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https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
DreamDaemon leaks memory between restarts, which might exacerbate us potentially running out of memory. This allows us to reboot the server every n rounds. Also refactors the way we handle things that should be saved inbetween rounds. Like gamemode and the restart counter.
63 lines
1.9 KiB
Plaintext
63 lines
1.9 KiB
Plaintext
/var/datum/controller/subsystem/persistent_configuration/SSpersist_config = null
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/datum/controller/subsystem/persistent_configuration
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name = "Persistent Configuration"
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init_order = SS_INIT_PERSISTENT_CONFIG
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flags = SS_NO_FIRE
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// Config options go here. Make sure to give them sane default values!
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// DO NOT keep security information (passwords or something like that)
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// in this config! This config is viewable by VV.
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// Keep this variable up to date for the parsers to work.
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var/list/_variables_to_save = list("last_gamemode", "rounds_since_hard_restart")
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var/last_gamemode = "extended"
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var/rounds_since_hard_restart = 0
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/datum/controller/subsystem/persistent_configuration/Initialize(timeofday)
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SSpersist_config = src
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load_from_file("data/persistent_config.json")
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/datum/controller/subsystem/persistent_configuration/proc/load_from_file(filename)
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var/file = file2text(filename)
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if (!file)
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log_debug("SSpersist_config: file [filename] not found, falling back to default values.")
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return
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var/list/decoded = null
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try
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decoded = json_decode(file)
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catch (var/exception/e)
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error("SSperist_config: invalid JSON detected. Error: [e]")
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return
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if (!decoded || !decoded.len)
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return
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populate_variables(decoded)
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/datum/controller/subsystem/persistent_configuration/proc/save_to_file(filename)
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var/list/to_save = list()
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for (var/key in _variables_to_save)
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to_save[key] = vars[key]
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var/file_contents = json_encode(to_save)
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fdel(filename)
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text2file(file_contents, filename)
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#define IF_FOUND_USE(container, key) if (container[#key]) { ##key = container[#key]; }
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#define IF_FOUND_CONV(container, key, conv) if (container[#key]) { ##key = ##conv(container[#key]); }
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/datum/controller/subsystem/persistent_configuration/proc/populate_variables(list/decoded)
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IF_FOUND_USE(decoded, last_gamemode)
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master_mode = last_gamemode
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IF_FOUND_CONV(decoded, rounds_since_hard_restart, text2num)
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#undef IF_FOUND_USE
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#undef IF_FOUND_CONV
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