %NAME can be seen wielding %WEAPON_AND to defend their nests from foolish raiders looking to steal from their valuable eggs."
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defense_type = BATTLE_MONSTERS_DEFENSETYPE_ANTMAN
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN
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rarity = BATTLE_MONSTERS_RARITY_COMMON
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rarity_score = 0
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/datum/battle_monsters/monster/antman/female
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name = "Ant Matron"
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id = "antwoman"
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icon_state = "ant"
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power_add = BATTLE_MONSTERS_POWER_LESSER
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defense_add = 1.50
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attack_add = 1
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description = "a quadruped chitin female %SPECIES citizen of the hills of Kalakest. Despite being a peaceful race, %NAME can be seen wielding %WEAPON_AND to defend their nests from foolish raiders looking to steal from their valuable eggs. The females make excellent defenders because of this."
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attack_type = BATTLE_MONSTERS_ATTACKTYPE_CLAWS | BATTLE_MONSTERS_ATTACKTYPE_SWORDSMAN | BATTLE_MONSTERS_ATTACKTYPE_SHIELD
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rarity = BATTLE_MONSTERS_RARITY_UNCOMMON
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rarity_score = 1 |