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This is probably the first out of many 'borg module changes. (Where I make 'borgs less able to valid hunt + less agonizing to play, and more geared towards just providing general utility to the round. eyes) For this PR I just standardized equipment to help borgos make it more clear where danger zones are, I did this by adding engineering tape so they can tape up airlocks with the recent (And I hope permanent) removal of bolting. I also added extinguishers to the existing modules that were missing them. I also added GPS's so Crew can more easily find them if they get disabled or lost for repairs, which is just attempt 1 to try to fix the long standing issue of perma-crit, no power 'borgs. Removing my comments in the actual code in the future possibly but placing it here: Engi tape: To enable 'borgs to telegraph danger visually. Inflatable Dispenser: To enable 'borgs to protect Crew from danger in direct hazards. Portable GPS unit: For being located while disabled and coordinating with life sensor consoles. Fire Extinguisher: For navigating space and/or low grav, and just being useful. Portable Flash: Non-lethal tool that prevents any 'borg from going lethal on Crew so long as it's an option according to laws. Crowbar: Base crowbar that all 'borgs should have access to. Re-added the inflatables (After removing them) but with a nerf. Now they store a max of 5 walls and 3 doors from 10 walls and 5 doors, and their delay on placing one down is much higher (15 to 30). The concerns brought to me about them being exploited to block in Antags/etc should be eliminated.