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Aurora.3/code/modules/battlemonsters/items/card.dm
BurgerLUA e0430c1bdc [REVIEW ME PLS] Battle Monsters Card Game, or the last* PR. (#5141)
Overview
Adds Battle Monster cards. Battle Monsters is a collectable card game clone like Yugioh or magic the gathering. Players can purchase card packs and use them in games with actual rules to them.

Checklist
Card Generation Framework: 100%
Sprites: 80%
Game Rules: 90%
Deck Framework: 5%
Monster Cards: 20%
Spell/Trap Cards: 5%
Obtainable Status: 0%
2018-09-02 20:54:27 +03:00

173 lines
4.8 KiB
Plaintext

/obj/item/battle_monsters/card
name = "battle monsters card"
desc = "A battle monster's card."
var/card_type = BATTLE_MONSTERS_CARDTYPE_MONSTER
var/datum/battle_monsters/element/prefix_datum
var/datum/battle_monsters/monster/root_datum
var/datum/battle_monsters/title/suffix_datum
var/datum/battle_monsters/spell/spell_datum
var/datum/battle_monsters/trap/trap_datum
w_class = ITEMSIZE_TINY
//Card information here
/obj/item/battle_monsters/card/Initialize(var/mapload,var/prefix,var/root,var/title,var/trap,var/spell)
. = ..()
Generate_Card(prefix, root, title, trap, spell)
/obj/item/battle_monsters/card/attackby(var/obj/item/attacking, var/mob/user)
if(istype(attacking,/obj/item/battle_monsters/card) && attacking != src)
var/obj/item/battle_monsters/card/adding_card = attacking
make_deck(user,adding_card)
/obj/item/battle_monsters/card/attack_self(mob/user as mob)
flip_card(user)
/obj/item/battle_monsters/card/proc/make_deck(var/mob/user,var/obj/item/battle_monsters/card/adding_card)
var/obj/item/battle_monsters/deck/new_deck = new(src.loc)
if(src.loc == user)
//Make a hand.
user.drop_from_inventory(src)
new_deck.icon_state = "hand"
user.put_in_inactive_hand(new_deck)
to_chat(user,span("notice","You combine \the [src] and the [adding_card] to form a hand."))
else
new_deck.set_dir(dir)
new_deck.pixel_x = pixel_x
new_deck.pixel_y = pixel_y
new_deck.layer = max(layer,new_deck.layer)
user.visible_message(\
span("notice","\The [user] combines \the [src] and the [adding_card] to form a deck."),\
span("notice","You combine \the [src] and the [adding_card] to form a deck.")\
)
new_deck.add_card(user,src)
new_deck.add_card(user,adding_card)
/obj/item/battle_monsters/card/proc/flip_card(var/mob/user)
facedown = !facedown
if(src.loc == user)
if(!facedown)
to_chat(user,span("notice","You reveal \the [name] to yourself, preparing to play it face up."))
else
to_chat(user,span("notice", "You prepare \the [name] to be played face down."))
else
if(!facedown)
user.visible_message(\
span("notice","\The [user] flip the card face up and reveals \the [name]."),\
span("notice","You flip the card face up and reveal \the [name].")\
)
else
user.visible_message(\
span("notice","\The [user] flips \the [name] face down."),\
span("notice","You flip \the [name] face down.")\
)
update_icon()
/obj/item/battle_monsters/card/proc/Generate_Card(var/prefix,var/root,var/title,var/trap,var/spell)
if(trap)
trap_datum = SSbattlemonsters.FindMatchingTrap(trap,TRUE)
update_icon()
return
if(spell)
spell_datum = SSbattlemonsters.FindMatchingSpell(spell,TRUE)
update_icon()
return
if(prefix)
prefix_datum = SSbattlemonsters.FindMatchingPrefix(prefix,TRUE)
else
prefix_datum = SSbattlemonsters.GetRandomPrefix()
if(root)
root_datum = SSbattlemonsters.FindMatchingRoot(root,TRUE)
else
root_datum = SSbattlemonsters.GetRandomRoot()
var/rarity_score = prefix_datum.rarity_score + root_datum.rarity_score
if(title)
suffix_datum = SSbattlemonsters.FindMatchingSuffix(title,TRUE)
else if(rarity_score >= 3)
suffix_datum = SSbattlemonsters.GetRandomSuffix()
else
suffix_datum = SSbattlemonsters.FindMatchingSuffix("no_title",TRUE)
/obj/item/battle_monsters/card/update_icon()
cut_overlays()
if(facedown)
icon_state = "back"
else
var/rounded_rarity_score
if(trap_datum)
rounded_rarity_score = trap_datum.rarity_score
else if(spell_datum)
rounded_rarity_score = spell_datum.rarity_score
else
rounded_rarity_score = prefix_datum.rarity_score + root_datum.rarity_score + suffix_datum.rarity_score
rounded_rarity_score = min(max(round(rounded_rarity_score,1),1),4)
icon_state = "front_r_[rounded_rarity_score]"
add_overlay("front_label")
if(trap_datum && trap_datum.icon_state)
add_overlay(trap_datum.icon_state)
if(spell_datum && spell_datum.icon_state)
add_overlay(spell_datum.icon_state)
if(prefix_datum && prefix_datum.icon_state)
add_overlay(prefix_datum.icon_state)
if(root_datum && root_datum.icon_state)
add_overlay(root_datum.icon_state)
if(suffix_datum && suffix_datum.icon_state)
add_overlay(suffix_datum.icon_state)
if(rounded_rarity_score >= 2)
add_overlay("rarity_animation")
var/matrix/M = matrix()
switch(dir)
if(NORTH)
M.Turn(0)
if(SOUTH)
M.Turn(180)
if(WEST)
M.Turn(270)
if(EAST)
M.Turn(90)
transform = M
/obj/item/battle_monsters/card/examine(mob/user)
..()
if(facedown && src.loc != user)
to_chat(user,span("notice","You can't examine \the [src] while it's face down!"))
return
if(trap_datum)
SSbattlemonsters.ExamineTrapCard(user,trap_datum)
else if(spell_datum)
SSbattlemonsters.ExamineSpellCard(user,spell_datum)
else
SSbattlemonsters.ExamineMonsterCard(user,prefix_datum,root_datum,suffix_datum)