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Aurora.3/maps/runtime/code/runtime.dm
Matt Atlas bdefb3d2f6 Fixes people getting shoved into the overmap zlevel when falling out of the ship. (#16383)
* Fixes people being shoved to the overmap zlevel.

* c

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Co-authored-by: Matt Atlas <liermattia@gmail.com>
2023-05-22 14:04:46 +00:00

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/datum/map/runtime
name = "Runtime Ship"
full_name = "Runtime Debugging Ship"
path = "runtime"
force_spawnpoint = TRUE
lobby_icons = list('icons/misc/titlescreens/runtime/developers.dmi', 'icons/misc/titlescreens/runtime/away.dmi')
lobby_transitions = 10 SECONDS
station_levels = list(1, 2, 3)
admin_levels = list(9)
contact_levels = list(1, 2, 3)
player_levels = list(1, 2, 3)
accessible_z_levels = list(1, 2, 3)
overmap_event_areas = 10
station_name = "NSV Runtime"
station_short = "Runtime"
dock_name = "singulo"
boss_name = "#code_dungeon"
boss_short = "Coders"
company_name = "BanoTarsen"
company_short = "BT"
station_type = "dumpster"
use_overmap = TRUE
overmap_size = 35
shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETA%."
shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%."
shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%."
shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions."
evac_controller_type = /datum/evacuation_controller/starship
station_networks = list(
NETWORK_CIVILIAN_MAIN,
NETWORK_COMMAND,
NETWORK_ENGINEERING,
)
num_exoplanets = 1
planet_size = list(255, 255)
away_site_budget = 2
away_ship_budget = 2
map_shuttles = list(/datum/shuttle/autodock/overmap/runtime)