mirror of
https://github.com/Aurorastation/Aurora.3.git
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177 lines
5.7 KiB
Plaintext
177 lines
5.7 KiB
Plaintext
/obj/machinery/papershredder
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name = "paper shredder"
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desc = "For those documents you don't want seen."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "papershredder0"
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density = 1
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anchored = 1
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var/max_paper = 10
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var/paperamount = 0
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var/list/shred_amounts = list(
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/obj/item/weapon/photo = -1,
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/obj/item/weapon/shreddedp = 1,
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/obj/item/weapon/paper = 1,
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/obj/item/weapon/newspaper = 3,
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/obj/item/weapon/card/id = -1,
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/obj/item/weapon/paper_bundle = 3
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)// use -1 if it doesn't generate paper
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/obj/machinery/papershredder/attackby(var/obj/item/W, var/mob/user)
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if (istype(W, /obj/item/weapon/storage))
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empty_bin(user, W)
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return
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else if (W.iswrench())
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playsound(loc, 'sound/items/Ratchet.ogg', 50, 1)
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anchored = !anchored
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user.visible_message(
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span("notice", anchored ? "\The [user] fastens \the [src] to \the [loc]." : "\The unfastens \the [src] from \the [loc]."),
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span("notice", anchored ? "You fasten \the [src] to \the [loc]." : "You unfasten \the [src] from \the [loc]."),
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"You hear a ratchet."
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)
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return
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else
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var/paper_result
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for(var/shred_type in shred_amounts)
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if(istype(W, shred_type))
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paper_result = shred_amounts[shred_type]
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if(paper_result)
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if (!anchored)
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to_chat(user, span("warning", "\The [src] must be anchored to the ground to operate!"))
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return
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if(paperamount == max_paper)
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to_chat(user, "<span class='warning'>\The [src] is full; please empty it before you continue.</span>")
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return
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if (paper_result > 0)
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paperamount += paper_result
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qdel(W)
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playsound(src.loc, 'sound/bureaucracy/papershred.ogg', 75, 1)
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to_chat(user, span("notice", "You shred the paper."))
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flick("papershredder_on", src)
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if(paperamount > max_paper)
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to_chat(user, "<span class='danger'>\The [src] was too full, and shredded paper goes everywhere!</span>")
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for(var/i=(paperamount-max_paper);i>0;i--)
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var/obj/item/weapon/shreddedp/SP = get_shredded_paper()
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SP.forceMove(get_turf(src))
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SP.throw_at(get_edge_target_turf(src,pick(alldirs)),1,5)
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paperamount = max_paper
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update_icon()
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return
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return ..()
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/obj/machinery/papershredder/verb/empty_contents()
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set name = "Empty bin"
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set category = "Object"
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set src in range(1)
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if(usr.stat || usr.restrained() || usr.weakened || usr.paralysis || usr.lying || usr.stunned)
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return
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if(!paperamount)
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to_chat(usr, "<span class='notice'>\The [src] is empty.</span>")
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return
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empty_bin(usr)
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/obj/machinery/papershredder/proc/empty_bin(var/mob/living/user, var/obj/item/weapon/storage/empty_into)
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// Sanity.
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if(empty_into && !istype(empty_into))
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empty_into = null
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if(empty_into && empty_into.contents.len >= empty_into.storage_slots)
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to_chat(user, "<span class='notice'>\The [empty_into] is full.</span>")
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return
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while(paperamount)
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var/obj/item/weapon/shreddedp/SP = get_shredded_paper()
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if(!SP) break
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if(empty_into)
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empty_into.handle_item_insertion(SP)
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if(empty_into.contents.len >= empty_into.storage_slots)
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break
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if(empty_into)
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if(paperamount)
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to_chat(user, "<span class='notice'>You fill \the [empty_into] with as much shredded paper as it will carry.</span>")
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else
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to_chat(user, "<span class='notice'>You empty \the [src] into \the [empty_into].</span>")
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else
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to_chat(user, "<span class='notice'>You empty \the [src].</span>")
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update_icon()
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/obj/machinery/papershredder/proc/get_shredded_paper()
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if(!paperamount)
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return
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paperamount--
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return new /obj/item/weapon/shreddedp(get_turf(src))
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/obj/machinery/papershredder/update_icon() //makes it show how full the papershredder is while covering up the animation. Seemsgood - Wezzy
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cut_overlays()
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switch(paperamount)
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if(2 to 3)
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add_overlay("papershredder1")
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if(4 to 5)
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add_overlay("papershredder2")
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if(6 to 7)
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add_overlay("papershredder3")
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if(8 to 9)
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add_overlay("papershredder4")
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if(10)
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add_overlay("papershredder5")
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update_icon()
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/obj/item/weapon/shreddedp/attackby(var/obj/item/W as obj, var/mob/user)
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if(istype(W, /obj/item/weapon/flame/lighter))
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burnpaper(W, user)
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else
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..()
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/obj/item/weapon/shreddedp/proc/burnpaper(obj/item/weapon/P, mob/user)
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var/class = "warning"
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if (!user.restrained())
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if (istype(P, /obj/item/weapon/flame))
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var/obj/item/weapon/flame/F = P
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if (!F.lit)
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return
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else if (P.iswelder())
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var/obj/item/weapon/weldingtool/F = P // NOW THAT'S WHAT I CALL RECYCLING - wezzy
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if (!F.welding)
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return
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if (!F.remove_fuel(1, user))
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return
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else
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return
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if(istype(P, /obj/item/weapon/flame/lighter/zippo))
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class = "rose"
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user.visible_message("<span class='[class]'>[user] holds \the [P] up to \the [src], it looks like \he's trying to burn it!</span>", \
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"<span class='[class]'>You hold \the [P] up to \the [src], burning it slowly.</span>")
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playsound(src.loc, 'sound/bureaucracy/paperburn.ogg', 50, 1)
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flick("shredp_onfire", src) //no do_after here, so people can walk n' burn at the same time. -wezzy
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spawn(20)
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if(get_dist(src, user) < 2 && user.get_active_hand() == P)
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user.visible_message("<span class='[class]'>[user] burns right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>", \
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"<span class='[class]'>You burn right through \the [src], turning it to ash. It flutters through the air before settling on the floor in a heap.</span>")
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new /obj/effect/decal/cleanable/ash(src.loc)
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qdel(src)
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else
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to_chat(user, span("warning", "You must hold \the [P] steady to burn \the [src]."))
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/obj/item/weapon/shreddedp
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name = "shredded paper"
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desc = "The remains of a private, confidential, or otherwise sensitive document."
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icon = 'icons/obj/bureaucracy.dmi'
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icon_state = "shredp"
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throwforce = 0
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w_class = 1
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throw_range = 3
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throw_speed = 1
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