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changes: Progress bars will now stack if there is multiple ones on a single turf. Progress bars' update speed is now mediated by stoplag() instead of arbitrary numticks numbers. A callback can now be passed to do_after or do_mob which will be called every check - if the callback returns FALSE, the action is cancelled. Progress bars no longer show an X briefly when their associated action is cancelled. Progress bar itself is from /tg/, do_after changes are not.