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Aurora.3/code/game/objects/structures/undetonated_nuke.dm
RustingWithYou c59e636746 Uueoa-Esa, Part 3: Ruin Assets (#18956)
Adds several new items and structures for use in Unathi ruins. These
include:
Several ancient Unathi clothing items, including two sets of armor.
Pillars and statues for ruin decoration.
Three ancient Unathi melee weapons.
Several flags/banners/tapestries.
Sarcophagi, complete with booby-traps.
An undetonated nuclear bomb, for, uh... don't worry about it.

Bomb sprite by @nauticall, other ruin sprites by Gecko

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Signed-off-by: RustingWithYou <63625389+RustingWithYou@users.noreply.github.com>
Co-authored-by: Fluffy <65877598+FluffyGhoster@users.noreply.github.com>
2024-04-19 11:06:35 +00:00

63 lines
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Plaintext

/obj/structure/undetonated_nuke
name = "undetonated nuclear bomb"
desc = "This rusted bomb looks like it's been here for decades. Flaking paint on the side depicts the battle standard of the Traditionalist Coalition. Something is written in Sinta'Azaziba on the side."
icon = 'icons/obj/unathi_ruins.dmi'
icon_state = "bomb"
density = TRUE
anchored = FALSE
///Whether this nuke will explode if caught in an explosion.
var/can_explode = TRUE
/obj/structure/undetonated_nuke/get_examine_text(mob/user, distance)
. = ..()
if(GLOB.all_languages[LANGUAGE_AZAZIBA] in user.languages)
. += SPAN_NOTICE("The inscription reads \"WARNING: FISSILE MATERIAL. HANDLE WITH CARE.\" Underneath are a few words, scratched into the metal. They read \"IF FOUND, RETURN TO SKALAMAR AT HIGH VELOCITY\"")
/obj/structure/undetonated_nuke/ex_act(severity)
if(!can_explode)
return
switch(severity)
if(1.0)
explode()
return
if(2.0)
if(prob(50))
explode()
return
if(3.0)
return
///Sets off a large conventional explosion from the trigger and spreads radioactive material. Does not set off a nuclear explosion.
/obj/structure/undetonated_nuke/proc/explode()
var/turf/T = get_turf(src)
can_explode = FALSE
visible_message(SPAN_DANGER("\The [src] explodes!"))
explosion(T, 6, 8, 10)
SSradiation.radiate(src, 250)
new /obj/effect/decal/cleanable/greenglow(T)
/obj/structure/undetonated_nuke/buried
name = "buried nuclear bomb"
desc = "This rusted metal shell is half-buried in the sand, and seems to have been that way for decades. Flaking paint on the side depicts the battle standard of the Traditionalist Coalition. Something is written in Sinta'Azaziba on the side."
anchored = TRUE
icon_state = "bomb_buried"
/obj/structure/undetonated_nuke/buried/Initialize(mapload)
. = ..()
if(prob(50))
can_explode = FALSE
/obj/structure/undetonated_nuke/buried/attackby(obj/item/attacking_item, mob/user, params)
. = ..()
var/turf/current_turf = get_turf(src)
if(istype(current_turf, /turf/simulated/floor/exoplanet))
var/turf/simulated/floor/exoplanet/T = current_turf
if(attacking_item.is_shovel() && T.diggable)
visible_message(SPAN_NOTICE("\The [user] begins to excavate \the [src]."))
if(attacking_item.use_tool(src, user, 100, volume = 50))
visible_message(SPAN_NOTICE("\The [user] finishes digging \the [src] from \the [T]!"))
new /obj/structure/pit(T)
var/obj/structure/undetonated_nuke/N = new(T)
N.can_explode = can_explode
qdel(src)