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Aurora.3/code/modules/mining/machine_unloading.dm

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/**********************Unloading unit**************************/
/obj/machinery/mineral/unloading_machine
name = "unloading machine"
desc = "A machine capable of unloading an ore box or ore scattered on the floor within its input zone, to its output zone."
icon = 'icons/obj/machines/mining_machines.dmi'
icon_state = "unloader"
density = TRUE
anchored = TRUE
idle_power_usage = 15
active_power_usage = 50
var/turf/input
var/turf/output
component_types = list(
/obj/item/circuitboard/unloading_machine,
/obj/item/stock_parts/manipulator = 2
)
/obj/machinery/mineral/unloading_machine/Initialize()
. = ..()
//Locate our output and input machinery.
for(var/dir in cardinal)
var/input_spot = locate(/obj/machinery/mineral/input, get_step(src, dir))
if(input_spot)
input = get_turf(input_spot) // thought of qdeling the spots here, but it's useful when rebuilding a destroyed machine
break
for(var/dir in cardinal)
var/output_spot = locate(/obj/machinery/mineral/output, get_step(src, dir))
if(output)
output = get_turf(output_spot)
break
if(!input)
input = get_step(src, reverse_dir[dir])
if(!output)
output = get_step(src, dir)
/obj/machinery/mineral/unloading_machine/attackby(obj/item/I, mob/user)
if(default_deconstruction_screwdriver(user, I))
return
if(default_deconstruction_crowbar(user, I))
return
if(default_part_replacement(user, I))
return
return ..()
/obj/machinery/mineral/unloading_machine/process()
..()
if(src.output && src.input)
if(locate(/obj/structure/ore_box, input))
var/obj/structure/ore_box/BOX = locate(/obj/structure/ore_box, input)
var/i = 0
for(var/obj/item/ore/O in BOX.contents)
BOX.contents -= O
O.forceMove(output)
i++
if(i >= 10)
return
if(locate(/obj/item, input))
var/obj/item/O
var/i
for(i = 0; i < 10; i++)
O = locate(/obj/item, input)
if(O)
O.forceMove(output)
else
return
return