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Aurora.3/code/game/objects/items/weapons/grenades/napalm_grenade.dm
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AlaunusLuxandGitHub 0c8bdbdd68 Fixes napalm grenades failing to detonate if still held after their timer expires, fixes description of Napalm in uplink, and reduces cost by three (#18201)
* Fixes napalm grenades failing to detonate if still held after their timer. Puts five grenades in the box, to match the uplink description

* changelog

* changelog author

* Three napalm grenades, five credits
2024-01-15 14:05:15 +00:00

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Plaintext

/obj/item/grenade/napalm
name = "napalm grenade"
desc = "A grenade that delivers napalm, not as classy as an airstrike bomb, but still effective."
desc_extended = "A Necropolis Industries (now known as Zavodskoi Interstellar) engineered device, this grenade is one of the most effective and destructive portable emergency sterilization \
device available, causing high-intensity sustained fires at over 2000K."
desc_antag = "This causes a 5-tiles large fire that burns for quite a while, don't be a dick with it."
/obj/item/grenade/napalm/prime()
. = ..()
for(var/turf/turf in view(5, get_turf(src)))
new /obj/effect/decal/cleanable/liquid_fuel/napalm(turf, 100, TRUE)
qdel(src)